# Ped

# Ped Component IDs

# Story

  • 0 => Head
  • 1 => Beard
  • 2 => Hair
  • 3 => Torso
  • 4 => Legs
  • 5 => Hands
  • 6 => Foot
  • 7 => Eyes
  • 8 => Accessories like parachute, scuba tank
  • 9 => Accessories like bags, mask, scuba mask
  • 10 => Decals and mask
  • 11 => Auxiliary parts for torso

# Multiplayer

  • 0 => Head
  • 1 => Masks
  • 2 => Hair Styles
  • 3 => Torsos
  • 4 => Legs
  • 5 => Bags & Parachutes
  • 6 => Shoes
  • 7 => Accessories
  • 8 => Undershirts
  • 9 => Body Armors
  • 10 => Decals
  • 11 => Tops

# Ped Prop IDs

0 => Helmets, Hats, Earphones and Masks 1 => Glasses 2 => Ear Accessories 6 => Watches 7 => Bracelets

# Ped Configuration Flags

  • NoCriticalHits => 2
  • DrownsInWater => 3
  • DisableReticuleFixedLockon => 4
  • UpperBodyDamageAnimsOnly => 7
  • NeverLeavesGroup => 13
  • BlockNonTemporaryEvents => 17
  • IgnoreSeenMelee => 24
  • PED_FLAG_CAN_FLY_THRU_WINDSCREEN => 32
  • DieWhenRagdoll => 33
  • HasHelmet => 34
  • UseHelmet => 35
  • DisableEvasiveDives => 39
  • DontInfluenceWantedLevel => 42
  • DisablePlayerLockon => 43
  • DisableLockonToRandomPeds => 44
  • PedBeingDeleted => 47
  • BlockWeaponSwitching => 48
  • PED_FLAG_NO_COLLISION => 52
  • IsFiring => 58
  • WasFiring => 59
  • IsStanding => 60
  • WasStanding => 61
  • InVehicle => 62
  • OnMount => 63
  • AttachedToVehicle => 64
  • IsSwimming => 65
  • WasSwimming => 66
  • IsSkiing => 67
  • IsSitting => 68
  • KilledByStealth => 69
  • KilledByTakedown => 70
  • Knockedout => 71
  • PED_FLAG_IS_SNIPER_SCOPE_ACTIVE => 72
  • PED_FLAG_SUPER_DEAD => 73
  • UsingCoverPoint => 75
  • IsInTheAir => 76
  • IsAimingGun => 78
  • ForcePedLoadCover => 93
  • VaultFromCover => 97
  • PED_FLAG_DRUNK => 100
  • ForcedAim => 101
  • _PED_FLAG_IS_NOT_RAGDOLL_AND_NOT_PLAYING_ANIM => 104
  • ForceReload => 105
  • BumpedByPlayer => 117
  • IsHandCuffed => 120
  • IsAnkleCuffed => 121
  • DisableMelee => 122
  • PED_FLAG_NM_MESSAGE_466 => 125
  • CanBeAgitated => 128
  • IsScuba => 135
  • WillArrestRatherThanJack => 136
  • RidingTrain => 138
  • ArrestResult => 139
  • CanAttackFriendly => 140
  • ShootingAnimFlag => 145
  • DisableLadderClimbing => 146
  • StairsDetected => 147
  • SlopeDetected => 148
  • PED_FLAG_HELMET_DAMAGE_REDUCTION => 149
  • CanPerformArrest => 155
  • CanPerformUncuff => 156
  • CanBeArrested => 157
  • IsInjured => 166
  • PED_FLAG_INJURED_LIMP_2 => 170
  • IsInCustody => 180
  • IsAgitated => 183
  • PreventAutoShuffleToDriversSeat => 184
  • EnableWeaponBlocking => 186
  • HasHurtStarted => 187
  • DisableHurt => 188
  • PlayerIsWeird => 189
  • UsingScenario => 194
  • VisibleOnScreen => 195
  • DisableExplosionReactions => 208
  • DodgedPlayer => 209
  • DontEnterLeadersVehicle => 220
  • PED_FLAG_SHRINK => 223
  • PED_FLAG_MELEE_COMBAT => 224
  • DisablePotentialToBeWalkedIntoResponse => 225
  • DisablePedAvoidance => 226
  • DisablePanicInVehicle => 229
  • IsHoldingProp => 236
  • DisableVehicleSeatRandomAnimations => 248
  • OnStairs => 253
  • OnStairSlope => 270
  • DontBlipCop => 272
  • ClimbedShiftedFence => 273
  • EdgeDetected => 276
  • AvoidTearGas => 279
  • PED_FLAG_NO_WRITHE => 281
  • RagdollingOnBoat => 287
  • HasBrandishedWeapon => 288
  • PED_FLAG_FREEZE => 292
  • DisableShockingEvents => 294
  • DisablePedConstraints => 301
  • IsInCluster => 310
  • PED_FLAG_NO_PED_MELEE => 314
  • HasHighHeels => 322
  • DisableTalkTo => 329
  • DontBlip => 330
  • IsSwitchingWeapon => 331
  • EquipJetpack => 349
  • IsDuckingInVehicle => 359
  • HasReserveParachute => 362
  • UseReserveParachute => 363
  • NeverLeaveTrain => 374
  • IsClimbingLadder => 388
  • HasBareFeet => 389
  • PED_FLAG_ALPHA => 410
  • IsHolsteringWeapon => 413
  • IsSwitchingHelmetVisor => 418
  • DisableVehicleCombat => 422
  • FallsLikeAircraft => 424
  • DisableStartEngine => 429
  • IgnoreBeingOnFire => 430
  • DisableHomingMissileLockon => 434
  • DisableHelmetArmor => 438
  • PedIsArresting => 450
  • IsDecoyPed => 451
  • CanBeIncapacitated => 456

