# Effects

# List of FX Effects

  • ArenaEMP
  • ArenaEMPOut
  • ArenaWheelPurple
  • BeastIntroScene
  • BeastLaunch
  • BeastTransition
  • BikerFormation
  • BikerFormationOut
  • BulletTime
  • BulletTimeOut
  • CamPushInFranklin
  • CamPushInMichael
  • CamPushInNeutral
  • CamPushInTrevor
  • CarDamageHit
  • CarPitstopHealth
  • ChopVision
  • CrossLine
  • CrossLineOut
  • DanceIntensity01
  • DanceIntensity02
  • DanceIntensity03
  • DeadlineNeon
  • DeathFailMPDark
  • DeathFailMPIn
  • DeathFailNeutralIn
  • DeathFailOut
  • DefaultBlinkOutro
  • DMT_flight
  • DMT_flight_intro
  • Dont_tazeme_bro
  • DrivingFocus
  • DrivingFocusOut
  • DrugsDrivingIn
  • DrugsDrivingOut
  • ExplosionJosh3
  • FocusIn
  • FocusOut
  • Heist4CameraFlash
  • Heist4CameraFlash2
  • HeistCelebEnd
  • HeistCelebFail
  • HeistCelebFailBW
  • HeistCelebPass
  • HeistCelebPassBW
  • HeistLocate
  • HeistTripSkipFade
  • InchOrange
  • InchOrangeOut
  • InchPickup
  • InchPickupOut
  • InchPurple
  • InchPurpleOut
  • LostTimeDay
  • LostTimeNight
  • MenuMGFranklinIn
  • MenuMGFranklinOut
  • MenuMGHeistIn
  • MenuMGHeistIntro
  • MenuMGHeistOut
  • MenuMGHeistTint
  • MenuMGIn
  • MenuMGIslandHeistIn
  • MenuMGMichaelIn
  • MenuMGMichaelOut
  • MenuMGRemixIn
  • MenuMGSelectionIn
  • MenuMGSelectionTint
  • MenuMGTournamentIn
  • MenuMGTournamentTint
  • MenuMGTrevorIn
  • MenuMGTrevorOut
  • MenuSurvivalAlienIn
  • MinigameEndFranklin
  • MinigameEndMichael
  • MinigameEndNeutral
  • MinigameEndTrevor
  • MinigameTransitionIn
  • MinigameTransitionOut
  • MP_Bull_tost
  • MP_Celeb_Lose
  • MP_Celeb_Lose_Out
  • MP_Celeb_Preload
  • MP_Celeb_Preload_Fade
  • MP_Celeb_Win
  • MP_Celeb_Win_Out
  • MP_corona_switch
  • MP_corona_switch_supermod
  • MP_intro_logo
  • MP_job_load
  • MP_OrbitalCannon
  • MP_race_crash
  • MP_SmugglerCheckpoint
  • MP_TransformRaceFlash
  • MP_WarpCheckpoint
  • pennedIn
  • PennedInOut
  • PeyoteEndIn
  • PeyoteEndOut
  • PeyoteIn
  • PeyoteOut
  • PokerCamTransition
  • PPFilter
  • PPFilterOut
  • PPGreen
  • PPGreenOut
  • PPOrange
  • PPOrangeOut
  • PPPink
  • PPPinkOut
  • PPPurple
  • PPPurpleOut
  • RaceTurbo
  • Rampage
  • RampageOut
  • REDMIST
  • REDMISTOut
  • RemixDrone
  • SniperOverlay
  • SuccessFranklin
  • SuccessMichael
  • SuccessNeutral
  • SuccessTrevor
  • SurvivalAlien
  • SwitchHUDFranklinIn
  • SwitchHUDFranklinOut
  • SwitchHUDIn
  • SwitchHUDMichaelIn
  • SwitchHUDMichaelOut
  • SwitchHUDOut
  • SwitchHUDTrevorIn
  • SwitchHUDTrevorOut
  • SwitchOpenFranklin
  • SwitchOpenMichaelIn
  • SwitchOpenMichaelMid
  • SwitchOpenNeutralFIB5
  • SwitchOpenNeutralOutHeist
  • SwitchSceneFranklin
  • SwitchSceneMichael
  • SwitchSceneNetural
  • SwitchSceneNeutral
  • SwitchSceneTrevor
  • SwitchShortFranklinIn
  • SwitchShortFranklinMid
  • SwitchShortMichaelIn
  • SwitchShortMichaelMid
  • SwitchShortNeutralIn
  • SwitchShortTrevorIn
  • SwitchShortTrevorMid
  • TinyRacerGreen
  • TinyRacerGreenOut
  • TinyRacerIntroCam
  • TinyRacerPink
  • TinyRacerPinkOut
  • WeaponUpgrade

# Particle Effects

# core

  • bul_gravel_heli
  • ent_dst_concrete_large
  • bul_wood_splinter
  • fire_wrecked_plane_cockpit
  • wheel_fric_water
  • proj_flare_trail
  • exp_grd_grenade_lod
  • exp_arc_grd_flashbang_lod
  • ent_amb_fbi_cinder
  • muz_smoking_barrel_minigun
  • ent_dst_gen_gobstop
  • ent_dst_inflate_ball
  • water_splash_ped_wade
  • exp_grd_plane_post
  • ent_ray_paleto_gas_flames
  • eject_stungun
  • ent_amb_wind_grass_dir
  • ent_amb_steam_pipe_lgt
  • ped_underwater_disturb_dirt
  • water_boat_wash
  • water_splash_obj_in
  • blood_stab
  • ent_brk_metal_frag
  • bul_water_heli
  • ent_sht_oil
  • bul_decal_water_heli
  • ent_sht_water_tower
  • env_snow_flakes
  • bul_hay
  • trail_splash_oil
  • bul_sand_loose_heli
  • ent_sht_beer_barrel
  • veh_sub_crush
  • ent_anim_paparazzi_flash
  • veh_vent_heli_anh
  • exp_grd_petrol_pump
  • ent_ray_meth_fires
  • veh_exhaust_hidden
  • exp_air_molotov
  • ent_anim_snot_blow
  • water_amph_car_rev
  • mel_carmetal
  • bul_concrete
  • ent_anim_cig_exhale_mth_car
  • exp_air_rpg_lod
  • veh_trailer_petrol_spray
  • water_amph_quad_bow
  • env_smoke_fbi
  • water_splash_vehicle
  • blood_shark_attack
  • ent_dst_wood_chunky
  • td_blood_shotgun
  • exp_grd_grenade_smoke
  • ent_dst_elec_fire_sp
  • ped_foot_decal_oil
  • fire_wrecked_train
  • exp_hydrant
  • ent_amb_wind_leaves
  • ent_amb_wind_litter_swirl
  • wheel_fric_hard_dusty_Bike
  • ent_amb_tap_drip
  • exp_air_grenade_lod
  • water_splash_sub_wade
  • ped_foot_decal_mud
  • water_splash_plane_in
  • ent_amb_trev1_trailer_sp_s
  • td_blood_throat
  • blood_melee_punch
  • wheel_fric_sandWet_Bike
  • ent_dst_polystyrene
  • exp_air_molotov_lod
  • blood_exit
  • eject_minigun
  • wheel_fric_grass
  • fire_wheel_bike
  • fire_petroltank_car
  • ent_amb_water_splash_wide
  • veh_backfire
  • weap_hvy_turbulance_water
  • ent_amb_leaves_pine
  • ent_amb_fountain_double
  • ent_amb_exhaust_thin
  • ent_dst_inflate_ring
  • eject_auto
  • bang_concrete
  • ent_amb_wind_leaves_dir
  • ent_amb_rapid_dir_splash_wide
  • fire_petroltank_car_bullet
  • muz_pistol_silencer
  • ent_sht_gloopy_liquid
  • ent_sht_petrol
  • ent_ray_ch2_farm_resi_dble
  • blood_chopper
  • ent_amb_elec_crackle
  • ent_dst_gen_paper
  • ent_ray_train_water_wash
  • ent_sht_flame
  • ent_anim_cig_exhale_nse
  • exp_grd_plane_sp
  • veh_vent_rc
  • veh_vent_heli_skylift
  • ent_amb_fbi_smoulder_lg
  • ent_amb_fbi_fire_beam
  • ent_sht_bush_foliage
  • ped_foot_woodchips
  • ent_dst_sweet_boxes
  • ped_foot_sand_deep
  • ent_dst_casino_chips
  • ped_foot_gravel
  • ent_dst_cig_packets
  • ent_amb_wind_litter_dust_dir
  • ent_dst_wood_splinter
  • bul_gravel
  • water_amph_prop
  • ent_brk_concrete
  • ent_sht_steam
  • ent_amb_steam_prison
  • water_splash_plane_trail
  • ent_amb_water_drips_spawned
  • veh_exhaust_heli_misfire
  • wheel_fric_sand_LOD
  • exp_air_rpg_plane
  • water_jetski_bow1
  • proj_missile_trail
  • fire_petroltank_heli
  • exp_grd_plane
  • ent_amb_water_drips_lg
  • ent_amb_smoke_gaswork
  • proj_flare_fuse_fp
  • ent_amb_smoke_chicken
  • water_jetski_entry2
  • bang_mud
  • exp_air_rpg_plane_sp
  • water_boat_entry
  • fire_petrol_one
  • ent_amb_cold_air_floor
  • ent_col_tree_oranges
  • ent_amb_fbi_smoke_land_lt
  • ent_anim_cig_smoke
  • ent_amb_fbi_fire_door
  • fire_petroltank_truck
  • veh_vent_heli_frogger
  • ent_amb_wind_litter_dir
  • bul_stungun_metal
  • veh_respray_smoke
  • ent_amb_foundry_molten_pour
  • blood_stab_uw
  • veh_downwash
  • water_amph_quad_rev
  • ent_brk_sparking_wires
  • water_amph_car_bow
  • veh_panel_open_car
  • ent_amb_fountain_rodeo
  • wheel_spin_gravel
  • ent_amb_fbi_smoke_linger_hvy
  • ent_amb_torch_fire
  • ent_anim_leaf_blower
  • ent_ray_shipwreck_oil
  • sp_petrolcan_splash
  • ped_parachute_open
  • ent_amb_trop_fish_swarm_angel
  • ent_anim_street_sweep
  • wheel_fric_grass_bike
  • water_boat_rev
  • ent_ray_shipwreck_bubbles
  • bang_wood
  • proj_tank_trail
  • bul_glass
  • water_splash_bike_wade
  • ent_amb_wind_hay
  • glass_smash
  • ent_amb_tnl_bubbles_sml
  • ent_amb_sprinkler_crop
  • fire_wrecked_tank
  • ent_ray_pro1_water_drip
  • lens_bug_dirt
  • liquid_splash_oil
  • ent_amb_smoke_scrap
  • blood_animal_maul
  • bang_blood
  • ent_amb_water_roof_drips_thin
  • ent_ray_ch2_farm_fire_u_l
  • ent_amb_wind_litter_dust
  • ent_brk_gate_smoke
  • ent_amb_fbi_smoke_door_med
  • veh_prop_sub
  • bul_mud_heli
  • bul_cardboard
  • bul_carmetal_heli
  • exp_grd_sub_large
  • ped_foot_dirt_dry
  • fire_petroltank_plane
  • ent_col_rocks
  • muz_assault_rifle
  • water_splash_veh_out
  • weap_veh_turbulance_sand
  • ent_amb_wind_rand_litter
  • ent_dst_gen_water_spray
  • ent_amb_butterflys_swarm
  • ent_amb_steam_vent_open_lgt
  • veh_vent_heli_cargobob
  • water_splash_sub_null_trig
  • veh_light_red
  • water_boat_bow
  • env_interior_dusty
  • ent_amb_rapid_area_spray_hvy
  • bul_decal_oil
  • trail_splash_blood
  • ent_amb_jazuzzi
  • ped_underwater_disturb_sand
  • ent_dst_gen_food
  • water_boat_prop
  • ent_anim_dusty_hands
  • exp_grd_tankshell_lod
  • ent_amb_foundry_fogball
  • bul_glass_mini
  • veh_exhaust_heli_skylift
  • veh_panel_shut_car
  • fire_wrecked_heli_cockpit
  • ent_amb_fbi_fire_drip
  • bul_plastic
  • bul_dirt_heli
  • ent_amb_beach_campfire
  • water_splash_obj_trail
  • exp_grd_sticky_sp
  • veh_panel_shut_truck
  • ent_ray_finale_vault_haze
  • ent_amb_trop_fish_swarm_col
  • water_amph_car_entry
  • bullet_tracer_railgun
  • ped_blood_pool_water
  • weap_hvy_turbulance_dirt
  • fire_wrecked_car
  • veh_plane_eject
  • ent_ray_prologue_elec_crackle
  • exp_grd_petrol_pump_sp
  • ent_amb_tnl_bubbles_lge
  • td_blood_stab
  • exp_sht_flame
  • ent_ray_heli_aprtmnt_water
  • veh_exhaust_heli
  • muz_stungun
  • ent_ray_fam3_dust_motes
  • wheel_fric_sandWet_Tank
  • wheel_decal_slush
  • ent_amb_steam
  • ent_amb_rapid_rock_drips
  • env_wind_debris_countryside
  • blood_armour_heavy
  • water_splash_ped_out
  • ent_dst_rubbish
  • ent_amb_fbi_falling_debris_sp
  • muz_hunter
  • veh_exhaust_plane_start
  • muz_buzzard
  • veh_air_turbulance_dirt
  • wheel_decal_water_Bike_Deep
  • ent_dst_glass_bottles
  • fire_petrol_two
  • wheel_spin_mud
  • env_cloud
  • exp_grd_boat_lod
  • bul_glass_shotgun
  • ent_dst_ceramics_tint
  • water_jetski_prop
  • env_dust_motes_int_recycle
  • ent_amb_sewer_drips_lg
  • ent_amb_smoke_foundry
  • env_dust_devil_urban_sma
  • bul_rubber_dust
  • exp_grd_plane_lod
  • ent_brk_wood_splinter
  • lens_rain
  • veh_downwash_sand
  • wheel_decal_petrol_Bike
  • ent_amb_falling_palm_leaves
  • lens_noir
  • exp_grd_boat_sp
  • ent_ray_finale1_fire
  • scrape_plastic
  • ent_anim_welder
  • ent_anim_weed_smoke
  • water_splash_bike_out
  • veh_exhaust_spacecraft
  • veh_exhaust_heli_cargobob_misfire
  • ent_brk_steam_burst
  • env_gunsmoke
  • veh_prop_submersible
  • exp_extinguisher
  • water_boat_entry2
  • veh_exhaust_plane
  • water_boat_Tropic_bow
  • water_splash_ped_in
  • bul_leaves
  • ent_amb_fbi_smoke_fogball
  • liquid_splash_blood
  • weap_veh_turbulance_default
  • lens_smoke
  • env_wind_debris
  • lens_blaze
  • exp_air_blimp2_sp
  • env_dust_devil_urban_lrg
  • exp_water
  • ent_ray_finale_vault_sparks
  • exp_grd_sub_large_spawn
  • weap_hvy_turbulance_default
  • ent_amb_steam_pipe_hvy
  • bul_mud
  • ent_amb_fire_ring
  • ent_ray_pro1_water_splash_spawn
  • ent_amb_drain_splash
  • ent_amb_exhaust_thick
  • exp_grd_molotov_lod
  • ent_amb_sprinkler_golf
  • ent_brk_tree_trunk_bark
  • ent_amb_rapid_dir_splash_light
  • ent_amb_barrel_fire
  • ped_foot_water
  • eject_auto_fp
  • bul_foam
  • water_splash_ped_bubbles
  • ent_col_bush_leaves
  • exp_grd_rpg_post
  • fire_map_quick
  • blood_mist
  • ped_foot_dusty
  • veh_sm_car_small_backfire
  • ent_amb_trop_fish_swarm_lil
  • wtr_rocks_wall_splash
  • wheel_fric_sand
  • shotgun_water
  • bul_concrete_heli
  • water_boat_dinghy_bow_mounted
  • ent_amb_fbi_fire_wall_lg
  • ent_amb_foundry_dust
  • scrape_metal
  • exp_hydrant_decals_sp
  • exp_grd_boat_spawn
  • ent_amb_sewer_drips_med
  • fire_petrol_script
  • ent_amb_stoner_vent_smoke
  • muz_alternate_star_fp
  • wheel_spin_leaves
  • ent_anim_bm_water_scp
  • ent_sht_molten_liquid
  • bul_concrete_minigun
  • exp_bird_crap
  • ent_amb_dust_motes
  • ent_sht_paint_cans
  • veh_light_amber
  • ent_dst_paint_cans
  • veh_downwash_foliage
  • exp_grd_train
  • weap_veh_turbulance_foliage
  • liquid_splash_gloopy
  • exp_air_blimp_sp
  • env_interior_chickenfarm
  • exp_sht_steam
  • ent_amb_falling_leaves_m
  • veh_plane_damage
  • blood_nose
  • muz_smoking_barrel
  • scrape_mud
  • water_boat_Suntrap_bow
  • ent_sht_water
  • ent_ray_heli_aprtmnt_l_fire
  • fire_wrecked_truck_vent
  • proj_missile_underwater
  • ent_col_palm_leaves
  • wheel_spin_water_deep
  • wheel_spin_blood
  • ent_dst_gen_liquid_burst
  • ent_dst_wood_planks
  • ent_amb_steam_vent_round
  • ent_brk_tree_leaves
  • scrape_veg
  • ent_amb_barrel_fire_race
  • ent_amb_moths_swarm
  • exp_air_rpg_plane_lod
  • wheel_fric_gravel
  • td_blood_hatchet
  • ent_amb_peeing
  • bul_decal_blood
  • exp_air_rpg_sp
  • wheel_decal_water_Bike
  • bul_grass
  • ent_sht_cactus
  • blood_entry_head_sniper
  • weap_veh_turbulance_dirt
  • veh_oil_slick
  • ped_scrape_sand_underwater
  • ped_foot_decal_water
  • lens_snow
  • td_blood_hatchet_back
  • ent_amb_sprinkler_city_sml
  • ent_amb_insect_plane
  • water_boat_jetmax_bow
  • exp_grd_flare
  • wheel_fric_hard
  • proj_flare_fuse
  • muz_pistol_fp
  • veh_exhaust_heli_cargobob
  • bul_wood_splinter_heli
  • ent_amb_sewer_drips_spawned_lg
  • ent_ray_heli_aprtmnt_s_fire
  • ent_amb_rapid_area_spray
  • wheel_fric_water_Bike
  • sp_fbi_fire_drip_trails
  • ent_ray_ch2_farm_fire_dble
  • veh_vent_boat
  • exp_grd_molotov
  • veh_exhaust_titan
  • ent_amb_fbi_smoulder_sm
  • ent_dst_gen_plastic_cont
  • exp_grd_vehicle_lod
  • wheel_spin_grass
  • lens_water_run
  • ent_dst_office_paper
  • wheel_fric_leaves_Bike
  • ent_amb_wind_grass
  • liquid_splash_petrol
  • veh_train_sparks
  • ent_dst_gen_cardboard
  • water_splash_whale_wade
  • ent_amb_sparking_wires
  • scrape_sand_underwater
  • ent_dst_plant_leaves
  • ent_brk_lamppost_base
  • ent_amb_waterfall_splash_p
  • liquid_splash_pee
  • wheel_fric_gravel_LOD
  • muz_smoking_barrel_shotgun
  • bul_paper
  • muz_rpg
  • ped_foot_gravel_deep
  • bul_brick
  • mel_concrete
  • ent_ray_heli_aprtmnt_embers
  • bul_glass_tv
  • wheel_decal_mud
  • liquid_splash_paint
  • ent_amb_fbi_light_door
  • muz_smoking_barrel_fp
  • veh_exhaust_start_bike
  • water_splash_veh_in
  • fire_wrecked_plane
  • ent_ray_tanker_petrol_spray
  • ent_amb_wind_hay_dir
  • ent_amb_candle_flame
  • muz_assault_rifle_fp
  • ped_foot_chickenfarm
  • exp_grd_grenade
  • ent_amb_wfall_splash_sml
  • exp_grd_vehicle_spawn
  • ent_dst_electrical
  • bul_carmetal
  • veh_slipstream
  • exp_grd_boat
  • ent_amb_leaves_oak_g
  • wheel_fric_hard_dusty_Tank
  • water_jetski_bow1_mounted
  • veh_vent_plane_duster
  • ent_dst_veg_shrub
  • fire_wrecked_truck
  • ent_amb_wind_tree_leaves
  • water_cannon_jet
  • ent_ray_ch2_farm_smoke_dble
  • ent_ray_heli_aprtmnt_exp
  • env_dust_devil_rural_sma
  • ent_dst_concrete
  • ent_ray_heli_aprtmnt_sprk_wrs
  • env_wind_debris_city
  • ent_sht_blood
  • exp_grd_propane
  • veh_vent_plane_lazer
  • fire_wrecked_bike
  • veh_panel_shut_tank
  • water_boat_exit
  • bang_sand_underwater
  • ent_sht_paper_bails
  • ent_amb_smoke_general
  • blood_entry_shotgun
  • ent_dst_upholstery
  • veh_exhaust_velum
  • ent_amb_elec_crackle_sp
  • _fog_plane
  • exp_grd_sticky_lod
  • blood_entry_sniper
  • wheel_decal_mud_Bike
  • fire_object
  • proj_disturb_dust
  • bullet_shotgun_tracer
  • water_splash_sub_null_loop
  • ent_ray_ch2_farm_fire_l_l_l
  • ent_amb_foundry_heat_haze
  • ent_dst_donuts
  • wheel_fric_sandWet_LOD
  • water_splash_sub_in
  • veh_wind_litter_dir
  • ent_amb_cig_smoke_linger
  • ent_dst_hobo_trolley
  • shark_underwater_trails
  • ent_anim_pneumatic_drill
  • ped_breath_water
  • bul_chickenfarm
  • proj_grenade_trail
  • exp_grd_vehicle_post
  • weap_hvy_turbulance_sand
  • ent_col_electrical
  • veh_exhaust_vulkan
  • veh_plane_propeller_destroy
  • scr_fbi_falling_dust
  • proj_grenade_smoke
  • scr_agency3b_sprinkler_off
  • ent_brk_blood
  • exp_grd_bzgas_smoke
  • ent_sht_petrol_fire
  • ent_amb_water_drips_spawned_lg
  • ent_amb_abattoir_saw_blood
  • bul_decal_water
  • veh_exhaust_truck_rig
  • ent_amb_snow_mist_upper
  • wheel_decal_water_Tank
  • ent_amb_fbi_falling_debris
  • ent_dst_elec_fire
  • env_dust_motes_int_hvy
  • exp_grd_petrol_pump_spawn
  • fire_wrecked_car_vent
  • water_splash_shark_wade
  • veh_panel_shut_feltzer2010
  • wheel_fric_gravel_Bike
  • ent_dst_newspaper
  • ent_brk_wood_planks
  • mel_glass
  • blood_headshot
  • ent_dst_wet_sand
  • blood_throat
  • fire_wrecked_boat
  • trail_splash_water
  • ent_anim_bm_water_mist
  • ent_amb_fly_zapped_spawned
  • exp_grd_rpg_sp
  • env_bar_haze
  • exp_grd_sticky
  • veh_petrol_leak_bullet
  • sp_ent_sparking_wires
  • exp_grd_gas_can
  • ent_amb_sewer_drips_spawned
  • ent_amb_sprinkler_city
  • water_splash_sub_out
  • ent_amb_fbi_smoke_ramp_lt
  • veh_exhaust_tug
  • glass_windscreen
  • ent_dst_elec_crackle
  • proj_molotov_flame_fp
  • eject_heli_gun
  • ent_sht_extinguisher
  • ent_amb_stoner_dust_drop
  • ent_anim_gardener_plant
  • wheel_fric_hard_tank
  • veh_panel_open_carHK
  • water_splash_animal_wade
  • fire_wheel
  • veh_light_red_trail
  • ent_amb_falling_cherry_bloss
  • ped_foot_decal_petrol
  • ent_dst_inflatable
  • bang_carmetal
  • wtr_sea_pole_splash
  • bang_blood_car
  • ent_amb_vent_haze_sm
  • water_splash_ped
  • ent_amb_int_fireplace_sml
  • muz_tank
  • ent_amb_pro_elec_fires
  • wheel_decal_oil_Bike
  • veh_wingtip
  • ent_sht_cardboard
  • exp_grd_vehicle_sp
  • proj_laser_player
  • ent_amb_river_splash_gen
  • exp_grd_tankshell
  • ent_amb_foundry_steam
  • water_jetski_rev
  • ped_parachute_trail
  • env_interior_foundry
  • ent_amb_water_drips_med
  • rim_fric_hard
  • wheel_fric_grass_LOD
  • ent_brk_coins
  • ent_amb_rapid_dir_spray
  • veh_sub_dive
  • ent_amb_fbi_fire_fogball
  • ent_anim_animal_graze
  • exp_air_blimp
  • muz_minigun_alt
  • ent_amb_stoner_falling_wchips
  • wheel_decal_water_deep
  • exp_grd_rpg_plane_sp
  • veh_exhaust_truck
  • blood_mist_prop
  • env_wind_debris_woodland
  • bullet_tracer_jet
  • ent_amb_leaves_ficus_g
  • veh_overturned_exhaust
  • blood_entry
  • eject_shotgun
  • muz_alternate_star
  • sp_fire_trail_heli
  • ent_brk_uprooted
  • ent_amb_foundry_steam_spawn
  • ent_amb_int_waterfall_splash
  • exp_grd_barrel
  • exp_grd_vehicle
  • ent_amb_wind_litter
  • muz_shotgun
  • ent_ray_heli_aprtmnt_h_fire
  • veh_downwash_dirt
  • water_jetski_exit
  • exp_grd_rpg_lod
  • weap_petrol_can
  • fire_ped_smoulder
  • ent_amb_fly_zapped
  • veh_air_debris
  • ent_sht_dust
  • veh_panel_open_truck
  • ent_amb_fbi_fire_dub_door
  • wheel_fric_sand_Bike
  • wheel_fric_leaves
  • env_dust_devil_rural_lrg
  • bullet_tracer
  • ent_dst_chick_carcass
  • ent_amb_sewer_drips_sm
  • wheel_burnout
  • scrape_sand
  • ent_amb_cockroach_swarm
  • ent_amb_generator_smoke
  • exp_grd_sub_large_sp
  • muz_laser
  • env_gunsmoke_paper_factory
  • veh_vent_heli
  • ent_amb_river_mist_gen
  • ent_amb_insect_swarm
  • bul_tarmac_heli
  • muz_smoking_barrel_rocket
  • ent_amb_fire_gaswork
  • ent_amb_cluckb_steam
  • water_amph_quad_entry
  • ent_col_tree_leaves
  • ent_amb_stoner_woodchip_drop
  • water_splash_veh_trail
  • ent_dst_inflate_ball_clr
  • exp_grd_gren_sp
  • wheel_fric_leaves_Tank
  • weap_extinguisher
  • env_wind_debris_desert
  • ent_brk_banknotes
  • ent_amb_fountain_mansion2
  • ent_amb_stoner_rubble_drop
  • ped_foot_bushes
  • ent_amb_sol1_plane_wreck
  • wheel_fric_mud_Bike
  • veh_wheel_burst
  • fire_vehicle
  • ent_anim_cig_exhale_mth
  • ped_water_drips
  • ent_ray_paleto_gas_plume_amb_L
  • eject_pistol
  • glass_side_window_PC
  • water_splash_plane_wade
  • ent_amb_cockroaches
  • ped_bang_sand_underwater
  • veh_exhaust_plane_misfire
  • ent_dst_pineapple
  • ped_foot_water_puddle
  • ent_amb_bubble_stream
  • ped_wade_mud
  • ent_dst_metal_frag
  • water_splash_bicycle_out
  • ent_amb_fbi_live_wires
  • veh_air_turbulance_sand
  • eject_shotgun_fp
  • exp_grd_plane_spawn
  • mp_parachute_smoke
  • _fog_foundry
  • ent_dst_mail
  • weap_hvy_turbulance_foliage
  • ent_amb_abattoir_carcass
  • ent_anim_hen_flee
  • ent_col_falling_snow
  • exp_sht_extinguisher
  • ent_dst_crispbags
  • wheel_spin_sand
  • water_boat_LOD
  • ent_sht_beer_containers
  • veh_exhaust_start
  • ent_amb_wfall_splash_lg
  • ent_amb_fbi_smoke_creep
  • bang_metal
  • fire_ped_limb
  • water_amph_quad_bow_mounted
  • ent_amb_water_drips_dam_med
  • veh_air_turbulance_foliage
  • ent_amb_trop_fish_swarm
  • ent_ray_heli_aprtmnt_s_fire_sq
  • ent_anim_cig_exhale_nse_car
  • veh_exhaust_misfire
  • bullet_tracer_mg
  • wheel_fric_gravel_Tank
  • ent_amb_fbi_smoke_door_lt
  • proj_molotov_trail
  • veh_vent_plane
  • veh_light_clear
  • scrape_dirt_dry
  • ent_amb_fbi_smoke_land_hvy
  • fire_wrecked_rc
  • wheel_decal_petrol
  • ent_ray_paleto_gas_plume_amb
  • water_cannon_spray
  • ent_amb_cold_air_vent
  • bul_stungun
  • wheel_decal_sand_deep
  • blood_mouth
  • veh_exhaust_cuban800
  • exp_arc_stun_grenade_lod
  • proj_laser_enemy
  • water_splash_plane_out
  • ent_amb_wfall_splash_med
  • ent_amb_falling_leaves_l
  • fire_wrecked_heli
  • ent_brk_cactus
  • liquid_splash_water
  • bang_dirt_dry
  • proj_rpg_trail
  • water_heli_blades
  • bul_plaster_brittle
  • env_wind_sand_dune
  • ent_amb_fbi_fire_lg
  • fire_wrecked_tank_cockpit
  • eject_sniper_amrifle
  • bul_decal_mud
  • bul_brick_heli
  • scrape_blood_car
  • wheel_spin_water
  • exp_arc_grd_flashbang
  • ent_amb_water_drips_sm
  • ent_amb_fbi_smoke_stair_gather
  • wheel_decal_oil
  • veh_faggio_exhaust
  • td_blood_melee_blunt
  • wheel_fric_mud
  • lens_test
  • ent_amb_floating_debris
  • ent_col_gen_tree_dust
  • weap_heist_flare_trail
  • bang_hydraulics
  • exp_air_plane_rpg_spawn
  • ent_ray_heli_aprtmnt_silt
  • exp_xs_ray
  • ent_amb_smoke_foundry_white
  • wheel_decal_blood_Bike
  • wheel_decal_mud_Tank
  • ent_amb_trev1_trailer_sp_f
  • ent_amb_dry_ice_vent
  • sp_foundry_sparks
  • ent_amb_waterfall_pool
  • muz_smg
  • eject_pistol_fp
  • scr_fbi_ground_debris
  • env_stripclub_haze
  • blood_stungun
  • veh_wingtip_cargo
  • bul_bushes
  • bang_plastic
  • ent_amb_stoner_falling_debris
  • ent_sht_extinguisher_water
  • fire_map
  • exp_grd_sub_large_spawn_sp
  • ent_amb_fountain_pour
  • weap_veh_turbulance_water
  • weap_smoke_grenade
  • water_splash_generic
  • scrape_blood
  • ent_amb_moths_cupboard
  • bul_glass_heli
  • ent_amb_smoke_factory_white
  • muz_railgun
  • exp_air_rpg
  • eject_sniper
  • veh_vent_plane_titan
  • ent_sht_rubbish
  • water_jetmax_exit
  • wheel_fric_sand_Tank
  • ent_amb_trevor_tap_drip
  • veh_exhaust_cargo
  • td_blood_pistol
  • ent_amb_fbi_smoke_ramp_hvy
  • veh_debris_trail
  • wtr_rocks_rnd_splash
  • ent_ray_fin_petrol_splash
  • veh_exhaust_trailer_chimney
  • fire_wrecked_bus
  • veh_exhaust_afterburner
  • ent_amb_fbi_smoke_ramp_med
  • exp_grd_rpg_spawn
  • ent_dst_snow_tombs
  • exp_grd_rpg_plane
  • ent_amb_steam_vent_open_hvy
  • glass_shards
  • ent_sht_telegraph_pole
  • ent_dst_rocks
  • ent_amb_steam_vent_rnd_hvy
  • ent_amb_fbi_smoke_land_med
  • ent_amb_smoke_factory
  • eject_smg_fp
  • ent_dst_box_noodle
  • ent_amb_wind_litter_dust_swirl
  • exp_air_grenade
  • ent_amb_acid_bath
  • blood_melee_blunt
  • fire_petroltank_boat
  • fire_ped_body
  • blood_armour
  • ent_dst_bread
  • water_splash_veh_wade
  • ent_amb_fbi_door_smoke
  • ent_amb_fbi_smoke_door_hvy
  • ped_wade_sand
  • exp_air_blimp2
  • veh_vent_bike
  • veh_rotor_break_tail
  • scrape_concrete
  • muz_pistol
  • water_boat_dinghy_bow
  • ent_brk_sparking_wires_sp
  • ped_breath
  • ent_amb_stoner_landing
  • ped_underwater_trails
  • bul_sand_loose
  • ped_foot_decal_blood
  • water_splash_bicycle_in
  • lens_water
  • veh_wheel_puncture
  • veh_wheel_puncture_rc
  • wheel_spin_sandWet
  • ent_amb_fbi_fire_sm
  • water_splash_bike_trail
  • ped_breath_scuba
  • ent_ray_paleto_gas_window_fire
  • water_splash_bicycle_trail
  • blood_fall
  • env_wind_debris_mountain
  • ent_dst_pumpkin
  • ent_amb_water_roof_pour_long
  • sp_fire_trail_plane
  • wheel_fric_dusty_LOD
  • ent_amb_waterfall_runoff
  • exp_sec_launched_emp
  • ent_dst_ceramics
  • wheel_decal_sand_wet_deep
  • veh_sub_leak
  • ent_amb_water_roof_pour
  • ent_dst_egg_mulch
  • wheel_decal_puddle
  • wheel_fric_hard_Bike
  • ent_dst_gen_choc
  • proj_molotov_flame
  • env_smoke_fbi_thin
  • ent_dst_litter
  • water_splash_bicycle_wade
  • scr_agency3b_sprinkler_on
  • water_amph_car_bow_mounted
  • veh_exhaust_boat
  • veh_air_turbulance_water
  • fire_extinguish
  • wheel_fric_hard_dusty
  • ped_blood_drips
  • veh_air_turbulance_default
  • ent_anim_blown_radiator
  • bul_grass_heli
  • ent_amb_fly_swarm
  • exp_grd_rpg
  • ent_amb_falling_leaves_s
  • ent_anim_bbq
  • exp_arc_stun_grenade
  • veh_oil_leak
  • ent_amb_rapid_dir_splash
  • muz_smg_fp
  • bul_dirt
  • bul_decal_petrol
  • bul_tarmac
  • fire_petroltank_bike
  • ent_amb_vent_haze_lg
  • veh_downwash_water
  • ped_foot_sand_wet_deep
  • wheel_decal_blood
  • env_fog
  • blood_wheel
  • veh_petrol_leak_bike
  • ent_amb_int_waterfall_runoff
  • ent_dst_glass_bulb
  • env_dust_motes
  • ent_sht_electrical_box
  • ent_amb_fbi_smoke_edge_lip
  • ent_amb_fbi_smoke_linger_lt
  • ent_amb_water_roof_drips
  • ent_dst_dust
  • ent_amb_int_fireplace
  • wheel_decal_water
  • ent_amb_wind_leaves_swirl
  • ent_dst_rocks_small
  • fire_map_slow
  • ent_amb_waterfall_splash
  • ent_amb_dry_ice_area
  • fire_petrol_pool
  • water_splash_bike_in
  • ent_dst_chip_carrier
  • ent_anim_fish_flee_bubbles
  • bang_sand
  • fire_petrol_half
  • ent_anim_cig_smoke_car
  • ent_amb_fbi_fire_wall_sm
  • veh_petrol_leak
  • ent_dst_inflate_lilo
  • eject_sniper_heavy
  • exp_grd_petrol_pump_post
  • env_smoke_grenade
  • bul_water
  • ent_sht_feathers
  • ent_brk_champagne_case
  • ent_anim_fish_breath_bubbles
  • wheel_fric_grass_Tank
  • glass_side_window
  • ent_ray_prologue_elec_crackle_sp
  • trail_splash_petrol
  • muz_minigun
  • ped_wade_sand_wet
  • wheel_decal_puddle_Bike
  • water_boat_Marques_bow
  • veh_exhaust_car
  • ent_amb_snow_mist_base
  • ped_parachute_canopy_trail
  • ent_amb_foundry_arc_heat
  • veh_rotor_break

# core_snow

  • wheel_fric_snow
  • cs_mich1_spade_dirt_throw
  • scrape_snow
  • lens_snow
  • bul_snow
  • bang_snow
  • wheel_fric_snow_Bike
  • wheel_fric_snow_loose
  • cs_mich1_spade_dirt_impact
  • cs_mich1_spade_dirt_trail
  • wheel_spin_snow
  • veh_roof_snow
  • ped_wade_snow
  • ped_foot_snow
  • wheel_fric_snow_LOD

# cut_agencyheist

  • sp_petrolcan_splash_CS
  • cs_agency_toaster_smoke
  • cs_weap_petrol_can

# cut_amb_tv

  • cs_amb_tv_peeing
  • liquid_splash_pee
  • cs_mich1_lighter_flame
  • cs_amb_tv_book_burn
  • cs_amb_tv_sauna_steam
  • cs_mich1_lighter_sparks

# cut_armenian1

  • cs_arm2_muz_smg
  • cs_ped_foot_dusty

# cut_armenian2

  • eject_minigun
  • eject_auto
  • muz_assault_rifle
  • cs_bike_exhaust
  • blood_entry
  • eject_pistol
  • muz_smg
  • muz_pistol
  • veh_exhaust_car

# cut_bigscore

  • cs_dry_ice_point
  • cs_dry_ice_freezer_floor
  • cs_dry_ice_freezer_door

# cut_carsteal1

  • cs_wheel_fric_sand_Bike
  • veh_exhaust_car

# cut_carsteal5

  • cs_car2_bang_blood
  • veh_exhaust_car

# cut_chinese1

  • cs_ch1_bourbon_pour
  • cs_dry_ice_point
  • cs_ch1_veh_exhaust_car
  • cs_head_kick_blood
  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_dry_ice_freezer_floor
  • cs_dry_ice_freezer_door
  • cs_cig_exhale_nose
  • cs_ch1_head_bang_blood

# cut_exile1

  • ent_amb_sparking_wires_sm_sp
  • cs_ex1_plane_spark_L
  • cs_ex1_plane_spark_R
  • ent_amb_peeing
  • liquid_splash_pee
  • bul_carmetal
  • bullet_shotgun_tracer
  • cs_ex1_plane_debris_trail
  • cs_ex1_wing_smoulder
  • eject_shotgun
  • cs_ex1_plane_break_L
  • muz_shotgun
  • cs_ex1_plane_impacts
  • cs_ex1_sparking_wires_sm
  • cs_ex1_plane_break_R
  • cs_ex1_elec_malfunction
  • muz_pistol
  • cs_ex1_cargo_fire

# cut_exile2

  • cs_exile2_gas_liquid_pour
  • wheel_fric_sand
  • cs_fridge_door_cold_mist
  • cs_ex2_jeep_crash
  • sp_petrolcan_splash_CS
  • cs_exile2_iron_steam
  • scr_ex2_jeep_engine_fire
  • cs_weap_petrol_can

# cut_exile3

  • cs_ex3_wheel_spin
  • cs_ex1_water_body
  • cs_ex1_water_box
  • cs_ex3_sand_dust
  • cs_ex1_water_arms
  • cs_ex3_water_drips

# cut_extreme

  • cs_extr_bang_dirt
  • cs_ped_foot_dusty

# cut_family1

  • cs_cig_smoke_stub_out
  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_fam6_hair_snip
  • cs_mich1_lighter_flame
  • cs_cig_exhale_nose
  • cs_fam1_bourbon_pour
  • cs_mich1_lighter_sparks
  • veh_exhaust_car

# cut_family2

  • cs_cig_smoke_stub_out
  • cs_cig_exhale_mouth
  • cs_cig_smoke_inhale
  • cs_cig_smoke
  • cs_fam2_radio_splash
  • cs_fam2_foot_sand
  • cs_fam2_ped_splash
  • ped_water_drips
  • cs_cig_exhale_nose
  • cs_fam2_ped_water_splash
  • cs_water_splash_jetski

# cut_family3

  • cs_fam3_drool_drip
  • cs_cig_smoke
  • cs_fam3_brk_pot_plant
  • cs_fam3_cig_exhale_mouth
  • cs_mich1_lighter_flame
  • cs_cig_exhale_nose
  • cs_mich1_lighter_sparks

# cut_family4

  • cs_fam4_fridge_door
  • cs_fam4_juice_pour
  • cs_fam4_water_pour
  • cs_fam4_juice_spit
  • cs_fam4_juice_splash
  • cs_fam4_shot_chandelier
  • cs_fam4_whiskey_splash
  • wheel_decal_water_deep
  • cs_fam4_liquid_broccoli
  • cs_fam4_juice_shot
  • cs_fam4_whiskey_pour
  • water_splash_veh_wade
  • muz_pistol

# cut_family5

  • cs_fam5_water_splash_ped_out
  • cs_fam5_water_splash_ped
  • cs_alien_light_bed
  • cs_fam5_bourbon_pour
  • cs_alien_hand_light
  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_fam5_water_splash_ped_in
  • ped_breath_water
  • cs_fam4_whiskey_splash
  • cs_mich1_lighter_flame
  • cs_cig_exhale_nose
  • cs_fam5_ped_water_drips
  • cs_fam5_water_splash_ped_wade
  • ped_underwater_trails
  • cs_fam5_michael_pool_splash
  • cs_mich1_lighter_sparks

# cut_fbi2

  • cs_fib2_blood_hand
  • veh_downwash
  • ped_foot_dirt_dry

# cut_fbi3

  • cs_wheel_fric_sand_Bike
  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_mich1_lighter_flame
  • cs_cig_exhale_nose
  • cs_mich1_lighter_sparks
  • cs_fib3_syringe

# cut_fbi4

  • cs_water_stone_throw

# cut_fbi5a

  • cs_fbi5a_blood_entry
  • wheel_fric_sand
  • cs_fbi5a_muz_pistol
  • ped_talk_water
  • cs_trev1_dusty_kick
  • ped_water_drips

# cut_fbi5b

  • ped_foot_dusty
  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_cig_exhale_nose