# Ped Eye Colors

  • 0 => Green – Default for new MP characters
  • 1 => Emerald
  • 2 => Light Blue
  • 3 => Ocean Blue
  • 4 => Light Brown
  • 5 => Dark Brown
  • 6 => Hazel
  • 7 => Dark Gray
  • 8 => Light Gray
  • 9 => Pink
  • 10 => Yellow
  • 11 => Purple
  • 12 => Blackout
  • 13 => Shades of Gray
  • 14 => Tequila Sunrise
  • 15 => Atomic
  • 16 => Warp
  • 17 => Ecola
  • 18 => Space Ranger
  • 19 => Ying Yang
  • 20 => Bullseye
  • 21 => Lizard
  • 22 => Dragon
  • 23 => Extra terrestrial
  • 24 => Goat
  • 25 => Smiley
  • 26 => Possessed
  • 27 => Demon
  • 28 => Infected
  • 29 => Alien
  • 30 => Undead
  • 31 => Zombie

# Ped Movement Clipsets

  • ANIM_GROUP_MOVE_BALLISTIC
  • ANIM_GROUP_MOVE_LEMAR_ALLEY
  • clipset@move@trash_fast_turn
  • FEMALE_FAST_RUNNER
  • missfbi4prepp1_garbageman
  • move_characters@franklin@fire
  • move_characters@Jimmy@slow@
  • move_characters@michael@fire
  • move_f@flee@a
  • move_f@scared
  • move_f@sexy@a
  • move_heist_lester
  • move_injured_generic
  • move_lester_CaneUp
  • move_m@bag
  • MOVE_M@BAIL_BOND_NOT_TAZERED
  • MOVE_M@BAIL_BOND_TAZERED
  • move_m@brave
  • move_m@casual@d
  • move_m@drunk@moderatedrunk
  • MOVE_M@DRUNK@MODERATEDRUNK
  • MOVE_M@DRUNK@MODERATEDRUNK_HEAD_UP
  • MOVE_M@DRUNK@SLIGHTLYDRUNK
  • MOVE_M@DRUNK@VERYDRUNK
  • move_m@fire
  • move_m@gangster@var_e
  • move_m@gangster@var_f
  • move_m@gangster@var_i
  • move_m@JOG@
  • MOVE_M@PRISON_GAURD
  • MOVE_P_M_ONE
  • MOVE_P_M_ONE_BRIEFCASE
  • move_p_m_zero_janitor
  • move_p_m_zero_slow
  • move_ped_bucket
  • move_ped_crouched
  • move_ped_mop
  • MOVE_M@FEMME@
  • MOVE_F@FEMME@
  • MOVE_M@GANGSTER@NG
  • MOVE_F@GANGSTER@NG
  • MOVE_M@POSH@
  • MOVE_F@POSH@
  • MOVE_M@TOUGH_GUY@
  • MOVE_F@TOUGH_GUY@