# cut_finale1

  • veh_exhaust_hidden
  • cs_wheel_fric_sand_Bike
  • cs_finale2_dust_cloud
  • cs_finale1_car_explosion_surge_spawn
  • cs_fin_car_radiator_smoke
  • cs_finale1_car_splash_impact
  • cs_fin_bul_carmetal
  • cs_cig_exhale_mouth
  • cs_finale1_car_splash
  • cs_fbi5a_muz_pistol
  • cs_cig_exhale_mouth_finale
  • cs_cig_smoke
  • wheel_fric_dirt_dry
  • cs_fin_car_impact
  • bang_carmetal
  • cs_mich1_lighter_flame
  • cs_fin_car_cliff_debris
  • veh_exhaust_truck
  • cs_finale1_car_explosion
  • cs_cig_exhale_nose
  • cs_finale_car_explosion_splashes_spawn
  • exp_grd_rpg_spawn
  • cs_fin_bang_carmetal
  • cs_finale3_punch_blood
  • cs_mich1_lighter_sparks
  • cs_water_splash_jetski
  • veh_exhaust_car

# cut_franklin0

  • cs_franklin0_scrape_bike
  • wheel_burnout
  • wheel_fric_hard_Bike
  • cs_franklin0_dog_shake
  • cs_franklin0_dog_drool
  • veh_exhaust_car

# cut_franklin1

  • cs_frank1_coke_sniff
  • cs_frank1_coke_impact
  • cs_franklin1_dry_wall
  • cs_frank1_coke_drip
  • cs_water_splash_jetski

# cut_jewelheist

  • cs_jewel_door_smoke
  • cs_jh_bourbon_pour
  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_jewel_grenade_burst
  • cs_cig_exhale_nose
  • scr_jewel_haze

# cut_jh_trev

  • cs_jh_bourbon_pour
  • cs_trev1_crackpipe_smoke
  • cs_head_kick_blood
  • cs_trev1_beer_bottle
  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_trev1_dusty_kick
  • cs_trev1_lighter_sparks
  • cs_trev1_trailer_wash
  • cs_trev1_lighter_flame
  • cs_cig_exhale_nose

# cut_josh_4

  • scr_josh3_house_smoked

# cut_lamar1

  • cs_lemar_blood_entry
  • blood_entry
  • cs_cig_smoke_lamar
  • muz_pistol

# cut_lester1a

  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_mich1_lighter_flame
  • cs_cig_exhale_nose
  • cs_lest1_cig_smoke
  • cs_mich1_lighter_sparks

# cut_lester1b

  • scr_blood_head_entry
  • cs_lest1_phone_exp
  • scr_exp_phone_head
  • scr_camera_flash
  • scr_blood_head_exit

# cut_martin1

  • cs_sol1_plane_wreck_smoke
  • scr_sol1_plane_wreck
  • cs_martin1_wheel_dust

# cut_michael1

  • cs_mich1_pick_dirt_impact
  • cs_cig_smoke_stub_out
  • cs_mich1_spade_dirt_throw
  • cs_mich1_tool_dirt_impact
  • cs_cig_exhale_mouth
  • cs_ped_foot_snow
  • cs_cig_smoke
  • cs_mich1_breath
  • cs_mich1_pick_dirt_trail
  • bul_carmetal
  • veh_exhaust_vulkan
  • cs_mich1_spade_dirt_impact
  • cs_mich1_spade_dirt_trail
  • eject_pistol
  • cs_cig_exhale_nose
  • muz_pistol

# cut_michael2

  • eject_auto
  • cs_bul_concrete
  • muz_assault_rifle
  • cs_mich2_blood_nose
  • liquid_splash_blood
  • cs_ped_foot_snow
  • cs_mich_bul_carmetal
  • cs_mich2_mud_flower
  • cs_chaingun_muz
  • eject_pistol
  • muz_pistol
  • cs_mich2_blood_head_leak

# cut_minute2

  • eject_auto
  • muz_assault_rifle
  • cs_mich3_blood_entry
  • ped_foot_dusty
  • cs_mich3_blood_exit
  • cs_rc_minuteman1_spit
  • eject_pistol
  • cs_mich3_head_shot
  • muz_pistol

# cut_omega2

  • cs_omega2_ambient_smoke
  • cs_omega2_ufo

# cut_paletoscore

  • cs_paleto_vomit
  • scr_paleto_banknotes
  • cs_cbh_heli_gas_sign
  • cs_cbh_heli_roof
  • wheel_fric_sand
  • cs_cig_exhale_mouth
  • cs_paleto_blowtorch
  • ent_amb_peeing
  • cs_cig_smoke
  • liquid_splash_pee
  • bul_carmetal
  • bullet_shotgun_tracer
  • cs_paleto_bowl_steam
  • cs_paleto_torch
  • muz_minigun_alt
  • eject_shotgun
  • muz_shotgun
  • cs_cig_exhale_nose
  • liquid_splash_water
  • cs_paleto_gate_kick
  • cs_cbh_heli_smoke
  • muz_minigun
  • veh_exhaust_car

# cut_portoflsheist

  • cs_pls_sub_water_drips
  • cs_pls_head_bang_blood
  • cs_pls_ped_splash
  • cs_pls_tea_pour
  • cs_ped_foot_dusty

# cut_prologue

  • cs_prologue_brad_blood
  • eject_auto
  • cs_pro_wheel_snow
  • scr_prol_ped_slush
  • cs_pro_train_sparks
  • cs_pro_muz_shotgun
  • cs_cig_exhale_mouth
  • cs_prologue_tree_crash
  • cs_ped_foot_snow
  • cs_prologue_michael_shot
  • cs_cig_smoke
  • cs_pro_car_train_impact
  • cs_prologue_train_crash
  • cs_cig_exhale_mouth_prologue
  • cs_pro_car_crash_snow
  • cs_pro_blood_exit
  • wheel_fric_snow_loose
  • cs_pro_ped_breath
  • wheel_burnout_snow
  • cs_pro_car_impact
  • cs_pro_muz_assault_rifle
  • cs_cig_smoke_prologue
  • cs_cig_exhale_nose
  • cs_prologue_tire_mist
  • ped_wade_snow
  • cs_pro_bul_carmetal
  • cs_pro_glass_smash
  • veh_exhaust_car

# cut_rcbarry1

  • cs_doobie_smoke
  • cs_cig_exhale_mouth
  • cs_cig_smoke_inhale
  • cs_cig_smoke
  • cs_mich1_lighter_flame
  • cs_mich1_lighter_sparks

# cut_rcbarry2

  • cs_cig_exhale_mouth
  • cs_cig_smoke

# cut_rcdale1

  • cs_camera_flash
  • cs_rcdale1_bourbon_pour

# cut_rcepsilon

  • cs_rcepsilon_cola_can
  • liquid_splash_paint
  • liquid_spray_paint

# cut_rcnigel2

  • cs_camera_flash
  • veh_panel_shut_car

# cut_rcpaparazzo1

  • cs_rcpap3_makeup
  • cs_rcpap1_camera
  • cs_rcpap3_litter

# cut_solomon1

  • cs_sol2_coffee_steam
  • ped_foot_dusty
  • muz_pistol
  • scr_sol1_plane_smoke

# cut_solomon3b

  • cs_sol3b_tarmac_exp
  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_cig_exhale_nose
  • cs_sol3b_camera

# cut_solomon5

  • cs_sol5_blood_head_shot
  • muz_pistol

# cut_test

  • exp_hydrant
  • fire_petroltank_car
  • cs_cig_exhale_mouth
  • exp_hydrant_decals_sp
  • cs_cig_smoke
  • cs_pls_head_bang_blood
  • cs_mich1_lighter_flame
  • cs_cig_exhale_nose
  • cs_mich1_lighter_sparks

# cut_trevor1

  • water_splash_ped_wade
  • veh_exhaust_hidden
  • cs_trev1_blood_pool
  • cs_trev1_crackpipe_smoke
  • cs_head_kick_blood
  • water_splash_ped_out
  • water_splash_ped_in
  • cs_trev1_ankle_water
  • cs_trev1_beer_bottle
  • cs_trev1_ped_water_splash
  • cs_trev1_wheel_spin_sand
  • cs_trev1_wheel_fric_sand_Bike
  • cs_trev1_dusty_kick
  • ped_breath_water
  • cs_trev1_lighter_sparks
  • wheel_fric_dirt_dry
  • water_splash_ped
  • veh_exhaust_truck
  • cs_trev1_trailer_wash
  • cs_meth_pipe_smoke
  • ped_water_drips
  • cs_trev1_lighter_flame
  • ped_underwater_trails
  • veh_exhaust_car

# cut_trevor2

  • muz_assault_rifle
  • ped_foot_dusty

# cut_trevor3

  • cs_trev5_water_pour
  • cs_trev3_dusty_body
  • cs_trev3_soap_suds
  • cs_trev5_door_splinter

# cut_trevor4

  • cs_trev4_blood_splatter

# cut_trevor5

  • cs_trev5_door_splinter

# des_apartment_block

  • ent_ray_heli_aprtmnt_trail

# des_bi_plane

  • ent_ray_ex1_plane_spark_R
  • ent_ray_ex1_plane_break_L
  • ent_ray_ex1_plane_spark_L
  • ent_ray_ex1_plane_break_R

# des_bigjobdrill

  • ent_ray_big_drill_start_sparks
  • ent_ray_big_drill_start
  • sp_fbi_collapse_debris
  • ent_ray_big_drill_ibt
  • ent_ray_big_drill_trail
  • ent_ray_big_drill_ground_dust
  • ent_ray_big_drill_cloud
  • ent_ray_big_drill_sparks
  • ent_ray_big_drill_loop

# des_car_show_room

  • ent_ray_arm3_sparking_wires
  • ent_ray_arm3_paper
  • ent_ray_arm3_wood_splinter
  • ent_ray_arm3_window_break

# des_farmhouse

  • ent_ray_ch2_farm_CS_lights
  • ent_ray_ch2_farm_exp
  • ent_ray_ch2_farm_exp_porch_window
  • ent_ray_ch2_farm_fire_light
  • ent_ray_ch2_farm_dust_terrain

# des_fib_ceiling

  • ent_ray_fbi5a_ceiling_impacts
  • ent_ray_fbi5a_ceiling_sprinkler
  • sp_agency_sparking_wires
  • ent_ray_fbi5a_ceiling_cable
  • ent_ray_fbi5a_ceiling_debris
  • ent_ray_fbi5a_sparking_wires

# des_fib_door

  • ent_ray_fbi_door_exp

# des_fib_floor

  • ent_ray_fbi5a_ramp_explosion
  • ent_ray_fbi5a_ramp_fragment
  • ent_ray_fbi5a_ramp_dust_impact
  • ent_ray_fbi5a_ramp_metal_imp

# des_fib_glass

  • ent_ray_fbi2_window_break
  • ent_ray_fbi2_glass_drop

# des_fibstairs

  • ent_ray_fbi5a_stairs_dust_fill
  • ent_ray_fbi5a_stairs_fragment
  • ent_ray_fbi5a_stairs_silt_fall

# des_finale

  • ent_ray_finale1_liquid_petrol
  • ent_ray_finale1_liquid_nitro

# des_french_doors

  • ent_ray_fam3_glass_break

# des_fruit_bowl

  • ent_ray_fam4_fruit_bowl

# des_gas_station

  • ent_ray_paleto_gas_plume_L
  • ent_ray_paleto_gas_explosion
  • ent_ray_paleto_gas_window_break
  • ent_ray_paleto_gas_dust_terrain
  • ent_ray_paleto_gas_plume
  • ent_ray_paleto_gas_debris_trails
  • ent_ray_paleto_gas_exp_tiles

# des_hospitaldoors

  • ent_ray_hospital_glass

# des_methtrailer

  • ent_ray_meth_dust_terrain
  • ent_ray_meth_explosion

# des_pro_tree_crash

  • ent_ray_pro_tree_crash
  • ent_ray_pro_tree_crash_snow_slush
  • ent_ray_pro_tree_crash_snow

# des_prologue_door

  • sp_prologue_debris
  • ent_ray_pro_door_sparks
  • ent_ray_pro_door_sprinkler
  • ent_ray_pro_door_light_glass
  • ent_ray_pro1_water_splash_spawn
  • ent_ray_pro_door_ceiling_debris
  • ent_ray_pro_door_embers
  • ent_ray_pro_door_fireball_light
  • ent_ray_pro_door_steam

# des_scaffolding

  • ent_ray_scaf_explosion
  • ent_ray_fam3_dust_motes
  • ent_ray_scaf_spark_bursts
  • exp_grd_petrol_pump_spawn
  • ent_ray_scaf_dust_clouds
  • ent_ray_scaf_wood_frags
  • ent_ray_scaf_fire_trails

# des_shipwreck

  • ent_ray_shipwreck_exp_underwater
  • ent_ray_shipwreck_exp
  • ent_ray_shipwreck_fire_window
  • ent_ray_shipwreck_splash_L
  • ent_ray_shipwreck_pipe_impacts
  • ent_ray_shipwreck_exp_window
  • ent_ray_shipwreck_water_churn
  • ent_ray_shipwreck_splash_S
  • ent_ray_shipwreck_container_trail
  • ent_ray_shipwreck_smoke_plume
  • ent_ray_shipwreck_sparks
  • ent_ray_shipwreck_wood_debris

# des_smash2

  • ent_ray_fbi4_sparks_point
  • ent_ray_fbi4_truck_slam
  • ent_ray_fbi4_wall_dust
  • ent_ray_fbi4_sparks_line
  • ent_ray_fbi4_wall_debris
  • ent_ray_fbi4_terrain_dust
  • ent_ray_fbi4_wall_dust_mote

# des_stilthouse

  • ent_ray_fam3_creaking_dust
  • ent_ray_fam3_terrain_dust
  • ent_ray_fam3_concrete_frags
  • ent_ray_fam3_wood_frags
  • ent_ray_fam3_falling_leaves
  • ent_ray_fam3_dust_linger
  • ent_ray_fam3_windows
  • ent_ray_fam3_deck_fracture
  • ent_ray_fam3_wall_glass
  • ent_ray_fam3_dust_cloud
  • ent_ray_fam3_dust_trails

# des_tanker_crash

  • ent_ray_tanker_exp_sp
  • ent_ray_tanker_exp
  • exp_grd_petrol_pump_spawn
  • ent_ray_tanker_exp_spawn
  • sp_fire_trail_tanker_exp

# des_trailerpark

  • ent_ray_trailerpark_dust_terrain
  • ent_ray_trailerpark_window
  • ent_ray_trailerpark_fires
  • ent_ray_trailerpark_explosion_L

# des_train_crash

  • ent_ray_train_water_wash
  • ent_ray_train_sparks
  • ent_ray_train_debris_splash
  • ent_ray_train_dust_silt
  • ent_ray_meth_dust_settle
  • ent_ray_train_debris2
  • ent_ray_train_glass
  • ent_ray_train_debris_water_splash
  • ent_ray_train_debris
  • scr_trev1_crash_dust
  • ent_ray_train_debris_splash_spawn
  • ent_ray_train_falling_debris
  • ent_ray_train_impact
  • ent_ray_train_splash
  • ent_ray_train_sparks_trails
  • ent_ray_train_smoke

# des_tv_smash

  • ent_sht_electrical_box_sp
  • ent_ray_fam2_tv_smash

# des_vaultdoor

  • ent_ray_pro1_sprinkler_burst
  • ent_ray_pro1_floating_cash
  • ent_ray_pro1_water_splash_spawn
  • ent_ray_pro1_light_glass
  • ent_ray_pro_door_steam
  • ent_ray_pro1_vault_exp2
  • ent_ray_pro1_residual_smoke
  • ent_ray_pro1_sparking_wires
  • ent_ray_pro1_bolt_sparks
  • ent_ray_pro1_wall_smashed
  • ent_ray_pro1_ceiling_debris
  • ent_ray_pro1_concrete_impacts
  • ent_ray_pro1_floor_sparks

# scr_agencyheist

  • scr_fbi_mop_drips
  • scr_agency3a_door_hvy_trig
  • scr_fbi_build_exp_spawn
  • scr_fbi_ext_blaze
  • scr_fbi_falling_debris
  • scr_agency_atrium_glass
  • scr_agency3a_door_hvy_stat
  • scr_fbi_ext_rooftop
  • scr_fbi_exp_building
  • sp_fire_trail
  • scr_fbi_mop_squeeze
  • scr_env_agency3a_arrive_deb
  • env_smoke_fbi_stairs
  • scr_fbi_dd_breach_smoke
  • scr_fbi_shaft_falling_debris

# scr_agencyheistb

  • scr_agency3b_blding_smoke
  • scr_agency3b_wood_splinter
  • scr_fbi5b_fragment
  • scr_agency3b_linger_smoke
  • scr_agency3b_heli_expl
  • scr_agency_atrium_silt
  • scr_agency_atrium_glass
  • scr_agency3b_proj_rpg_trail
  • sp_fbi_collapse_debris
  • scr_agency3b_shot_chopper
  • proj_grenade_trail
  • sp_ent_sparking_wires
  • scr_env_agency3b_smoke
  • scr_agency3b_heli_spawn
  • scr_fbi5b_silt_fall
  • scr_agency_door_haze
  • ent_amb_fbi_live_wires
  • scr_agency_heli_slide_dust
  • scr_agency3b_heli_exp_trail
  • scr_agency3b_elec_box

# scr_amb_chop

  • ent_anim_dog_poo
  • liquid_splash_pee
  • ent_anim_dog_peeing

# scr_armenian1

  • cs_water_boat_prop
  • cs_water_boat_Jetmax_bow
  • scr_arm1_wheel_skid

# scr_armenian2

--

# scr_armenian3

  • ent_anim_leaf_blower

# scr_barbershop

  • scr_barbers_haircut

# scr_bigscore

  • scr_bigscore_peeing
  • liquid_splash_pee
  • scr_bigscore_ramp_sparks
  • scr_bigscore_rpg_trail
  • scr_bigscore_tyre_spiked

# scr_carsteal3

  • scr_carsteal3_tyre_spikes
  • scr_carsteal4_tyre_spiked
  • scr_carsteal3_eject

# scr_carsteal4

  • scr_carsteal4_trailer_scrape
  • scr_carsteal5_car_muzzle_flash
  • scr_carsteal4_tyre_spikes
  • scr_carsteal4_wheel_burnout
  • scr_carsteal5_tyre_spiked

# scr_carwash

  • ent_amb_car_wash_jet_soap
  • ent_amb_car_wash
  • ent_amb_car_wash_jet
  • ent_amb_car_wash_steam

# scr_chinese2

  • scr_chin1_freezer_gust
  • cs_dry_ice_freezer_door
  • scr_petrol_trail_fire

# scr_cncpolicestationbustout

  • scr_alarm_damage_sparks

# scr_exile1

  • scr_ex1_cargo_smoke
  • scr_ex1_dust_settle
  • ent_amb_sparking_wires_sm_sp
  • scr_ex1_plane_exp_sp
  • scr_ex1_cargo_engine_trail
  • scr_ex1_plane_exp
  • scr_ex1_cargo_engine_burst
  • scr_ex1_dust_impact
  • scr_ex1_heatseeker
  • scr_ex1_cargo_debris
  • scr_ex1_moving_cloud
  • cs_ex1_sparking_wires_sm
  • scr_ex1_water_exp_sp
  • cs_ex1_cargo_fire

# scr_exile2

  • scr_ex2_rpg_trail
  • scr_ex2_chop_trail
  • scr_ex2_car_impact
  • scr_ex2_car_slide
  • scr_ex2_jeep_engine_fire

# scr_exile3

  • ent_ray_train_debris_splash
  • scr_ex3_engine_fire
  • cs_fam5_water_splash_ped_out
  • cs_fam5_water_splash_ped_in
  • water_splash_ped
  • scr_ex3_container_smoke
  • ent_ray_train_debris_splash_spawn
  • scr_ex3_water_dinghy_wash
  • ent_ray_train_falling_debris
  • cs_fam5_water_splash_ped_wade
  • ent_ray_train_splash
  • cs_fam5_michael_pool_splash

# scr_family1

  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • scr_fam1_blood_headshot
  • scr_fam1_veh_smoke
  • cs_cig_exhale_nose

# scr_family3

  • scr_fam3_wheelspin_dirt
  • ent_ray_fam3_dust_settle

# scr_family4

  • scr_fam4_truck_vent
  • scr_fam4_trailer_sparks

# scr_family5

  • scr_trev_puke
  • scr_trev_puke_splash_grd
  • scr_puke_in_car
  • scr_fam_door_smoke
  • scr_fam_bong_smoke

# scr_family6

  • cs_fam6_hair_snip

# scr_familyscenem

  • scr_trev_amb_puke
  • scr_trev_puke
  • scr_trev_puke_splash_grd
  • scr_puke_in_car
  • scr_fam_door_smoke
  • scr_tracey_puke
  • scr_pts_gardner_watering
  • cs_mich1_lighter_flame
  • scr_pts_vomit_water
  • scr_meth_pipe_smoke
  • scr_pts_headsplash_trev
  • liquid_splash_water
  • scr_fam_bong_smoke
  • scr_pts_footsplash
  • scr_pts_headsplash
  • scr_fam_moonshine_pour
  • scr_pts_digging
  • cs_mich1_lighter_sparks
  • scr_pts_flush

# scr_fbi1

  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • scr_fbi1_litter
  • cs_cig_exhale_nose
  • scr_fbi_autopsy_blood

# scr_fbi3

  • scr_fbi3_dirty_wtr_splash_sp
  • scr_fbi3_elec_smoulder
  • cs_cig_exhale_mouth
  • scr_fbi3_blood_extraction
  • cs_cig_smoke
  • scr_fbi3_dirty_water_pour
  • scr_fbi3_blood_throwaway
  • scr_fbi3_blood_mouth
  • cs_cig_exhale_nose
  • scr_fbi3_elec_sparks

# scr_fbi4

  • scr_fbi4_trucks_crash
  • exp_fbi4_doors_post
  • exp_fbi4_doors

# scr_fbi5a

  • scr_bio_cutter_nozzle
  • muz_assault_rifle
  • scr_bio_cutter_flame
  • scr_bio_grille_cutting
  • scr_fbi5_dry_ice
  • water_splash_ped_bubbles
  • scr_tunnel_vent_bubbles
  • ped_talk_water
  • bul_carmetal
  • scr_fbi5a_flare
  • scr_bio_flare
  • scr_bio_grille_break
  • scr_fbi5_ped_water_splash
  • scr_bio_grille_singed

# scr_fbi5b

  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_cig_exhale_nose

# scr_finale1

  • scr_fin_trev_car_impact
  • scr_fin_env_trev_sky
  • scr_fin_fire_petrol_trev
  • muz_pistol

# scr_finale2

  • scr_finale2_blood_entry

# scr_fm_mp_missioncreator

  • ent_anim_cig_exhale_mth_car
  • scr_mp_generic_dst
  • ent_anim_cig_exhale_nse
  • scr_mp_drug_dst
  • scr_sh_cig_exhale_nose
  • ent_anim_cig_smoke
  • scr_sh_cig_smoke
  • scr_mp_elec_dst
  • ent_amb_shower
  • ent_amb_shower_steam
  • scr_sh_lighter_flame
  • scr_sh_cig_exhale_mouth
  • ent_anim_cig_exhale_mth
  • ent_anim_cig_exhale_nse_car
  • scr_mp_dust_cloud
  • scr_sh_lighter_sparks
  • scr_sh_bong_smoke
  • ent_anim_cig_smoke_car
  • scr_crate_drop_beacon

# scr_franklin0

  • scr_franklin0_chop_trail

# scr_hunting

  • ent_amb_insect_plane

# scr_jewelheist

  • scr_jewel_fog_volume
  • cs_bike_exhaust
  • scr_jewel_cab_smash
  • scr_jewel_haze
  • scr_jew_bike_burnout

# scr_josh3

  • scr_josh3_light_explosion
  • scr_josh3_fires
  • exp_grd_petrol_pump_spawn
  • scr_josh3_explosion
  • scr_josh3_exp_debris
  • scr_josh3_house_smoked

# scr_lamar1

  • scr_lamar1_door_breach
  • scr_lamar1_fire_spread
  • scr_lamar1_fire_spread1
  • scr_env_agency3b_smoke

# scr_lester1a

  • cs_cig_exhale_mouth
  • cs_cig_smoke
  • cs_cig_exhale_nose

# scr_martin1

  • scr_sol1_plane_tail_fire
  • scr_sol1_fire_trail
  • scr_sol1_sniper_impact
  • ent_amb_elec_crackle_sp
  • sp_scr_sol1_fire_drip_trail
  • scr_sol1_plane_smoke_loop
  • scr_sol1_plane_crash_dust
  • scr_sol1_plane_wreck
  • scr_sol1_plane_engine_fire
  • scr_sol1_fire_drip
  • scr_sol1_fire_spot
  • scr_sol1_plane_elec_crackle
  • scr_sol1_plane_smoke

# scr_michael2

  • scr_mich2_spark_impact
  • scr_abattoir_ped_sliced
  • cs_cig_exhale_mouth
  • scr_mich2_blood_stab
  • cs_cig_smoke
  • scr_abattoir_ped_minced
  • scr_acid_bath_splash
  • scr_pts_headsplash
  • scr_mich3_heli_fire

# scr_minigamegolf

  • scr_golf_ball_trail
  • scr_golf_strike_bunker
  • scr_golf_landing_thick_grass
  • scr_golf_strike_thick_grass
  • scr_golf_tee_perfect
  • scr_golf_strike_fairway_bad
  • scr_golf_strike_fairway
  • scr_golf_hit_branches
  • scr_golf_landing_bunker
  • scr_golf_landing_water

# scr_minigamepilot

  • scr_stuntplane_trail

# scr_minigamestuntplane

  • scr_stuntplane_trail

# scr_minigametennis

  • scr_tennis_ball_trail

# scr_mp_cig

  • ent_anim_cig_exhale_mth_car
  • ent_anim_cig_exhale_nse
  • ent_anim_cig_smoke
  • ent_anim_cig_exhale_mth
  • ent_anim_cig_exhale_nse_car
  • ent_anim_cig_smoke_car

# scr_mp_controller

  • scr_mp_generic_dst
  • ent_anim_cig_exhale_nse
  • scr_mp_drug_dst
  • ent_anim_cig_smoke
  • scr_mp_elec_dst
  • ent_anim_cig_exhale_mth

# scr_mp_creator

  • scr_mp_intro_plane_exhaust
  • scr_mp_splash
  • scr_mp_plane_landing_tyre_smoke
  • scr_mp_dust_cloud

# scr_mp_house

  • scr_sh_cig_exhale_nose
  • scr_sh_cig_smoke
  • ent_amb_shower
  • ent_amb_shower_steam
  • scr_sh_lighter_flame
  • scr_sh_cig_exhale_mouth
  • scr_mp_int_fireplace_sml
  • scr_sh_lighter_sparks
  • scr_sh_bong_smoke

# scr_nicehseheist2c


# scr_obfoundrycauldron

  • scr_obfoundry_cauldron_steam

# scr_oddjobassassinmulti

# scr_oddjobbusassassin

  • scr_ojbusass_bus_impact

# scr_oddjobtaxi

  • scr_ojtaxi_hotbox_window
  • scr_ojtaxi_hotbox_trail
  • scr_ojtaxi_hotbox_door

# scr_oddjobtowtruck

  • scr_ojtt_train_sparks

# scr_oddjobtraffickingair

  • scr_drug_grd_train_exp
  • scr_boat_trails_sp
  • scr_ojdg4_water_exp
  • scr_drug_grd_plane_exp
  • scr_ojdg4_train_fire
  • scr_drug_traffic_flare_L
  • scr_crate_drop_flare
  • scr_ojdg4_boat_wreck_fire
  • scr_mp_intro_plane_exhaust
  • scr_ojdg4_boat_exp
  • scr_boat_exp_sp
  • scr_crate_drop_beacon

# scr_oddjobtraffickingground

  • scr_drug_traffic_flare_L
  • scr_ojdg5_barrels_smoke
  • scr_drug_traffic_flare
  • scr_ojdg5_barrels

# scr_paintnspray

  • scr_respray_smoke

# scr_paletoscore

  • scr_paleto_roof_impact
  • scr_trev_puke
  • scr_paleto_fire_trail
  • scr_paleto_banknotes
  • scr_alarm_damage_sparks
  • scr_paleto_box_spawned
  • scr_trev_puke_splash_grd
  • cs_paleto_blowtorch
  • scr_paleto_heli_plume
  • ent_amb_peeing
  • liquid_splash_pee
  • scr_paleto_doorway_smoke
  • cs_rbhs_int_delap_dust
  • scr_paleto_box_sparks

# scr_paradise2_trailer

  • scr_para_kick_blood
  • scr_prologue_door_blast

# scr_player_timetable_scene

  • scr_pts_vomit_water
  • ent_dst_pineapple
  • scr_pts_glass_bottle
  • scr_pts_headsplash
  • scr_pts_guitar_break
  • scr_pts_digging

# scr_playerlamgraff

  • scr_lamgraff_paint_spray

# scr_pm_plane_promotion

  • scr_stuntplane_trail
  • scr_property_leaflet_drop

# scr_portoflsheist

  • scr_bio_flare
  • scr_pls_sub_water_drips
  • scr_bigscore_rpg_trail

# scr_prologue

  • sp_prologue_debris
  • scr_prologue_vault_haze
  • scr_prologue_vault_fog
  • scr_pro_door_snow
  • ent_ray_pro_door_embers
  • ent_ray_pro1_vault_exp_lit
  • scr_prologue_door_blast
  • scr_pro_car_steam
  • scr_pro_door_splinters
  • scr_prologue_ceiling_debris

# scr_rcbarry1

  • scr_alien_teleport
  • scr_alien_beam
  • scr_alien_charging
  • scr_alien_disintegrate
  • scr_alien_impact
  • scr_alien_impact_bul

# scr_rcbarry2

  • scr_clown_death
  • eject_clown
  • scr_exp_clown
  • scr_clown_appears
  • sp_clown_appear_trails
  • scr_exp_clown_trails
  • scr_clown_bul
  • muz_clown

# scr_rcextreme2

  • scr_rcext2_cargo_smoke
  • scr_extrm4_water_blood
  • scr_rcext2_ramp_scrape
  • scr_extrm2_moving_cloud
  • scr_extrm4_water_splash

# scr_rcmrsavb2

--

# scr_rcnigel2

  • scr_rcn2_debris_trail
  • scr_rcn2_ceiling_debris

# scr_rcpaparazzo1

  • scr_mich4_firework_burst_spawn
  • scr_rcpap1_smoke_vent
  • scr_mich4_firework_trailburst
  • scr_rcpap1_champ_slosh
  • scr_mich4_firework_starburst
  • scr_rcpap1_camera
  • scr_rcpap1_champ_burst
  • scr_mich4_firework_trail_spawn
  • scr_mich4_firework_trailburst_spawn
  • scr_mich4_firework_sparkle_spawn

# scr_reburials

  • scr_burial_dirt

# scr_recartheft

  • scr_wheel_burnout

# scr_reconstructionaccident

  • scr_reconstruct_pipe_impact
  • scr_sparking_generator
  • scr_reconstruct_pipefall_debris
  • sp_sparking_generator

# scr_recrash_rescue

  • scr_recrash_rescue_fire

# scr_safehouse

  • scr_sh_cig_exhale_nose
  • scr_sh_cig_smoke
  • scr_sh_lighter_flame
  • scr_sh_cig_exhale_mouth
  • scr_sh_lighter_sparks
  • scr_sh_bong_smoke

# scr_solomon3

  • scr_trev4_747_engine_heathaze
  • scr_trev4_747_blood_impact
  • scr_trev4_trailer_fire
  • scr_trev4_747_engine_debris
  • scr_trev4_747_engine_damage
  • scr_trev4_747_exhaust_plane_misfire
  • scr_trev4_747_blood_splash

# scr_trevor1

  • ent_ray_meth_dust_settle
  • scr_trev1_trailer_wires
  • scr_trev1_trailer_boosh
  • scr_trev1_crash_dust
  • sp_ent_sparking_wires
  • scr_trev1_trailer_splash
  • scr_trev1_wheelspin_dirt

# scr_trevor2

  • scr_trev2_heli_wreck
  • scr_trev2_heli_exp
  • scr_trev2_flare_L
  • scr_rotor_blade_blood

# scr_trevor3

  • scr_trev3_trailer_expolsion
  • exp_grd_vehicle_spawn
  • scr_trev3_c4_explosion
  • scr_trev3_trailer_plume
  • ent_ray_trev3_trailer_light

# proj_indep_firework

  • scr_indep_firework_grd_burst
  • scr_indep_launcher_sparkle_spawn
  • scr_indep_firework_air_burst
  • proj_indep_flare_trail

# scr_dlc_independence

  • proj_indep_flare_trail

# scr_indep_fireworks

  • scr_indep_firework_sparkle_spawn
  • scr_indep_firework_starburst
  • scr_indep_firework_shotburst
  • scr_indep_firework_trailburst
  • scr_indep_firework_trailburst_spawn
  • scr_indep_firework_burst_spawn
  • scr_indep_firework_trail_spawn
  • scr_indep_firework_fountain

# scr_indep_parachute

  • mp_parachute_smoke_indep

# scr_indep_wheelsmoke

  • wheel_fric_hard_tank_indep
  • wheel_fric_hard_Bike_indep
  • wheel_fric_hard_indep
  • wheel_burnout_indep

# wpn_indep_firework

  • muz_indep_firework

# wpn_musket

  • muz_musket_ng

# wpn_amrifle

  • eject_sniper_amrifle

# scr_pilot_school_mp

  • scr_veh_plane_gen_damage

# scr_apartment_mp

  • exp_yacht_defence_plane
  • scr_apa_jacuzzi_wade
  • scr_finders_flare
  • scr_apa_jacuzzi_steam_sp
  • proj_yacht_defence_trail
  • scr_apa_jacuzzi_steam
  • muz_yacht_defence
  • scr_finders_package_flare
  • scr_apa_jacuzzi_drips

# veh_mounted_turret_limo

  • eject_mounted_turret_limo

# weap_revolver

  • eject_revolver

# cut_arena

  • cs_arena_car_exhaust

# cut_bigscr

  • cs_bigscr_eject_shotgun
  • cs_bigscr_muz_shotgun
  • cs_bigscr_muz_ar
  • cs_bigscr_beer_spray
  • cs_bigscr_eject_auto
  • cs_bigscr_cig_smoke
  • cs_bigscr_muz_smg
  • cs_bigscr_cig_exhale_mouth
  • cut_bigscr_vomit

# scr_xs_celebration

  • scr_xs_money_rain
  • scr_xs_money_rain_celeb
  • scr_xs_confetti_burst
  • scr_xs_champagne_spray
  • scr_xs_beer_chug

# scr_xs_dr

  • scr_xs_dr_emp

# scr_xs_pits

  • scr_xs_sf_pit
  • scr_xs_fire_pit
  • scr_xs_sf_pit_long
  • scr_xs_fire_pit_long

# scr_xs_props

  • scr_xs_exp_mine_sf
  • scr_xs_ball_explosion
  • scr_xs_oil_jack_fire
  • scr_xs_guided_missile_trail

# veh_xs_vehicle_mods

  • exp_xs_mine_spike
  • exp_xs_mine_kinetic
  • exp_xs_mine_tar
  • veh_nitrous
  • exp_xs_mine_emp
  • veh_xs_electrified_rambar
  • exp_xs_mine_slick

# weap_xs_vehicle_weapons

  • bullet_tracer_xs_vehicle_remote_mg_sf
  • muz_xs_turret_flamethrower_looping
  • muz_xs_vehicle_remote_mg_sf
  • muz_xs_turret_flamethrower_looping_sf

# weap_xs_weapons

  • bullet_tracer_xs_sr
  • proj_xs_sr_raygun_trail
  • muz_xs_sr_carbine
  • muz_xs_sr_raygun
  • muz_xs_sr_minigun

# cut_humane_fin

  • exp_hum_fin_heli_sp
  • ped_foot_dusty
  • exp_hum_fin_heli_spawn
  • sp_hum_fin_heli_fire_trail
  • exp_hum_fin_heli
  • wheel_fric_hard_dusty
  • veh_exhaust_car

# cut_humane_key

  • bul_concrete
  • bul_carmetal
  • blood_entry
  • eject_pistol
  • muz_pistol

# cut_narcotic_bike

  • cs_dst_impotent_rage_toy

# cut_narcotic_fin

  • cs_nar_fin_trevor_splash
  • cs_nar_fin_trevor_arm_drips
  • cs_fam5_water_splash_ped_out
  • cs_fam2_ped_splash
  • eject_pistol
  • muz_pistol
  • bul_dirt

# cut_pacific_fin

  • bul_wood_splinter
  • water_boat_wash
  • water_boat_prop
  • wheel_fric_hard
  • cs_pac_fin_skid_smoke
  • water_boat_dinghy_bow

# cut_prison_break

  • cs_cig_exhale_mouth
  • cs_cig_smoke_inhale
  • cs_cig_smoke
  • cs_cig_exhale_nose

# fm_mission_controler

  • scr_drill_overheat
  • scr_drill_debris
  • scr_drill_out

# scr_biolab_heist

  • scr_heist_biolab_flare_underwater
  • scr_heist_biolab_flare

# scr_carrier_heist

  • scr_heist_carrier_elec_fire_sp
  • scr_heist_carrier_elec_fire

# scr_mp_tankbattle

  • exp_grd_tankshell_mp

# scr_ornate_heist

  • scr_heist_ornate_metal_drip
  • scr_heist_ornate_banknotes
  • scr_heist_ornate_metal_drip_sp
  • scr_heist_ornate_thermal_burn

# scr_prison_break_heist_station

  • scr_brk_metal_lock

# veh_mounted_turrets_car

  • bullet_tracer_turret
  • eject_mounted_turret_technical
  • muz_mounted_turret
  • eject_mounted_turret

# veh_mounted_turrets_heli

  • bullet_tracer_valkyrie
  • muz_valkyrie
  • muz_valkyrie_turret
  • eject_mounted_turret
  • eject_valkyrie

# wpn_flare

  • proj_heist_flare_trail

# cut_hs3f

  • cut_hs3f_dust_motes
  • cut_hs3f_blood_entry
  • cut_hs3f_exp_vault
  • cut_hs3f_exp_tunnel
  • cut_hs3f_esc_skid_smoke
  • cut_hs3f_muz_pistol
  • sp_cut_hs3f_exp_vault_r
  • cut_hs3f_muz_smg
  • cut_hs3f_cig_smoke
  • cut_hs3f_ceiling_debris
  • sp_cut_hs3f_ceiling_debris
  • cut_hs3f_tunnel_collapse
  • sp_cut_hs3f_exp_vault

# scr_ch_finale

  • scr_ch_cockroach_bag_drop
  • scr_ch_finale_laser
  • scr_ch_finale_hit_art
  • scr_ch_finale_drill_sparks
  • scr_ch_finale_vault_haze
  • scr_ch_finale_laser_sparks
  • scr_ch_finale_hit_gold
  • scr_ch_finale_drill_out
  • scr_ch_finale_fusebox_overload
  • scr_ch_finale_bug_infestation
  • scr_ch_finale_camera_stun
  • scr_ch_hl_flare
  • scr_ch_hl_package_flare
  • scr_ch_finale_poison_gas
  • scr_ch_finale_drill_sparks_nodecal
  • scr_ch_finale_hit_diamond
  • scr_ch_finale_thermal_burn
  • scr_ch_finale_drill_overheat

# weap_ch_vehicle_weapons

  • muz_ch_tank_flamethrower
  • muz_ch_tank_rocket
  • bullet_tracer_ch_tank_laser
  • muz_ch_tank_laser
  • muz_ch_tank_mg
  • bullet_tracer_ch_tank_mg

# weap_ch_weapons

  • weap_ch_hazcan_splash_sp
  • weap_ch_hazcan

# scr_ie_export

  • scr_ie_export_fire_ring
  • scr_ie_export_package_flare
  • scr_ie_export_flare

# scr_ie_svm_phantom2

  • scr_ie_bul_coc_bag

# scr_ie_svm_technical2

  • scr_dst_cocaine

# scr_ie_tw

  • scr_impexp_tw_rpg_trail
  • scr_impexp_tw_take_zone

# scr_ie_vv

  • scr_ie_vv_vehicle_damage
  • scr_ie_vv_muzzle_flash

# scr_impexp_jug

  • scr_impexp_jug_outfit_swap
  • scr_ie_jug_mask_flame
  • scr_ie_jug_mask_steam

# scr_impexp_ploughed

  • scr_impexp_dst_crate

# veh_impexp_rocket

  • veh_rocket_boost

# veh_impexp_ruiner

  • veh_ruiner_hop

# weap_ie_vehicle_mg

  • muz_ie_vehicle_mg
  • bullet_tracer_ie_vehicle_mg

# scr_sm

  • scr_sm_hl_package_flare
  • scr_sm_hl_flare
  • scr_dst_inflatable
  • scr_sm_con_ped_light

# scr_sm_counter

  • scr_sm_counter_chaff

# scr_sm_trans

  • scr_sm_con_trans
  • scr_sm_con_trans_fp
  • scr_sm_trans_smoke

# scr_weap_bombs

  • scr_bomb_cluster
  • scr_bomb_standard
  • scr_bomb_gas

# veh_sm_pyro

  • veh_exhaust_afterburner_molotok
  • veh_exhaust_afterburner_pyro

# veh_sm_starling

  • veh_exhaust_starling
  • veh_vent_plane_starling
  • veh_afterburner_starling

# veh_sm_vig

  • muz_sm_vehicle_mg
  • veh_rocket_boost_vig
  • bullet_tracer_sm_vehicle_mg

# weap_sm_barrage

  • proj_rpg_barrage_trail

# weap_sm_bom

  • veh_vent_plane_bom
  • eject_sm_bom_twinmg
  • muz_sm_bom_cannon
  • bullet_tracer_turret_sm
  • muz_sm_bom_twinmg

# weap_sm_mogul

  • muz_sm_mogul_turret_mg
  • bullet_tracer_turret_mogul

# weap_sm_tula

  • veh_seabreeze_turbulance_water
  • muz_sm_tula_mg
  • muz_sm_tula_turret_mg
  • veh_vent_plane_tula
  • bullet_tracer_turret_tula
  • eject_sm_tula_turret_minigun
  • veh_tula_turbulance_water
  • eject_sm_tula_turret_mg

# pat_heist

  • scr_heist_ornate_thermal_burn_patch

# scr_director_mode

  • ent_anim_cig_exhale_mth_car
  • ent_anim_cig_exhale_nse_car
  • ent_anim_cig_smoke_car

# scr_ar_planes

  • scr_ar_trail_smoke_slow
  • scr_ar_trail_smoke

# scr_as_target

  • scr_as_target_shot_extra_small
  • scr_as_target_shot_medium
  • scr_as_target_shot_large
  • scr_as_target_shot_small

# scr_as_trans

  • scr_as_trans_smoke

# scr_as_trap

  • scr_as_trap_zone_circle
  • scr_as_trap_zone_rectangle

# veh_sm_car_small

  • veh_sm_car_small_backfire

# scr_ba_bb

  • scr_ba_bb_flare
  • scr_ba_bb_package_flare
  • scr_ba_bb_leaflet_drop
  • scr_ba_bb_plane_smoke_trail

# scr_ba_bomb

  • scr_ba_bomb_destroy

# scr_ba_club

  • scr_ba_club_drink_pour
  • scr_ba_club_drink_pour_splash
  • scr_ba_club_champagne_spray
  • scr_ba_club_smoke_machine
  • scr_ba_club_smoke

# veh_ba_blimp3

  • exp_blimp3_11
  • exp_blimp3_1
  • exp_blimp3_10
  • exp_blimp3_2
  • exp_blimp3_17
  • exp_blimp3_15
  • exp_blimp3_16
  • exp_blimp3_7
  • exp_blimp3_14
  • exp_blimp3_13
  • exp_blimp3_8
  • exp_blimp3_9
  • exp_blimp3_19
  • exp_blimp3_3
  • exp_blimp3_18
  • exp_blimp3_4
  • exp_blimp3_5
  • exp_blimp3_6
  • exp_blimp3_12
  • exp_blimp3_0

# veh_ba_oppressor2

  • veh_ba_oppressor_turbulance_default
  • veh_ba_oppressor_turbulance_foliage
  • veh_ba_oppressor_turbulance_water
  • veh_ba_oppressor_turbulance_sand
  • veh_ba_oppressor_engine_glow
  • exp_grd_ba_opp2_cannon
  • veh_ba_oppressor_turbulance_dirt

# veh_ba_strikeforce

  • veh_exhaust_strikeforce

# weap_ba_vehicle_weapons

  • eject_ba_vehicle_remote_minigun
  • eject_ba_vehicle_remote_mg
  • muz_ba_vehicle_front_mg
  • muz_ba_vehicle_remote_missile
  • muz_ba_vehicle_remote_minigun
  • muz_ba_vehicle_remote_mg
  • proj_ba_remote_gl_trail
  • bullet_tracer_ba_vehicle_remote_mg

# scr_bike_adversary

  • scr_adversary_ped_light_good
  • scr_adversary_wheel_lightning
  • scr_adversary_weap_smoke
  • scr_adversary_weap_glow
  • scr_adversary_ped_light_bad
  • scr_adversary_gunsmith_weap_smoke
  • scr_adversary_judgement_lens_dirt
  • scr_adversary_trail_lightning
  • scr_adversary_foot_flames
  • scr_adversary_gunsmith_weap_change
  • scr_adversary_judgement_ash
  • scr_adversary_slipstream_formation
  • scr_adversary_ped_glow
  • scr_adversary_slipstream

# scr_bike_business

  • scr_bike_meth_propylene_pour
  • scr_bike_meth_sodium_pour
  • scr_bike_cfid_camera_flash
  • scr_bike_coc_cocaine_box_pour
  • scr_bike_weed_fog
  • scr_bike_spraybottle_spray
  • scr_bike_coc_cocaine_scoop_pour
  • scr_bike_weed_fog_upgrade
  • scr_bike_meth_meth_scoop_pour

# scr_bike_contact

  • scr_contact_sniper_kill

# scr_bike_contraband

  • scr_bike_truck_weed_smoke
  • scr_bike_truck_weed_smoke_cabin

# veh_sanctus

  • veh_sanctus_exhaust
  • veh_sanctus_backfire
  • veh_sanctus_exhaust_start

# weap_minismg

  • eject_minismg
  • eject_minismg_fp

# weap_pipebomb

  • proj_pipebomb_smoke

# proj_indep_firework_v2

  • scr_firework_indep_burst_rwb
  • scr_firework_indep_spiral_burst_rwb
  • scr_xmas_firework_sparkle_spawn
  • scr_firework_indep_ring_burst_rwb
  • scr_xmas_firework_burst_fizzle
  • scr_firework_indep_repeat_burst_rwb

# proj_xmas_firework

  • scr_firework_xmas_ring_burst_rgw
  • scr_firework_xmas_burst_rgw
  • scr_firework_xmas_repeat_burst_rgw
  • scr_firework_xmas_spiral_burst_rgw
  • scr_xmas_firework_sparkle_spawn

# proj_xmas_snowball

  • exp_air_snowball
  • proj_snowball_fuse
  • exp_grd_snowball
  • proj_snowball_trail

# cut_iaaj

  • bullet_tracer_xm_thruster_mg
  • muz_xm_thruster_mg
  • veh_thruster_jet
  • veh_xm_thruster_afterburner

# cut_sil

  • cs_xm_lighter_flame
  • cs_xm_cig_exhale_mouth
  • cs_xm_cig_smoke
  • cs_xm_lighter_sparks
  • cs_xm_pred_cloak_full
  • cs_xm_pred_minigun_muz_flash
  • cs_xm_pred_cloak_startup

# cut_silj

  • bullet_tracer_xm_thruster_mg
  • muz_xm_thruster_mg
  • cs_xm_muz_pistol
  • veh_thruster_jet
  • veh_xm_thruster_afterburner
  • cs_xm_prop_stromberg
  • cs_xm_eject_pistol
  • cs_xm_strom_underwater_trail

# scr_xm_aq

  • scr_xm_aq_final_kill_plane_delta
  • scr_xm_aq_final_kill_thruster
  • scr_xm_aq_final_kill_plane_sweep
  • scr_xm_aq_final_kill_plane

# scr_xm_farm

  • scr_xm_dst_elec_crackle
  • scr_xm_dst_elec_crackle_sp

# scr_xm_heat

  • scr_xm_heat_camo

# scr_xm_ht

  • scr_xm_ht_flare
  • scr_xm_ht_package_flare

# scr_xm_orbital

  • scr_xm_orbital_blast

# scr_xm_para

  • scr_xm_para_car_smoke

# scr_xm_riotvan

  • scr_xm_riotvan_fire_back
  • scr_xm_riotvan_extinguish
  • scr_xm_riotvan_fire_front

# scr_xm_spybomb

  • scr_xm_spybomb_plane_smoke_trail

# scr_xm_stealcar

  • scr_xm_stealcar_cargo_exhaust

# scr_xm_submarine

  • scr_xm_submarine_surface_explosion
  • exp_underwater_mine
  • scr_xm_submarine_explosion
  • scr_xm_submarine_surface_splashes
  • scr_xm_stromberg_scanner

# veh_akula

  • muz_xm_akula_mg_turret
  • eject_xm_akula_mg_turret
  • bullet_tracer_xm_akula_mg_turret

# veh_avenger

  • veh_xm_avenger_downwash_default
  • veh_xm_avenger_downwash_sand
  • veh_xm_avenger_downwash_vegetation
  • veh_xm_avenger_downwash_dirt
  • veh_xm_vent_plane_avenger
  • veh_xm_avenger_downwash_water

# veh_barrage

  • eject_xm_barrage_mg_turret_rear
  • eject_xm_barrage_mg_turret
  • eject_xm_barrage_minigun_turret
  • muz_xm_barrage_minigun_turret
  • bullet_tracer_xm_barrage_turret
  • muz_xm_barrage_mg_turret

# veh_chernobog

  • muz_xm_cherno

# veh_deluxo

  • veh_xm_deluxo_turbulance_water
  • veh_xm_deluxo_turbulance_default
  • veh_xm_deluxo_glide_haze
  • veh_xm_deluxo_engine_glow
  • veh_xm_deluxo_turbulance_dirt
  • veh_xm_deluxo_turbulance_foliage
  • veh_xm_deluxo_turbulance_sand

# veh_khanjali

  • proj_xm_khanjali_grenade_trail
  • bullet_tracer_xm_khanjali_mg
  • muz_xm_khanjali_mg
  • muz_xm_khanjali_railgun
  • proj_xm_khanjali_railgun_trail
  • muz_xm_khanjali_railgun_charge
  • eject_xm_khanjali_mg

# veh_stromberg

  • muz_xm_strom_mg
  • veh_xm_strom_underwater_trail
  • proj_torpedo_trail
  • exp_underwater_torpedo
  • muz_torpedo
  • veh_prop_stromberg

# veh_thruster

  • bullet_tracer_xm_thruster_mg
  • muz_xm_thruster_mg
  • veh_xm_thruster_wreck_fire
  • veh_xm_thruster_downwash_foliage
  • veh_xm_thruster_downwash_sand
  • veh_thruster_jet
  • veh_xm_thruster_downwash
  • veh_xm_thruster_engine_damage
  • muz_xm_thruster_rpg
  • veh_xm_thruster_afterburner
  • veh_xm_thruster_downwash_dirt
  • veh_xm_thruster_downwash_water
  • proj_xm_thruster_rpg_trail

# veh_volatol

  • veh_vent_plane_volatol
  • muz_xm_volatol_twinmg
  • scr_xm_volatol_turret_camera

# weap_xm_revolver

  • muz_xm_revolver
  • eject_xm_revolver

# weap_xm_shotgun_rounds

  • tracer_xm_shotgun_inc
  • eject_shotgun_exp
  • eject_shotgun_exp_fp
  • eject_shotgun_hp
  • eject_shotgun_hp_fp
  • eject_shotgun_ap_fp
  • eject_shotgun_ap
  • eject_shotgun_inc_fp
  • eject_shotgun_inc

# scr_adversary

  • scr_emp_prop_light

# scr_exec_ambient_fm

  • scr_ped_foot_banknotes

# scr_powerplay

  • scr_powerplay_beast_vanish
  • scr_powerplay_beast_appear
  • sp_powerplay_beast_appear_trails

# scr_salvage

  • scr_salvage_flare

# scr_sell

  • scr_vehicle_damage_smoke

# scr_tplaces

  • scr_tplaces_team_swap
  • scr_tplaces_team_swap_nocash

# cut_g9_mig

  • cut_g9_mig_break_dust
  • cut_g9_mig_veh_exhaust
  • cut_g9_mig_disturb_dust

# cut_gr_intro

  • cs_gr_muz_assault_rifle

# scr_gr_bunk

  • scr_gr_bunk_drill_spark
  • scr_gr_bunk_clean_debris
  • scr_gr_bunk_lathe_metal_shards
  • scr_gr_bunk_mill_hose_spray
  • scr_gr_bunk_clean_blow_debris
  • scr_gr_bunk_mill_metal_shards
  • scr_gr_bunk_drill_smoke

# scr_gr_def

  • scr_gr_def_package_flare
  • scr_gr_sw_engine_smoke
  • scr_gr_def_flare
  • scr_gr_warp_in

# weap_gr_vehicle_weapons

  • proj_gr_moc_cannon_trail
  • muz_mounted_turret_tampa_minigun
  • muz_mounted_turret_dune_minigun_fp
  • bullet_tracer_opp_fp
  • proj_mounted_turret_mortar
  • eject_mounted_turret_dune_minigun
  • eject_mounted_turret_twinmg
  • eject_mounted_turret_dune_mg
  • eject_mounted_turret_insurgent3_minigun
  • muz_mounted_turret_dune_minigun
  • muz_mounted_turret_apc_mg
  • eject_mounted_turret_tampa_minigun
  • eject_mounted_turret_quadmg
  • muz_gr_vehicle_mg
  • muz_mounted_turret_dune_mg
  • muz_gr_vehicle_opp
  • bullet_tracer_turret_gr
  • muz_mounted_turret_twinmg_trailer
  • bullet_tracer_turret_gr_tampa
  • muz_mounted_turret_apc
  • muz_mounted_turret_twinmg
  • muz_mounted_turret_apc_missile

# weap_gr_weapons

  • bullet_tracer_gr_tintable

# cut_hs4

  • cut_hs4_cig_exhale_mouth
  • cut_hs4_champagne_spray
  • cut_hs4_cctv_animal_rip
  • cut_hs4_cig_smoke
  • cut_hs4_cctv_blood_pool
  • cut_hs4_cctv_animal_maul
  • cut_hs4_cctv_animal_bite
  • cut_hs4_plane_exhaust
  • cut_hs4_plane_exhaust_velum
  • cut_hs4_champagne_pour
  • cut_hs4_plane_land_disturb_dust
  • cut_hs4_winky_exhaust
  • cut_hs4_camera_flash
  • cut_hs4_wrench_bang_metal
  • cut_hs4_plane_land_wheel_skid

# cut_hs4f

  • cut_hs4f_sub_propeller
  • cut_hs4f_app_exhaust_plane
  • cut_hs4f_scuba_breath
  • cut_hs4f_exp_gate
  • cut_hs4f_photo_burn
  • cut_hs4f_flipper_bubbles

# scr_ih_club

  • scr_ih_club_sparkler

# scr_ih_col

  • scr_ih_col_poster_spraytag

# scr_ih_fin

  • scr_ih_fin_glass_cutter_overheat
  • scr_ih_fin_cutter_nozzle
  • scr_ih_fin_torch_flame
  • scr_ih_fin_grille_singed
  • scr_ih_fin_glass_cutter_cut
  • scr_ih_fin_torch_lock_break
  • scr_ih_fin_cutter_flame
  • scr_ih_fin_grille_cutting
  • scr_ih_fin_torch_lock_cutting
  • scr_ih_fin_torch_nozzle
  • scr_ih_fin_explosive_charge
  • scr_ih_fin_grille_break
  • scr_ih_fin_torch_lock_singed

# scr_ih_sub

  • scr_ih_sub_water_drips
  • scr_ih_sub_propeller
  • scr_ih_sub_surface
  • scr_ih_sub_missile_launch
  • scr_ih_sub_pool_door

# veh_ih_alk

  • veh_ih_exhaust_afterburner_alk

# weap_ih_gpistol

  • muz_ih_gpistol
  • eject_ih_gpistol_fp
  • eject_ih_gpistol

# weap_ih_patrolboat

  • muz_ih_turret_patrolboat
  • eject_ih_turret_patrolboat
  • eject_ih_turret_patrolboat_twinmg
  • bullet_tracer_ih_patrolboat

# weap_ih_vehicle_ann2

  • eject_heli_gun_ann

# scr_lowrider

  • scr_lowrider_flare

# weap_dbshotgun

  • eject_dbshotgun_fp
  • eject_dbshotgun

# scr_mp_cig_plane

  • ent_anim_lighter_sparks_plane
  • ent_anim_cig_exhale_mth_plane
  • ent_anim_lighter_flame_plane
  • ent_anim_cig_smoke_plane
  • ent_anim_cig_exhale_nse_plane

# cut_sec

  • cut_sec_weed_van_smoke
  • cut_sec_veh_tire_smoke
  • cut_sec_golfcart_wheel_debris
  • cut_sec_air_freshener_spray
  • cut_sec_cig_weed_smoke
  • cut_sec_window_cutting
  • cut_sec_chop_bite
  • cut_sec_eject_pistol
  • cut_sec_cig_lighter_sparks
  • cut_sec_weed_van_smoke_haze
  • cut_sec_helicopter_impact
  • cut_sec_cig_lighter_flame
  • cut_sec_golfclub_break
  • cut_sec_cig_weed_smoke_exhale
  • cut_sec_car_disturb_dust
  • cut_sec_golfclub_blood_drips
  • cut_sec_golf_grass_drop
  • cut_sec_helicopter_damage
  • cut_sec_veh_exhaust_car
  • cut_sec_golf_strike
  • cut_sec_beer_bottle
  • cut_sec_blood_pool
  • cut_sec_muz_pistol
  • cut_sec_golfclub_impact_blood
  • cut_sec_chop_weed_drool
  • cut_sec_veh_exhaust_truck
  • cut_sec_bul_metal_impact
  • cut_sec_helicopter_downwash

# scr_sec

  • scr_sec_helicopter_impact
  • scr_sec_drink_pour
  • scr_sec_helicopter_damage
  • scr_sec_weed_burn_smoke_medium
  • scr_sec_weed_burn_haze
  • scr_sec_weed_burn_van
  • scr_sec_weed_burn_smoke_large
  • scr_sec_weed_smoke_exhale
  • scr_sec_weed_burn_smoke_small
  • scr_sec_weed_smoke
  • scr_sec_weed_burn_smoke_bag
  • scr_sec_weed_lighter_flame
  • scr_sec_weed_lighter_sparks

# scr_sr_adversary

  • scr_sr_lg_take_zone
  • scr_sr_lg_weapon_highlight
  • scr_sr_dst_cardboard

# scr_sr_tr

  • scr_sr_tr_car_change
  • scr_sr_tr_player_glow

# scr_stunts

  • scr_stunts_fire_ring
  • scr_stunts_shotburst
  • scr_stunts_bomb_fuse
  • scr_stunts_shotburst_spawn
  • scr_stunts_bomb_fuse_sp

# scr_sum_gy

  • scr_sum_gy_felon_fire_back
  • scr_sum_gy_water_bomb_trail
  • scr_sum_gy_gauntlet_fire_back
  • scr_sum_gy_exp_water_bomb
  • scr_sum_gy_tempesta_fire_back
  • scr_sum_gy_felon_fire_front
  • scr_sum_gy_tempesta_fire_front
  • scr_sum_gy_gauntlet_fire_front
  • scr_sum_gy_mule4_fire_front
  • scr_sum_gy_mule4_fire_back

# scr_sum_ow

  • scr_sum_ow_race_repair_smoke

# scr_sum_q3

  • scr_sum_q3_block_destroy
  • scr_sum_q3_block_destroy_charge

# scr_sum2

  • scr_sum2_club_vomit
  • scr_sum2_plane_splash

# scr_sum2_agent

  • scr_sum2_agent_helicopter_damage
  • scr_sum2_agent_gas
  • scr_sum2_agent_room_haze

# scr_sum2_hal

  • scr_sum2_hal_rider_death_green
  • scr_sum2_hal_rider_death_blue
  • scr_sum2_hal_hunted_death
  • scr_sum2_hal_rider_weak_greyblack
  • sp_sum2_hal_rider_death_trail_greyblack
  • scr_sum2_hal_rider_death_greyblack
  • sp_sum2_hal_rider_death_trail_blue
  • scr_sum2_hal_rider_weak_orange
  • sp_sum2_hal_rider_death_trail_green
  • scr_sum2_hal_bike_flames_green
  • scr_sum2_hal_rider_weak_green
  • scr_sum2_hal_rider_head_green
  • scr_sum2_hal_rider_head_orange
  • scr_sum2_hal_rider_weapon_blue
  • scr_sum2_hal_rider_weapon_greyblack
  • scr_sum2_hal_bike_flames_greyblack
  • scr_sum2_hal_bike_flames_blue
  • scr_sum2_hal_rider_weapon_orange
  • scr_sum2_hal_rider_head_blue
  • scr_sum2_hal_rider_death_orange
  • scr_sum2_hal_hunted_respawn
  • scr_sum2_hal_bike_wheel_flame_blue
  • scr_sum2_hal_rider_weak_blue
  • scr_sum2_hal_bike_flames_orange
  • scr_sum2_hal_bike_wheel_flame_green
  • scr_sum2_hal_rider_head_greyblack
  • scr_sum2_hal_rider_weapon_green
  • scr_sum2_hal_bike_wheel_flame_greyblack
  • scr_sum2_hal_bike_wheel_flame_orange
  • sp_sum2_hal_rider_death_trail_orange

# cut_tn

  • cut_tn_shop_drug_dust
  • cut_tn_swat_van_skid_smoke
  • cut_tn_punch_mouth_blood
  • cut_tn_punch_blood_drips
  • cut_tn_meet_burnout_smoke

# scr_tn_ia

  • scr_tn_ia_dig_dirt_left
  • scr_tn_ia_dig_dirt_right
  • scr_tn_ia_dig_dirt_forward

# scr_tn_meet

  • scr_tn_meet_sandbox_burnout_smoke
  • scr_tn_meet_cig_exhale_mouth
  • scr_tn_meet_cig_exhale_nose
  • scr_tn_meet_cig_smoke
  • scr_tn_meet_phone_camera_flash

# scr_tn_phantom

  • scr_tn_phantom_flames

# scr_tn_pr

  • scr_tn_pr_cig_smoke

# scr_tn_slick

  • scr_tn_exp_mine_slick_nodecal

# scr_tn_tr

  • scr_exp_train_brake
  • scr_tn_tr_door_explosion
  • scr_tn_tr_door_smoke
  • scr_tn_tr_angle_grinder_sparks

# cut_mpcas

  • cut_mpcas_eject_pistol
  • cut_mpcas_bul_brick
  • cut_mpcas_champagne_spray
  • cut_mpcas_wine_pour
  • cut_mpcas_muz_pistol
  • cut_mpcas_blood_entry
  • cut_mpcas_muz_smg
  • cut_mpcas_champagne_pour
  • cut_mpcas_helicopter_downwash
  • cut_mpcas_eject_smg

# cut_mpsui

  • cut_mpsui_champagne_spray

# cut_vw_casino_doors

  • cs_vw_vehicle_smoke
  • cs_vw_casino_door_smash

# scr_vw_finale

  • scr_vw_finale_heli_smoke

# scr_vw_oil

  • scr_vw_oil_tanker_explosion

# Decompiled Scaleforms

# frontend

# AP_ICON
  • AP_ICON()
# CREW_TAG_MOVIECLIP
  • CREW_TAG_MOVIECLIP()
  • SET_CREW_TAG(crewTypeIsPrivate, crewTagContainsRockstar, crewTag, founderOrRank, crewColour)
  • UNPACK_CREW_TAG(crewStr)
  • debug()
# FEED_AWARD
  • FEED_AWARD()
  • INITIALISE(bgR, bgG, bgB, _flashAlpha, _flashRate, _bIsWideScreen, _bIsAsianLanguage, bgColor)
  • SET_FEED_COMPONENT(awardName, txd, txn, xp, colourEnum, titleStr)
  • hasPendingImage()
  • CLEAR_TXD()
# FEED_CREW_RANKUP
  • FEED_CREW_RANKUP()
  • SET_FEED_COMPONENT(chTitle, chSubitle, chTXD, chTXN, bIsImportant)
  • hasPendingImage()
# FEED_CREW_TAG
  • FEED_CREW_TAG()
  • SET_FEED_COMPONENT(crewTypeIsPrivate, crewTagContainsRockstar, crewTag, rank, hasFounderStatus, bodyStr, isImportant, txd, imgStr, gamerStr, crewPackedStr)
  • hasPendingImage()
  • CLEAR_TXD()
# FEED_MESSAGE_TEXT
  • FEED_MESSAGE_TEXT()
  • SET_FEED_COMPONENT(bodyStr, txd, txn, isImportant, iconEnum, nameStr, subtitleStr, crewPackedStr, icon2Enum, bTrimBody, iTextColor)
  • hasPendingImage()
  • flashOn()
  • flashOff()
  • CLEAR_TXD()
  • getContentLength()
# FEED_REPLAY
  • FEED_REPLAY()
  • INITIALISE(bgR, bgG, bgB, _flashAlpha, _flashRate, _bIsWideScreen, _bIsAsianLanguage, bgColor)
  • SET_DISPLAY_CONFIG_OBJECT(dc)
  • SET_FEED_COMPONENT(eType, sTitle, sSubtitle, iIcon, pctComplete, bFlash, sIcon)
  • rotateSpinner(spinnerMC)
  • pulseMC(bFadeOut, mc)
  • lineToPtOnWheel(angle)
  • onCleanup()
# FEED_STATS
  • FEED_STATS()
  • SET_FEED_COMPONENT(statTitleStr, statBodyStr, iconEnum, stepVal, barValue, isImportant, txd, txn)
  • flashGlowOn(targetMC, blinkSpeed)
  • flashGlowOff(targetMC, blinkSpeed)
  • hasPendingImage()
  • STREAM_COMP_READY()
  • CLEAR_TXD()
  • onCleanup()
# FEED_TICKER
  • FEED_TICKER()
  • SET_FEED_COMPONENT(sBody, bIsImportant, bHasTokens, numIconFlashes)
  • toggleIconVisibility(numFlashesLeft)
# FEED_TOOLTIPS
  • FEED_TOOLTIPS()
  • INITIALISE(bgR, bgG, bgB, _flashAlpha, _flashRate, _bIsWideScreen, _bIsAsianLanguage, bgColor)
  • SET_FEED_COMPONENT(bodyStr, isImportant)
  • CLEAR_TXD()
# FEED_UNLOCK
  • FEED_UNLOCK()
  • INITIALISE(bgR, bgG, bgB, _flashAlpha, _flashRate, _bIsWideScreen, _bIsAsianLanguage, bgColor)
  • SET_FEED_COMPONENT(chTitle, chSubtitle, iIconType, bIsImportant, eTitleColour)
  • flashOn()
  • flashOff()
# FEED_VERSUS
  • FEED_VERSUS()
  • INITIALISE(bgR, bgG, bgB, _flashAlpha, _flashRate, _bIsWideScreen, _bIsAsianLanguage, bgColor)
  • SET_FEED_COMPONENT(ch1TXD, ch1TXN, val1, ch2TXD, ch2TXN, val2, vsStr, color1, color2)
  • loadImg(sTXD, sTXN, imgMC)
# GAME_STREAM
  • GAME_STREAM()
  • INITIALISE(mc)
  • READY(id)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isCircleAccept, _isAsianLang)
  • SET_HELPTEXT_HEIGHT(_helpTextHeight)
  • adjustBaselines()
  • SET_MINIMAP_VISIBLE_STATE(_mapVisibleState)
  • SET_IMPORTANT_PARAMS(bgR, bgG, bgB, _flashAlpha, _flashRate)
  • SET_NEXT_FEED_POST_BACKGROUND_COLOR(color)
  • createStreamComponent(type, id)
  • getStreamComponent(type, id)
  • shuffleStreamComponents(currComp)
  • animateInComplete(comp)
  • reorderListComponents()
  • deleteStreamComponent(type, id)
  • deleteStreamComponentFromArray(bFromPending, type, id)
  • removeFeedMC(ssObj)
  • willComponentFit(compHeight, compID)
  • validateComponent(ssObj)
  • updatePendingItems()
  • resetBgColor()
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID)
  • SET_STREAM_COMPONENT()
  • SNAP_NEXT_FEED_ITEM_INTO_POSITION()
  • UPDATE_STREAM_COMPONENT()
  • REMOVE_STREAM_COMPONENT(compTypeIndex, compType)
  • UPDATE_STREAM_STATS()
  • UPDATE_STREAM_TICKER()
  • SHOW()
  • HIDE()
  • SHOW_CONTENT()
  • ENABLE_SHOW_DEBUG_BOUNDS(isEnabled)
  • repositionDebugLines()
# GAME_STREAM_ENUMS
  • GAME_STREAM_ENUMS()
# GTAV_ONLINE
  • GTAV_ONLINE()
  • INITIALISE(mc)
  • initScreenLayout(alignmentType)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • SET_BIG_LOGO_VISIBLE(isBig, playFromStart)
  • HIDE_ONLINE_LOGO()
  • OVERRIDE_SIZE(scaleX, scaleY)
  • OVERRIDE_POSITION(posX, posY)
  • fadeLogoOut()
  • SETUP_BIGFEED(bAlignRight)
  • SETUP_TABS(count, bAlignRight)
  • SET_BIGFEED_INFO(footerStr, bodyStr, whichTab, txd, txn, subtitle, urlDeprecated, title, newsItemType)
  • SET_BIGFEED_BODY_TEXT(bodyStr)
  • HIDE_BIGFEED_INFO()
  • FADE_OUT_BIGFEED()
  • FADE_IN_BIGFEED()
  • SET_BIGFEED_PROGRESS(eHudColour, progress)
  • END_BIGFEED()
  • SET_BIGFEED_IMAGE(txd, image)
  • SET_NEWS_CONTEXT(eContext)
  • SET_TITLE()
  • SET_DATA_SLOT(i)
  • SET_DATA_SLOT_EMPTY()
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • fadeImgIn()
  • fadeImgOut()
# INSTRUCTIONAL_BUTTONS
  • INSTRUCTIONAL_BUTTONS()
  • CONSTRUCTION_INNARDS()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isCircleAccept, _isAsian, _actualWidth, _actualHeight)
  • TOGGLE_MOUSE_BUTTONS(hasButtons)
  • saveSpinerFrame()
  • SET_SAVING_TEXT(iconEnum, saveStr)
  • REMOVE_SAVING()
  • CLEAR_ALL()
  • CLEAR_RENDER()
  • OVERRIDE_POSITION(newX, newY, alignBottomRight)
  • SET_CLEAR_SPACE(clearSpace)
  • SET_LEADING(newLeading)
  • SET_DATA_SLOT()
  • SET_DATA_SLOT_EMPTY()
  • CREATE_CONTAINER()
  • CLEAR_BACKGROUNDS()
  • DRAW_INSTRUCTIONAL_BUTTONS(layoutType)
  • GET_NUMBER_OF_ROWS()
  • createLineOfButtons(Xpos, startIndex)
  • createItem(item)
  • drawButton(mc, inputID)
  • mouseEventProxy(_inputID)
  • getWidth(obj, isString)
  • createButtonIcon(buttonID, buttonParent, key)
  • SET_BACKGROUND()
  • processRollOver()
  • processRollOut()
  • generateTextField(textFieldName, textString, parentMovieClip)
  • SET_PADDING(top, right, bottom, left)
  • SET_BACKGROUND_COLOUR(r, g, b, a)
  • OVERRIDE_RESPAWN_TEXT(id, txt)
  • FLASH_BUTTON_BY_ID(buttonID, alpha, duration)
  • removeButton(mc)
  • SET_MAX_WIDTH(maxWidth)
  • getFourThreeSafeZoneOffset(screenWidthPixels)
  • requiresBackground()
  • parse(incomingStr)
  • addKey(instructions)
  • addButton(instructions)
  • isKey(str)
  • parseForGamerName(TF, str)
  • SET_HIT_AREA_VISIBLE(isVisible)
  • debug()
# LANDING_PAGE
  • LANDING_PAGE()
  • debug()
  • INITIALISE(mc)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, isWideScreen, _isHiDef, _isAsian)
  • INIT_LANDING_PAGE()
  • SET_BUTTON_SELECTED(buttonId)
  • initButtons(dataArray)
  • alignElements()
# LOADINGSCREEN_NEWGAME
  • LOADINGSCREEN_NEWGAME()
  • INITIALISE(mc)
  • SET_PROGRESS_BAR(percentage)
  • SET_PROGRESS_TEXT(progressText)
  • initProgressBar()
  • initLogo()
  • debug()
  • getKeys()
# LOADINGSCREEN_STARTUP
  • LOADINGSCREEN_STARTUP()
  • INITIALISE(mc)
  • SET_SCREEN_ORDER(isSingleplayer)
  • switchLoadSequence()
  • SET_NEWS_SCREEN_ORDER(isSingleplayer)
  • debug(id)
  • randRange(min, max)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef)
  • SET_CONTEXT(eContext)
  • fadeLegals()
  • removeLegals()
  • fixJustifiedLegalText(tf, offset)
  • getIsAmericanBuild()
  • LEGAL(savingLabel, SocialClubLabel, loadingLabel, buildNumber, onlineVersionNumber)
  • fadeAndRemoveMovieClip(fadeMc, fadeDuration)
  • remove(Mc)
  • removeRockstarSplash()
  • INSTALL()
  • SWITCH()
  • prepLoadingScreens()
  • SET_GTA_LOGO_VISIBLE(bVisible)
  • switchToStaticGameLoadingScreens()
  • TEST_BUTTONS(slot, icon, buttonText)
  • TEST_INSTALL()
  • updateButtonLayout()
  • SET_BUTTONS(slot, icon, buttonText)
  • setButtonText(buttonTF, buttonText)
  • HIDE_BUTTONS()
  • HIDE_PROGRESS_TEXT()
  • SET_PROGRESS_TEXT(progressText)
  • SET_PROGRESS_TITLE(progressTitle)
  • initLogo()
  • initButtons()
  • initProgressBar()
  • STARTUP_ANIMATED_LOADINGSCREENS()
  • SHOW_NEXT_ANIMATED_LOADINGSCREEN()
  • SHOW_NEXT_STATIC_LOADINGSCREEN()
  • waitForLoadingScreen()
  • texturesAreReadyAndAnimationIsDone()
  • updateScreenIndex()
  • updateNewsScreenIndex()
  • getLoadingScreenObject(index)
  • getLoadingScreenMovieClipName(index)
  • loadTextures(textureDict)
  • LOAD_TXD(textureDict, currScreenIndex)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • setupLoadscreen(textureDict, currScreenIndex)
  • loadProgress(targetMC)
  • loadInit(targetMC)
  • setupLayers(loadscreenMc, loadscreenObject)
  • playLoadscreen(loadscreenMc, loadscreenObject)
  • loadscreenIsSettled(layer, duration, tweenargs, setup)
  • exitLoadscreen(loadscreenMc, loadscreenObject)
  • exitLoadscreenComplete()
  • startTransition(duration)
  • fadeInBlackOverlay(duration, onCompleteFunc)
  • loadNextStaticScreen()
  • onCompleteFadeToNews()
  • removeLoadscreen(loadingScreenMc, loadingScreenObject)
  • getNextLoadscreenObject()
  • finishTransition()
  • fadeOutBlackOverlay()
  • createOverlay(parentMc)
  • cleanUpTransition()
# MOUSE_EVENTS
  • MOUSE_EVENTS()
  • triggerEvent(params)
# MOUSE_POINTER
  • MOUSE_POINTER()
  • INITIALISE(mc)
  • SET_SCREEN_ASPECT(fPhysicalDifference, fLogicalDifference)
# ONLINE_POLICIES
  • ONLINE_POLICIES(mc)
  • SET_SUBMIT_BUTTON(btnMc, btnText, rawText)
  • SET_SUBMIT_BUTTON_ENABLED(btnMc, enable, isSelected)
  • SET_TEXT_ENABLED_COLOR(tf)
  • SET_TEXT_DISABLED_COLOR(tf)
  • SET_HIGHLIGHT_COLOR(isSelected, clip, glowClip)
  • SET_HIGHLIGHT_DISABLED_COLOR(clip, glowClip)
  • SET_POLICY_TITLE(title, isRawText)
  • SET_POLICY_INTRO(text, isRawText)
  • SET_POLICY_TEXT(tos)
  • SCROLL_POLICY_TEXT(scrollType)
  • INIT_DOWNLOADED_POLICY()
  • SET_POLICY_ACCEPTED_TEXT(text, isRawText)
  • DISPLAY_DOWNLOADED_POLICY()
  • DISPLAY_TOS()
  • DISPLAY_EULA()
  • DISPLAY_PP()
  • SET_ONLINE_POLICY_TEXT(policy)
  • SET_ONLINE_POLICY_TITLE(title)
  • SET_ONLINE_POLICY_READ_TITLE(title)
  • SET_ONLINE_POLICY_LINK_1(linkText)
  • SET_ONLINE_POLICY_LINK_1_HIGHLIGHT(isSelected)
  • SET_ONLINE_POLICY_LINK_2(linkText)
  • SET_ONLINE_POLICY_LINK_2_HIGHLIGHT(isSelected)
  • SET_ONLINE_POLICY_LINK_3(linkText)
  • SET_ONLINE_POLICY_LINK_3_HIGHLIGHT(isSelected)
  • SET_ONLINE_POLICY_ACCEPT_HIGHLIGHT(isSelected)
  • SET_ONLINE_POLICY_ACCEPT_RADIO_BUTTON_STATE(state)
  • SET_ONLINE_POLICY_ACCEPTED_TEXT(text)
  • updatePolicyLinkLayout()
  • SET_ONLINE_POLICY_SUBMIT_FIELD(text)
  • SET_ONLINE_POLICY_SUBMIT_HIGHLIGHT(isEnabled, isSelected)
  • DISPLAY_ONLINE_POLICY()
  • INIT_DOWNLOADED_POLICY_UPDATE()
  • SET_POLICY_UPDATE_TEXT(policy, isRawText)
  • SET_POLICY_UPDATE_TITLE(title, isRawText)
  • DISPLAY_POLICY_UPDATE()
  • SHOW_PAGE_BY_ID(pageID)
  • INIT_BUTTONS()
  • DISPOSE_BUTTONS()
  • INIT_TOS_BUTTONS()
  • initTOSScrollButton(arrowMC, onClickEvent)
  • onRollOverArrow(arrowMC)
  • onRollOutArrow(arrowMC)
  • disposeTOSScrollButton(arrowMC)
  • onClickArrowUp()
  • onClickArrowDown()
  • SET_TEXT_HUDCOLOUR(tf, hudColourId)
  • SET_MC_HUDCOLOUR(mc, hudColourId)
  • GET_ROOT_DISPLAY_OBJECT()
# OPENING_CREDITS
  • OPENING_CREDITS(mc)
  • INITIALISE(mc)
  • TEST_LOGO(fadeInDuration, fadeOutDuration, logoFadeInDuration, logoFadeOutDuration, logoFadeInDelay, logoFadeOutDelay, logoScaleDuration)
  • TEST_CREDIT_BLOCK(role, names, align, xOffset, namesXOffset, stepDuration, animInStyle, animInValue, animOutValue)
  • TEST_SINGLE_LINE(animInStyle, animInValue, animOutValue)
  • SETUP_SINGLE_LINE(mcName, fadeInDuration, fadeOutDuration, x, y, align)
  • ADD_TEXT_TO_SINGLE_LINE(mcName, text, font, colour, isRawText, language, yOffset)
  • SHOW_SINGLE_LINE(mcName, animInStyle, animInValue)
  • SETUP_CREDIT_BLOCK(mcName, x, y, align, fadeInDuration, fadeOutDuration)
  • ADD_ROLE_TO_CREDIT_BLOCK(mcName, role, xOffset, colour, isRawText, language)
  • ADD_NAMES_TO_CREDIT_BLOCK(mcName, names, xOffset, delimiter, isRawText)
  • SHOW_CREDIT_BLOCK(mcName, stepDuration, animInStyle, animInValue)
  • SHOW_LOGO(mcName, fadeInDuration, fadeOutDuration, logoFadeInDuration, logoFadeOutDuration, logoFadeInDelay, logoFadeOutDelay, logoScaleDuration)
  • unhideLogo(mcName)
  • HIDE_LOGO(mcToHide)
  • HIDE(mcToHide, stepDuration, animOutStyle, animOutValue)
  • REMOVE(mcToRemove)
  • REMOVE_MC(mcToRemove)
  • REMOVE_ALL()
  • createOverlay(parentMc, depth)
  • getMovieClipFromName(mcName)
  • normaliseXRightAlignment(mcName)
  • setAlignment(align)
  • getAnimInStyle(animStyle)
  • getColour(col)
  • getObjectFromMcName(mcName)
  • stringInArray(input, what)
# PAUSE_MENU_BAR
  • PAUSE_MENU_BAR()
  • INITIALISE(mc)
  • BUILD_MENU(params)
  • createArrowMouseCatcher(x, y, w, h, mPress)
  • removeArrowMouseCatcher(arrowCatcherMC)
  • onLeftArrowClick()
  • onRightArrowClick()
  • LOCK_MOUSE_SUPPORT(_mClickOn, _mRollOverOn)
  • IS_CHAR_SELECT(_charSelectOn)
  • REMOVE_MENU()
  • SET_ALL_HIGHLIGHTS(hOn, colourID)
  • SET_MENU_HEADER_TEXT_BY_INDEX(menuIndex, label, widthSpan)
  • SET_MENU_ITEM_ALERT(menuindex, warnStr, col)
  • SET_MENU_COLOUR(menuindex, colourEnum)
  • LOCK_MENU_ITEM(menuindex, isLocked)
  • SCROLL_MENU_IN_DIR(params)
  • ROLLOVER_MENU(bool)
  • HIGHLIGHT_MENU(index)
  • getMenuWidth(items)
  • scrollMenu(x, duration, easetype)
  • SET_HEADER_ARROWS_VISIBLE(isLeftArrowVisible, isRightArrowVisible)
  • SET_CODE_MENU_INDEX(rollOverIndex)
  • SET_CODE_MENU_SELECT()
# PAUSE_MENU_CALIBRATION
  • PAUSE_MENU_CALIBRATION()
  • INITIALISE(mc)
  • SET_ARROW_ALPHA(arrowID, a)
  • SET_BUTTONS()
  • onMouseEvent(evtType, targetMC, args)
# PAUSE_MENU_CONFIGURATION_LIST
  • PAUSE_MENU_CONFIGURATION_LIST()
  • INITIALISE(mc)
  • SET_HIGHLIGHT(i)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_TITLE(str1, str2, str3)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_FOCUS(isFocused)
  • SET_KEY_CONFIG_COLUMN(colIndex)
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_FREE_MODE
  • PAUSE_MENU_FREE_MODE()
  • INITIALISE(mc)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • setColumnDependent(columnMC)
  • setIsLastItem()
  • setCharCreatorItem()
  • SET_STATE(i, mc)
  • SET_HIGHLIGHT(i)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_TITLE(titleStr, desc, pagination)
  • flashHelpIn()
  • flashHelpOut()
  • SET_DESCRIPTION(helpStr, flashIcon, flashHelp)
  • INIT_SCROLL_BAR(visible, columns, scrollType, arrowPosition, override, xColOffset)
  • SET_SCROLL_BAR(currentPosition, maxPosition, maxVisible, caption)
  • getHelpY()
  • setLinkedMCPos(yOrigin)
  • SET_FOCUS(isFocused)
  • getVisibleHeight()
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_FREEMODE_DETAILS
  • PAUSE_MENU_FREEMODE_DETAILS()
  • INITIALISE(mc)
  • setImageLoaderInfo(_gfxName, _depth)
  • SET_TITLE(str)
  • transitionInBitmap()
  • transitionComplete()
  • ON_DESTROY()
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • updateDescBG()
  • SET_FOCUS(isFocused)
  • getKeys()
  • SET_INPUT_EVENT(direction)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
# PAUSE_MENU_HEADER
  • PAUSE_MENU_HEADER()
  • INITIALISE(mc)
  • SHOW_DEBUG(b)
  • dbg(Str)
  • LOCK_MOUSE_SUPPORT(_mClickOn, _mRollOverOn)
  • IS_CHAR_SELECT(_charSelectOn)
  • SET_TEXT_SIZE(isAsian, sizeOverride)
  • shrinkAsianDetails()
  • SET_HEADER_TITLE(title, verified, description, isChallenge)
  • SHIFT_CORONA_DESC(shiftDesc, hideTabs)
  • setDescWidth()
  • SET_HEADING_DETAILS(str1, str2, str3, isSingleplayer)
  • SHOW_HEADING_DETAILS(bool)
  • SET_CREW_TAG(crewTypeIsPrivate, crewTagContainsRockstar, crewTag, founderOrRank)
  • SET_HEADER_BG_IMG(txd, bgTexturePath, xPos)
  • loadedBgImg()
  • SET_CREW_IMG(txd, crewTexturePath, show)
  • loadedCrewImg()
  • SET_CHAR_IMG(txd, charTexturePath, show)
  • loadedCharImg()
  • adjustHeaderPositions()
  • BUILD_MENU()
  • REMOVE_MENU(clearForRestart)
  • CLEAR_TXDS()
  • SET_MENU_HEADER_TEXT_BY_INDEX(menuIndex, label, widthSpan, forceUpper)
  • WEIGHT_MENU()
  • SET_MENU_ITEM_COLOUR(menuindex, colourEnum)
  • LOCK_MENU_ITEM(menuindex, isLocked)
  • SET_MENU_ITEM_ALERT(menuindex, warnStr, col)
  • SCROLL_MENU_IN_DIR(dir)
  • HIGHLIGHT_MENU(index)
  • SET_ALL_HIGHLIGHTS(allHighlights, _colourID)
  • SHOW_MENU(bool)
  • ADD_TXD_REF_RESPONSE(txd, strRef, success)
  • TXD_HAS_LOADED(txd, success, strRef)
  • TXD_ALREADY_LOADED(txd, strRef)
# PAUSE_MENU_INSTRUCTIONAL_BUTTONS
  • PAUSE_MENU_INSTRUCTIONAL_BUTTONS()
  • SET_PADDING(_padding)
  • INITIALISE(mc)
# PAUSE_MENU_KEYMAP_CATEGORY
  • PAUSE_MENU_KEYMAP_CATEGORY()
  • INITIALISE(mc)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • setColumnDependent(columnMC)
  • SET_HIGHLIGHT(i)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_DESCRIPTION(helpStr, flashHelp)
  • INIT_SCROLL_BAR(visible, columns, scrollType, arrowPosition, override, xColOffset)
  • SET_SCROLL_BAR(currentPosition, maxPosition, maxVisible, caption)
  • getHelpY()
  • setLinkedMCPos(yOrigin)
  • SET_FOCUS(isFocused)
  • getVisibleHeight()
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_PAGES_KEYMAP
  • PAUSE_MENU_PAGES_KEYMAP()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_SETTINGS
  • PAUSE_MENU_PAGES_SETTINGS()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_SETTINGS
  • PAUSE_MENU_SETTINGS()
  • INITIALISE(mc)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_CONTROL_IMAGE(textureDictionary, textureName)
  • SET_CONTROL_LABELS()
  • SET_VIDEO_MEMORY_BAR(initialise, textlabel, percent, colour)
  • setControlsText(tf, str)
  • SET_TITLE(title)
  • setSpeaker(strID, col, a)
  • createTexture(txD, txN, txX, txY, txW, txH)
  • textureLoaded()
  • SET_DESCRIPTION(description, txD, txN, txX, txY, txW, txH)
  • ON_DESTROY()
  • resetVisibleItems()
  • SET_STATE(i)
  • SET_FOCUS(isFocused)
  • SET_INPUT_EVENT(direction)
  • SET_HIGHLIGHT(i)
# PAUSE_MENU_SP_CONTENT
  • PAUSE_MENU_SP_CONTENT()
  • INITIALISE(mc)
  • SET_MENU_LEVEL(_menuLevel)
  • DEBUG_ALL()
  • SHOW_DEBUG(b)
  • dbgColVisible()
  • dbgColDebug()
  • dbgColLeft()
  • dbgColRight()
  • localLoad()
  • DEBUG_INIT_MOUSE_EVENTS()
  • INIT_MOUSE_EVENTS()
  • SET_TEXT_SIZE(isAsian, sizeOverride)
  • INSTRUCTIONAL_BUTTONS(func)
  • LOCK_MOUSE_SUPPORT(_mClickOn, _mRollOverOn)
  • INIT_M_AUX()
  • DELTA_MOUSE_WHEEL(delta)
  • MOUSE_COLUMN_SHIFT(_mScrollType)
  • PRESS_SHIFT_DEPTH(dir)
  • M_OVER_EVENT(index, colID, pmb)
  • M_OUT_EVENT(index, colID)
  • M_PRESS_EVENT(index, colID, advance, bIgnoreStateChange)
  • FILTER_M_EVENT(index, colID, action, advance, pmb, bIgnoreStateChange)
  • CLICK_PAUSE_MENU_ITEM(index, colID)
  • CLICK_SCROLL_COLUMN_ARROW(scrollDirEnum, colID)
  • CLEAR_ALL_HOVER()
  • BLOCK_HEADER_ADVANCE(b)
  • BUILD_MENU()
  • BUILD_MENU_GFX_FILES()
  • SET_HEADER_TITLE()
  • SET_HEADING_DETAILS()
  • SET_MENU_HEADER_TEXT_BY_INDEX()
  • SET_MENU_ITEM_COLOUR()
  • SET_CHAR_IMG()
  • SET_CREW_IMG()
  • SET_CREW_TAG()
  • SCROLL_MENU_IN_DIR()
  • HIGHLIGHT_MENU()
  • LOCK_MENU_ITEM()
  • SET_CONTENT_SCALED(isScaled, tlx, tly, brx, bry)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen)
  • SET_INPUT_EVENT(inputID)
  • SET_COLUMN_INPUT_EVENT()
  • GET_COLUMN_SELECTION()
  • SET_COLUMN_TITLE()
  • SET_DESCRIPTION()
  • SET_COLUMN_FOCUS()
  • SET_COLUMN_HIGHLIGHT()
  • INIT_COLUMN_SCROLL()
  • SET_COLUMN_SCROLL()
  • SET_COLUMN_CAN_JUMP()
  • ALLOW_CLICK_FROM_COLUMN()
  • SET_DATA_SLOT()
  • UPDATE_SLOT()
  • ADD_SLOT()
  • DISPLAY_DATA_SLOT()
  • SET_DATA_SLOT_EMPTY()
  • SHOW_COLUMN()
  • SHOW_AND_CLEAR_COLUMNS()
  • KILL_PAGE()
  • SHOW_CONTEXT_MENU(bool)
  • SET_CONTEXT_SLOT()
  • SET_CONTEXT_EMPTY()
  • DISPLAY_CONTEXT_SLOT()
  • SHOW_WARNING_MESSAGE(bShow, columnIndex, numCols, bodyStr, titleStr, bgHeight, txd, txn, imgAlignment, footerStr, bRequestTXD)
  • removeErrorImgMC()
  • setIsNavigatingContent(bIsNavigatingContent)
  • SET_SC_LOGGED(logged)
  • SET_CONTROL_LABELS()
  • SET_CONTROL_IMAGE()
  • SET_VIDEO_MEMORY_BAR()
  • SET_DISPLAY_MICS()
  • SET_PLAYERLIST_ICON()
  • MENU_STATE(id)
  • LOAD_CHILD_PAGE(gfxFilePath, _menustate, inceptDir)
  • LOADED_PAGE()
  • PAGE_FADE_IN()
  • MENU_SECTION_JUMP(mindex, loadContent, scriptLayoutChange)
  • FRONTEND_CONTEXT_PRESS()
  • MENU_KEY_PRESS_ACTIONS(dir)
  • MENU_STATE_LOAD(oldMenuState)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • onWarningImgLoaded()
# PAUSE_MENU_TEXT_LIST_DOUBLE
  • PAUSE_MENU_TEXT_LIST_DOUBLE()
  • INITIALISE(mc)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_FOCUS(isFocused)
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_VERTICAL_LIST
  • PAUSE_MENU_VERTICAL_LIST()
  • INITIALISE(mc)
  • SET_HIGHLIGHT(i)
  • SET_INPUT_EVENT(direction)
# PAUSE_MP_MENU_FRIENDS_LIST
  • PAUSE_MP_MENU_FRIENDS_LIST()
  • INITIALISE(mc)
  • UPDATE_SLOT(_viewIndex, _slotIndex)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • parseIcons(args)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DESCRIPTION(joiningStr, yPos)
  • SET_HIGHLIGHT(i)
  • SET_INPUT_EVENT(direction)
  • ON_DESTROY()
# PAUSE_MP_MENU_PLAYER_MODEL
  • PAUSE_MP_MENU_PLAYER_MODEL()
  • INITIALISE(mc)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_TITLE(str)
  • ADD_TXD_REF(txd, txn)
  • ON_DESTROY()
  • SET_INPUT_EVENT(direction)
# POPUP_WARNING
  • POPUP_WARNING()
  • INITIALISE(mc)
  • debug()
  • SHOW_POPUP_WARNING(msecs, titleMsg, warningMsg, promptMsg, showBg, alertType, errorMsg)
  • HIDE_POPUP_WARNING(msecs)
  • SET_LIST_ROW(index, name, cash, rp, lvl, colour)
  • SET_LIST_ITEMS(highlightIndex)
  • REMOVE_LIST_ITEMS()
  • repositionListY()
  • repositionListGroup()
  • SET_LIST_HIGHLIGHT(highlightIndex)
  • SET_ALERT_IMAGE(txd, texture)
  • SET_ALERT_IMAGE_WITH_GANG_HIGHLIGHT(txd, texture, gangEnum, r, g, b)
  • loadTextureIntoMovieClip(txd, texture, targetLoadedInto)
# ROCKSTAR_VERIFIED
  • ROCKSTAR_VERIFIED()
  • SET_VERIFIED(type, colourEnum)
# RP_ICON
  • RP_ICON()
# SOCIAL_CLUB2
  • SOCIAL_CLUB2(mc)
  • RESET_MENU()
  • CREATE_BLIP_LAYER(page, xPos, yPos)
  • SET_HIGHLIGHT_COLOR(isSelected, clip, glowClip)
  • SET_HIGHLIGHT_DISABLED_COLOR(clip, glowClip)
  • SET_TEXT_ENABLED_COLOR(tf)
  • SET_TEXT_DISABLED_COLOR(tf)
  • SET_TEXT_HUDCOLOUR(tf, hudColourId)
  • SET_MC_HUDCOLOUR(mc, hudColourId)
  • SET_SUBMIT_BUTTON(btnMc, btnText, rawText)
  • SET_SUBMIT_BUTTON_ENABLED(btnMc, enable, isSelected)
  • SET_GAMERNAME(gamerName)
  • SET_SOCIAL_CLUB_PRESENCE(scPresence)
  • SET_SOCIAL_CLUB_PRESENCE_ACTIVE(scPresence)
  • SET_NEWS_TEXT(heading, title, newsItem)
  • SET_SOCIAL_CLUB_NAME()
  • SET_WELCOME_TITLE_TEXT(title)
  • SET_WELCOME_INTRO_TEXT(intro)
  • SET_WELCOME_CALLOUT_TEXT(callout)
  • SET_WELCOME_IMAGE(txd, image)
  • SET_WELCOME_FALLBACK_IMAGE_VISIBILITY(visible)
  • ADD_TXD_REF_RESPONSE(txd)
  • SET_WELCOME_JOIN_HIGHLIGHT(isSelected)
  • SET_WELCOME_SIGN_IN_HIGHLIGHT(isSelected)
  • SETUP_WELCOME_TABS(count)
  • SET_WELCOME_TAB(whichTab)
  • DISPLAY_WELCOME_PAGE()
  • SET_ONLINE_POLICY_TEXT(policy)
  • SET_ONLINE_POLICY_TITLE(title)
  • SET_ONLINE_POLICY_READ_TITLE(title)
  • SET_ONLINE_POLICY_LINK_1(linkText)
  • SET_ONLINE_POLICY_LINK_1_HIGHLIGHT(isSelected)
  • SET_ONLINE_POLICY_LINK_2(linkText)
  • SET_ONLINE_POLICY_LINK_2_HIGHLIGHT(isSelected)
  • SET_ONLINE_POLICY_LINK_3(linkText)
  • SET_ONLINE_POLICY_LINK_3_HIGHLIGHT(isSelected)
  • SET_ONLINE_POLICY_ACCEPT_HIGHLIGHT(isSelected)
  • SET_ONLINE_POLICY_ACCEPT_RADIO_BUTTON_STATE(state)
  • SET_ONLINE_POLICY_ACCEPTED_TEXT(text)
  • updatePolicyLinkLayout()
  • SET_ONLINE_POLICY_SUBMIT_FIELD(text)
  • SET_ONLINE_POLICY_SUBMIT_HIGHLIGHT(isEnabled, isSelected)
  • DISPLAY_ONLINE_POLICY()
  • SET_POLICY_TITLE(title)
  • SET_POLICY_TEXT(tos)
  • SCROLL_POLICY_TEXT(scrollType)
  • INIT_DOWNLOADED_POLICY()
  • DISPLAY_DOWNLOADED_POLICY()
  • SET_EMAIL_ADDRESS(emailAddress)
  • SET_NICKNAME(nickname)
  • SET_SIGN_UP_TITLE(title)
  • SET_SIGN_UP_TEXT(text)
  • SET_SIGN_UP_NICKNAME_HIGHLIGHT(isSelected)
  • SET_SIGN_UP_EMAIL_ADDRESS_HIGHLIGHT(isSelected)
  • SET_SIGN_UP_PASSWORD_HIGHLIGHT(isSelected)
  • SET_SIGN_UP_PASSWORD(password)
  • SET_SIGN_UP_RADIO_BUTTON_STATE(state)
  • SET_HIGLIGHT_INPUT_MAILING_LIST(isSelected)
  • SET_INPUT_MAILING_LIST(text)
  • SET_SIGN_UP_SUBMIT_TEXT(text)
  • SET_SIGN_UP_SUBMIT_HIGHLIGHT(isSelected)
  • SET_SIGN_UP_SUBMIT_DISABLED()
  • SET_SIGN_UP_NICKNAME_STATE(message, icon)
  • SET_SIGN_UP_EMAIL_STATE(message, icon)
  • SET_SIGN_UP_PASSWORD_STATE(message, icon)
  • DISPLAY_SIGN_UP()
  • INIT_SIGN_UP()
  • SET_SIGN_IN_TITLE(title)
  • SET_SIGN_IN_TEXT(text)
  • SET_SIGN_IN_EMAIL_ADDRESS_HIGHLIGHT(isSelected)
  • SET_SIGN_IN_PASSWORD_HIGHLIGHT(isSelected)
  • SET_SIGN_IN_PASSWORD(password)
  • SET_SIGN_IN_SUBMIT_DISABLED()
  • SET_SIGN_IN_SUBMIT_HIGHLIGHT(isSelected)
  • SET_SIGN_IN_EMAIL_STATE(message, icon)
  • SET_SIGN_IN_PASSWORD_STATE(message, icon)
  • SET_SIGN_IN_PASSWORD_RESET_TEXT(text)
  • SET_SIGN_IN_PASSWORD_RESET_HIGHLIGHT(isSelected)
  • INIT_SIGN_IN()
  • DISPLAY_SIGN_IN()
  • DISPLAY_SYNC(scTitle, scText, showSpinner)
  • SET_DOB_SIGNUP_TITLE(title)
  • SET_DOB_SIGNUP_TEXT(text)
  • SET_DOB_HIGHLIGHT(isSelected, whichDOB)
  • SET_DOB_TEXT(whichDOB, str)
  • RESET_DOB_TEXT(whichDOB)
  • SET_DOB_ERROR(errorMessage)
  • SET_DOB_SUBMIT_HIGHLIGHT(isSelected)
  • SET_DOB_SUBMIT_DISABLED()
  • DISPLAY_DOB_PAGE()
  • SET_CONFIRM_TITLE(title)
  • SET_CONFIRM_TEXT(text)
  • SET_CONFIRM_TEXT_BLIPS(label)
  • SET_CONFIRM_EMAIL_LABEL_TEXT(text)
  • SET_CONFIRM_USER_EMAIL_TEXT(text)
  • SET_CONFIRM_NICKNAME_LABEL_TEXT(text)
  • SET_CONFIRM_USER_NICKNAME_TEXT(text)
  • SET_CONFIRM_NEWSLETTER_TEXT(text)
  • DISPLAY_CONFIRM_PAGE()
  • SET_SIGN_IN_DONE_TITLE(title)
  • SET_SIGN_IN_DONE_TEXT(text)
  • DISPLAY_SIGN_IN_DONE_PAGE()
  • SET_SIGN_UP_DONE_TITLE(title)
  • SET_SIGN_UP_DONE_TEXT(text)
  • DISPLAY_SIGN_UP_DONE_PAGE()
  • SET_FORGOT_PASSWORD_TITLE(title)
  • SET_FORGOT_PASSWORD_TEXT(text)
  • SET_FORGOT_PASSWORD_EMAIL_STATE(message, icon)
  • SET_FORGOT_PASSWORD_EMAIL_HIGHLIGHT(isSelected)
  • SET_FORGOT_PASSWORD_SUBMIT_HIGHLIGHT(isSelected)
  • DISABLE_FORGOT_PASSWORD_SUBMIT_HIGHLIGHT()
  • INIT_FORGOT_PASSWORD_PAGE()
  • DISPLAY_FORGOT_PASSWORD_PAGE()
  • SET_FORGOT_PASSWORD_DONE_TITLE(title)
  • SET_FORGOT_PASSWORD_DONE_TEXT(text)
  • DISPLAY_FORGOT_PASSWORD_DONE_PAGE()
  • SET_ERROR_TITLE(title)
  • SET_ERROR_TEXT(text)
  • SET_ERROR_BUTTON_TEXT(text)
  • DISPLAY_ERROR_PAGE()
  • SHOW_PAGE_BY_ID(pageID)
  • INIT_ONLINE_POLICY_BUTTONS()
  • INIT_TOS_BUTTONS()
  • initTOSScrollButton(arrowMC, onClickEvent)
  • onRollOverArrow(arrowMC)
  • onRollOutArrow(arrowMC)
  • disposeTOSScrollButton(arrowMC)
  • onClickArrowUp()
  • onClickArrowDown()
  • INIT_SID_BUTTONS()
  • onSubmitBtnMouseEvent(evtType, targetMC)
  • DISPOSE_BUTTONS()
  • GET_ROOT_DISPLAY_OBJECT()

# generic


# AIRCRAFT_DIALS
  • AIRCRAFT_DIALS()
  • INITIALISE(mc)
  • SET_DASHBOARD_DIALS(fuel, temp, oilPressure, battery, fuelPSI, airSpeed, verticleAirSpeed, compass, roll, pitch, alt_small, alt_large)
  • SET_DASHBOARD_LIGHTS(gearUp, gearDown, breach)
  • SET_AIRCRAFT_HUD(airTXT, fuelTXT, oilTXT, vacuumTXT)
  • getDialAngle(minRot, maxRot, scale, isClockwise)
  • percFromRad(input)
  • debug()
# AMBIENT_CLIP
  • AMBIENT_CLIP()
  • SET_TEXT_WITH_WIDTH(str, bgWidth, showFadeOut)
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# AMMO_MASTER
# APP_JOB_LIST
  • APP_JOB_LIST()
  • INITIALISE(mc)
  • construct()
  • populateContent()
  • setState(item, isActive)
  • parseForGamerName(TF, str)
# APP_MISSION_STATS_VIEW
  • APP_MISSION_STATS_VIEW()
  • INITIALISE(mc)
  • construct()
  • populateContent()
  • CLEAN_UP_DATA()
# APP_NUMBERPAD
  • APP_NUMBERPAD()
  • INITIALISE(mc)
  • construct(_dataProviderUI)
  • renderContainers()
  • populateContent(_dataProviderUI)
  • navigate(direction)
  • GET_CURRENT_SELECTION()
  • setState(item, isActive)
# APP_SECUROSERV_HACKING
  • APP_SECUROSERV_HACKING()
  • INITIALISE(mc)
  • APP_FUNCTION()
  • CLOSE_APP()
  • CLEAN_UP_DATA()
  • construct()
  • populateContent()
  • initNoSignal()
  • initWeakSignal()
  • initHacking(percentage)
  • initComplete()
  • initProgress()
  • initMessage(label, isLiteral)
  • flashMessage()
# APP_TODO_LIST
  • APP_TODO_LIST()
  • INITIALISE(mc)
  • construct()
  • populateContent()
  • setState(item, isActive)
# APP_TODO_VIEW
  • APP_TODO_VIEW()
  • INITIALISE(mc)
  • construct()
  • populateContent()
  • CLEAN_UP_DATA()
# APP_TRACKIFY
  • APP_TRACKIFY()
  • INITIALISE(mc)
  • setTargetByID(targetID, direction, distance, range, relativeDepth, heightIndicator)
  • checkRangeForAllTargets()
  • displayDepth(relativeDepth)
  • showDepth(_vis)
  • construct(dataProviderUI)
  • populateContent(dataProviderUI)
  • APP_FUNCTION()
  • setupMainScreen()
  • setupMainScreenSkipLoading()
  • updateTargetPositionNew(newTarget)
  • testAllTargets()
  • set_loading_text(textString)
  • flashOn()
  • flashOff(mc)
  • animateSweep()
  • CLEAN_UP_DATA()
  • CLOSE_APP()
  • checkAndRemoveTween(mc)
  • showHackingAppState(buttonLabel, isActive)
  • checkAndSetText(TF, textLabel)
# ARCADE_BUSINESS_HUB
  • ARCADE_BUSINESS_HUB()
  • initialise(mc)
  • SET_PLAYER(gamerName, mugshot)
  • ADD_BUSINESS(id, title, texture, statLabel1, normStatLevel1, statLabel2, normStatLevel2, canResupply, isLocked)
  • getBusiness(id)
  • SHOW_SCREEN(screenID)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • SHOW_SPECIAL_CARGO_OVERLAY(title, message, button1Label, button2Label, button3Label, button4Label, button5Label)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_ROLLOVER()
  • GET_CURRENT_SCREEN_ID()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • updateButtons()
  • TXD_HAS_LOADED(txd, success, id)
# ARCADE_MANAGEMENT
  • ARCADE_MANAGEMENT()
  • initialise(mc)
  • SET_PLAYER_DATA(gamername, mugshot, location, arcadeTexture, totalEarnings)
  • ADD_CABINET(id, name, description, texture, price, salePrice, owned)
  • getCabinet(id)
  • ADD_UPGRADE(id, title, description, texture, price, salePrice, owned)
  • getUpgrade(id)
  • SHOW_SCREEN(screenID)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_ROLLOVER()
  • GET_CURRENT_SCREEN_ID()
  • IS_HISTORY_EMPTY()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • updateButtons()
  • setArcadeImageVisibility(isVisible)
  • setArcadeImageScrollPosition(y)
  • TXD_HAS_LOADED(txd, success, id)
  • setSelectedCabinet(cabinetID)
# ARENA_CAREER_WALL
  • ARENA_CAREER_WALL()
  • initialise(mc)
  • SET_STATS(gamername, rank, totalArenaPoints, noLongerUsed1, arenaPoints, currTier, currTierProgress, gamesPlayed, wins, losses, kills, deaths, spectatorKills, favouriteVehicle, noLongerUsed2, bestMode, worstMode)
  • SET_TEXTURES(textureDictionary, note1, note2, note3)
  • SHOW_SCREEN(screenID)
  • SHOW_UNLOCK(id)
  • HIDE_UNLOCK(id)
  • showScreen(screenID)
  • TXD_HAS_LOADED(txd, success, id)
# ARENA_GUN_CAM
  • ARENA_GUN_CAM()
  • INITIALISE(mc)
  • SET_WEAPON_TYPE(weaponType)
  • SET_WEAPON_VALUES(machineGunVal, missileVal, pilotMissileVal)
  • SET_ZOOM_VISIBLE(isVisible)
# ARROW_WITH_EVENTS
  • ARROW_WITH_EVENTS()
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# ATM
  • ATM()
  • INITIALISE(mc)
  • GET_CURRENT_SELECTION()
  • SET_DATA_SLOT_EMPTY()
  • SET_DATA_SLOT(slotID)
  • SET_INPUT_EVENT(direction)
  • SET_INPUT_SELECT()
  • SET_ANALOG_STICK_INPUT(isLeftStick, mouseX, mouseY)
  • SET_BROWSER_CURSOR_SPEED_MODIFIER(newSpeed)
  • SET_CURSOR_STATE(cursorState)
  • GET_CURSOR_STATE()
  • SHOW_CURSOR(visible)
  • SET_MOUSE_INPUT(mouseX, mouseY)
  • setCursorBusy()
  • setCursorInvisible()
  • getCurrentSelectionFromCursorPosition()
  • DISPLAY_BALANCE(_playerName, _balanceString, _balance)
  • DISPLAY_TRANSACTIONS()
  • DISPLAY_MESSAGE()
  • DISPLAY_CASH_OPTIONS()
  • DISPLAY_MENU()
  • setupView(viewMC)
  • enterPINanim()
  • pinBeep()
  • update()
  • formatAmount(value)
  • updateBalance()
  • SCROLL_PAGE(amount)
  • navigate(direction)
  • setState(item, isActive)
  • UPDATE_TEXT()
# AUDIO_CLIP
  • AUDIO_CLIP()
  • SET_TEXT_WITH_WIDTH(str, bgWidth, showFadeOut)
  • SET_ANIMATED_ICON_VISIBLE(isVisible)
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# BANK_JOB_LOGIN
  • BANK_JOB_LOGIN()
  • initialise(mc)
# BIKER_BUSINESSES
  • BIKER_BUSINESSES()
  • initialise(mc)
  • ACTIVATE()
  • DEACTIVATE()
  • SET_PLAYER_DATA(userName, isAdmin)
  • ADD_BUSINESS(id, type, txd, location, description, status, price, salePrice, stockLevel, stockValue, suppliesLevel, canResupply, totalSales, timesRaided, successfulSales, resupplyButtonEnabled, resupplyCost, resupplySaleCost, isInStarterPack)
  • ADD_BUSINESS_STATS(id, resupplySuccess, sellSuccessLS, sellSuccessBC, ceasedSupplies, ceasedCapacity)
  • ADD_BUSINESS_UPGRADE(id, index, description, price, txd, salePrice)
  • REMOVE_BUSINESS_UPGRADE(id, index)
  • SET_BUSINESS_UPGRADE_STATUS(id, index, isEnabled)
  • ADD_BUSINESS_BUYER(id, index, buyerName, amount, price)
  • REMOVE_BUSINESS_BUYER(id, index)
  • SET_BUSINESS_BUYER_STATUS(id, index, isEnabled)
  • SET_START_PRODUCTION_STATUS(isEnabled)
  • SHOW_OVERLAY(messageLabel, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • SHOW_HOMEPAGE()
  • GET_SELECTED_BUSINESS_ID()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_ROLLOVER()
  • GET_CURRENT_SCREEN_ID()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • getBusinessByID(id)
  • quit()
  • TXD_HAS_LOADED(txd, success, id)
# BIKER_MISSION_WALL
  • BIKER_MISSION_WALL()
  • initialise(mc)
  • SET_MISSION(index, title, description, txd, x, y)
  • SET_STAT(index, description, stat)
  • SET_SELECTED_MISSION(index)
  • HIDE_MISSION(index)
  • setMapMarker(x, y, index)
  • addImage(txd, id, imageTextField)
  • textureLoaded(txd)
  • clearImageQueue()
  • displayImage(txd, id, imageTextField)
  • TXD_HAS_LOADED(txd, success, id)
  • dispose()
  • setLocalisedText(tf, label)
# BINOCULARS
  • BINOCULARS()
  • INITIALISE(mc)
  • initScreenLayout()
# BLIMP_TEXT
  • BLIMP_TEXT()
  • initialise(mc)
  • SET_SCROLL_SPEED(scrollSpeed)
  • SET_COLOUR(colour)
  • SET_MESSAGE(message)
  • startScroll(goalX, duration)
# BOSS_JOB_LIST
  • BOSS_JOB_LIST()
  • construct()
  • populateContent()
  • setState(item, isActive)
  • setupJob(selected)
  • parseForGamerName(TF, str)
# BOSS_JOB_LIST_VIEW
  • BOSS_JOB_LIST_VIEW()
  • construct()
  • populateContent()
  • setupMessageBody()
# BREAKING_NEWS
  • BREAKING_NEWS()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • SET_TEXT(titleT, subT)
  • SET_SCROLL_TEXT(slot, id, str)
  • DISPLAY_SCROLL_TEXT(slot, id, scrollSpeed)
  • CLEAR_SCROLL_TEXT(slot)
  • getTicker(slot)
  • SHOW_STATIC(staticType)
# CALLSCREEN
  • CALLSCREEN()
  • construct()
  • renderContainers()
  • populateContent()
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • LOADCLIP(textureDict, targetMC)
  • onLoadInit(target_mc)
  • CLOSE_APP()
  • parseForGamerName(TF, str)
# CAMERA_GALLERY
  • CAMERA_GALLERY()
  • INITIALISE(mc)
  • getDisplayConfig()
  • DISPLAY_VIEW(viewIndex)
  • SHOW_PHOTO_FRAME(vis)
  • SHOW_REMAINING_PHOTOS(vis)
  • FLASH_PHOTO_FRAME()
  • SET_REMAINING_PHOTOS(photosTaken, photosLeft)
  • SET_FOCUS_LOCK(isVisible, str, iconVisible)
  • OPEN_SHUTTER()
  • CLOSE_SHUTTER()
  • CLOSE_THEN_OPEN_SHUTTER()
  • goTo(whichFrame)
# CAMERA_SHUTTER
  • CAMERA_SHUTTER(mc)
  • OPEN_SHUTTER()
  • CLOSE_SHUTTER()
  • CLOSE_THEN_OPEN_SHUTTER()
  • goTo(whichFrame)
# CASINO_HEIST_BOARD_FINALE
  • CASINO_HEIST_BOARD_FINALE()
  • initialise(mc)
  • ADD_TODO_LIST_ITEM(itemText, isComplete)
  • CLEAR_TODO_LIST()
  • ADD_OPTIONAL_LIST_ITEM(itemText, isComplete)
  • CLEAR_OPTIONAL_LIST()
  • SET_PADLOCK(buttonID, isLocked)
  • SET_TICK(buttonID, isTicked)
  • SET_STAR(buttonID, isVisible)
  • SET_BUTTON_VISIBLE(buttonID, isVisible)
  • SET_BUTTON_ENABLED(buttonID, isEnabled)
  • SET_BUTTON_IMAGE(buttonID, imageID)
  • SET_BUTTON_GREYED_OUT(buttonID, isGreyedOut)
  • SET_CREW_MEMBER(buttonID, name, image)
  • SET_CREW_MEMBER_STATE(buttonID, isReady, headsetState)
  • SET_CREW_CUT(buttonID, cut)
  • SET_SELECTION_ARROWS_VISIBLE(buttonID, visibleState)
  • SET_NOT_SELECTED_VISIBLE(buttonID, isVisible)
  • SET_HEADINGS(approach, target, setupCost, potentialTake, supportCrewCut, entrance, exit, buyer, outfitIn, outfitOut)
  • SET_CREW_PANEL_VISIBLE(isVisible)
  • SET_LAUNCH_BUTTON_LABEL(label)
  • SET_MAP_MARKERS(visibleGroup)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • SET_CURRENT_SELECTION(buttonID)
  • GET_CURRENT_ROLLOVER()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • showScreen()
  • updateButtons()
  • TXD_HAS_LOADED(txd, success, id)
# CASINO_HEIST_BOARD_PREP
  • CASINO_HEIST_BOARD_PREP()
  • initialise(mc)
  • ADD_TODO_LIST_ITEM(itemText, isComplete)
  • CLEAR_TODO_LIST()
  • ADD_OPTIONAL_LIST_ITEM(itemText, isComplete)
  • CLEAR_OPTIONAL_LIST()
  • SET_PADLOCK(buttonID, isLocked)
  • SET_TICK(buttonID, isTicked)
  • SET_BUTTON_VISIBLE(buttonID, isVisible)
  • SET_BUTTON_ENABLED(buttonID, isEnabled)
  • SET_BUTTON_IMAGE(buttonID, imageID)
  • SET_BUTTON_GREYED_OUT(buttonID, isGreyedOut)
  • SET_CREW_MEMBER(buttonID, name, skill, image, cut, weapon)
  • SET_CREW_MEMBER_HIRED(buttonID, isHired)
  • SET_MISSION(buttonID, image, title)
  • SET_PURCHASED(buttonID, isPurchased)
  • SET_STAR(buttonID, isVisible)
  • SET_INSIDE_MAN(name, image)
  • SET_SELECTION_ARROWS_VISIBLE(buttonID, visibleState)
  • SET_HEADINGS(approach, target)
  • ADD_APPROACH(buttonID, imageID, title, isComplete, isRequired, tapeLabel)
  • REMOVE_APPROACH(buttonID)
  • SET_SECURITY_PASS_VISIBLE(level)
  • SET_POSTER_VISIBLE(buttonID, isVisible, numTicks, totalTickboxes)
  • SET_MISSION_COMPLETION(buttonID, isVisible, numerator, denominator)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • SET_CURRENT_SELECTION(buttonID)
  • GET_CURRENT_ROLLOVER()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • showScreen()
  • updateButtons()
  • TXD_HAS_LOADED(txd, success, id)
# CASINO_HEIST_BOARD_SETUP
  • CASINO_HEIST_BOARD_SETUP()
  • initialise(mc)
  • ADD_TODO_LIST_ITEM(itemText, isComplete)
  • CLEAR_TODO_LIST()
  • ADD_OPTIONAL_LIST_ITEM(itemText, isComplete)
  • CLEAR_OPTIONAL_LIST()
  • SET_POI_IMAGES()
  • SET_PADLOCK(buttonID, isLocked)
  • SET_EXTREME(buttonID, isExtreme)
  • SET_STAR(buttonID, isVisible)
  • SET_BUTTON_VISIBLE(buttonID, isVisible)
  • SET_BUTTON_ENABLED(buttonID, isEnabled)
  • SET_BUTTON_IMAGE(buttonID, imageID)
  • SET_BUTTON_GREYED_OUT(buttonID, isGreyedOut)
  • SET_TICK(buttonID, isTicked)
  • SET_ACCESS_POINT_COMPLETION(buttonID, numAvailable, numComplete, isOptional)
  • SET_SELECTION_ARROWS_VISIBLE(buttonID, visibleState)
  • SET_BLUEPRINT_VISIBLE(isVisible)
  • SET_TARGET_TYPE(targetType)
  • SET_GRAPHICS_VISIBLE(isVisible)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • SET_CURRENT_SELECTION(buttonID)
  • GET_CURRENT_ROLLOVER()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • showScreen()
  • updateButtons()
  • TXD_HAS_LOADED(txd, success, id)
# CELLPHONE_ALERT_POPUP
  • CELLPHONE_ALERT_POPUP()
  • INITIALISE(mc)
  • CREATE_ALERT(iconID, newX, newY, titleString)
  • CLEAR_ALL()
# CELLPHONE_BADGER
  • CELLPHONE_BADGER()
  • INITIALISE(mc)
  • GET_CURRENT_SELECTION()
  • SET_TITLEBAR_TIME(newHour, newMinute, newDay)
  • SET_SLEEP_MODE(isSleepModeActive)
  • SET_HEADER(newHeader)
  • SET_SOFT_KEYS_COLOUR(buttonID, red, green, blue)
  • SET_SOFT_KEYS(buttonID, isVisible, iconEnum, textLabel)
  • toggleCellphoneButtonsVisible(isVisible)
  • updateSoftKeys(currentClip)
  • updateInfoBar(currentClip)
  • COLOUR_BACKGROUND()
  • REPLACE_BACKGROUND_IMAGE(image_enum, image_string)
  • SET_BACKGROUND_IMAGE(image_enum, removeOnly)
  • LOAD_BACKGROUND(txdString)
  • SET_PROVIDER_ICON(icon_enum, signal_strength)
  • SET_SIGNAL_STRENGTH(signal_strength)
  • SET_THEME(themeID)
  • SET_DATA_SLOT_EMPTY(viewID)
  • SET_DATA_SLOT(viewID, slotID)
  • DISPLAY_VIEW(_viewID, _currentID)
  • CELLPHONE_APP(_currentID, _appString, isSameView)
  • SHUTDOWN_MOVIE()
  • LOAD_APP(fileToLoad)
  • STREAM_RESPONSE(uid, fileToLoad)
  • STREAM_RESPONSE_FAILED(uid)
  • onLoadInit(target_mc)
  • onLoadError(targetMC)
  • REQUEST_REMOVE_APP(whichMC)
  • REMOVE_CHILD_MOVIE(whichMC)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • SET_INPUT_EVENT(direction)
  • createTransition(previousClip, currentClip)
  • parseForGamerName(TF, str)
# CELLPHONE_CUTSCENE
  • CELLPHONE_CUTSCENE()
  • INITIALISE(mc)
  • DISPLAY_VIEW(viewID)
# CELLPHONE_FACADE
  • CELLPHONE_FACADE()
  • INITIALISE(mc)
  • GET_CURRENT_SELECTION()
  • SET_TITLEBAR_TIME(newHour, newMinute, newDay)
  • SET_SLEEP_MODE(isSleepModeActive)
  • SET_HEADER(newHeader)
  • COLOUR_HEADERBAR()
  • SET_SOFT_KEYS_COLOUR(buttonID, red, green, blue)
  • SET_SOFT_KEYS(buttonID, isVisible, iconEnum, textLabel)
  • toggleCellphoneButtonsVisible(isVisible)
  • updateSoftKeys(currentClip)
  • updateInfoBar(currentClip)
  • SET_BACKGROUND_IMAGE(image_enum)
  • SET_PROVIDER_ICON(icon_enum, signal_strength)
  • SET_SIGNAL_STRENGTH(signal_strength)
  • SET_THEME(themeID)
  • SET_DATA_SLOT_EMPTY(viewID)
  • SET_DATA_SLOT(viewID, slotID)
  • DISPLAY_VIEW(_viewID, _currentID)
  • CELLPHONE_APP(_currentID, _appString, isSameView)
  • SHUTDOWN_MOVIE()
  • LOAD_APP(fileToLoad)
  • STREAM_RESPONSE(uid, fileToLoad)
  • STREAM_RESPONSE_FAILED(uid)
  • onLoadInit(target_mc)
  • onLoadError(target_mc)
  • REQUEST_REMOVE_APP(whichMC)
  • REMOVE_CHILD_MOVIE(whichMC)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • SET_INPUT_EVENT(direction)
  • createTransition(previousClip, currentClip)
  • parseForGamerName(TF, str)
# CELLPHONE_IFRUIT
  • CELLPHONE_IFRUIT()
  • INITIALISE(mc)
  • GET_CURRENT_SELECTION()
  • SET_TITLEBAR_TIME(newHour, newMinute, newDay)
  • SET_SLEEP_MODE(isSleepModeActive)
  • SET_HEADER(newHeader)
  • SET_SOFT_KEYS_COLOUR(buttonID, red, green, blue)
  • SET_SOFT_KEYS(buttonID, isVisible, iconEnum)
  • toggleCellphoneButtonsVisible(isVisible)
  • updateSoftKeys(currentClip)
  • updateInfoBar(currentClip)
  • REPLACE_BACKGROUND_IMAGE(image_enum, image_string)
  • SET_BACKGROUND_IMAGE(image_enum, removeOnly)
  • SET_BACKGROUND_CREW_IMAGE(_texture)
  • LOAD_BACKGROUND(txdString)
  • SET_PROVIDER_ICON(icon_enum, signal_strength)
  • SET_SIGNAL_STRENGTH(signal_strength)
  • SET_THEME(themeID)
  • SET_DATA_SLOT_EMPTY(viewID)
  • SET_DATA_SLOT(viewID, slotID)
  • DISPLAY_VIEW(_viewID, _currentID)
  • CELLPHONE_APP(_currentID, _appString, isSameView)
  • SHUTDOWN_MOVIE()
  • LOAD_APP(fileToLoad)
  • STREAM_RESPONSE(uid, fileToLoad)
  • STREAM_RESPONSE_FAILED(uid)
  • onLoadInit(target_mc)
  • onLoadError(targetMC)
  • REQUEST_REMOVE_APP(whichMC)
  • REMOVE_CHILD_MOVIE(whichMC)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • SET_INPUT_EVENT(direction)
  • createIfruitTransition(previousClip, currentClip)
  • IFRUIT_TRANSITION_IN(currentClip)
  • parseForGamerName(TF, str)
# CELLPHONE_PROLOGUE
  • CELLPHONE_PROLOGUE()
  • INITIALISE(mc)
  • GET_CURRENT_SELECTION()
  • SET_TITLEBAR_TIME(newHour, newMinute, newDay)
  • SET_SLEEP_MODE(isSleepModeActive)
  • SET_HEADER(newHeader)
  • SET_SOFT_KEYS_COLOUR(buttonID, ired, igreen, iblue, ialpha)
  • SET_SOFT_KEYS(buttonID, isVisible, iconEnum, textLabel)
  • updateSoftKeys(currentClip)
  • updateInfoBar(currentClip)
  • SET_UI_COLOUR(id, r, g, b)
  • COLOUR_INFOBAR()
  • SET_BACKGROUND_IMAGE(image_enum)
  • SET_PROVIDER_ICON(icon_enum)
  • SET_THEME(themeID)
  • checkClassExists(viewID)
  • SET_DATA_SLOT_EMPTY(viewID)
  • SET_DATA_SLOT(viewID, slotID)
  • GET_DATA(viewID)
  • DISPLAY_VIEW(viewID, currentID)
  • HOME_MENU(_currentID)
  • CONTACT_LIST(_currentID)
  • CALL_SCREEN(state)
  • SHUTDOWN_MOVIE()
  • SET_INPUT_EVENT(direction)
  • createPrologueTransition(previousClip, currentClip)
  • toggleCellphoneButtonsVisible(isVisible)
# CLIP_EDIT_TIMELINE
  • CLIP_EDIT_TIMELINE()
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# CLIP_EDIT_TIMELINE_CLICK_REGION
# CLUBHOUSE_NAME
  • CLUBHOUSE_NAME()
  • INITIALISE(mc)
  • SET_CLUBHOUSE_NAME(str, colourIndex, fontIndex)
# COL_TYPE_BASIC_PAGE
  • COL_TYPE_BASIC_PAGE()
  • clearBlipLayer()
# COL_TYPE_IMG_PROJ_INFO
  • COL_TYPE_IMG_PROJ_INFO()
# COL_TYPE_IMG_TWELVE
  • COL_TYPE_IMG_TWELVE()
  • loadCompleted()
# COL_TYPE_LIST
  • COL_TYPE_LIST()
  • initColours(receivedColours)
  • SetAsSelected(isSelected, onlyOneOption)
  • SetColourState(stateId)
  • setGreyedOut()
  • removeGreyOut()
  • HideBackground()
  • setIconVisible(value)
  • switchColour()
  • shortenAndSetStr(str, tf, maxChars, isItemTitle)
  • colourThisToBlack()
  • colourThisToBlue()
  • colourThisToRed()
  • updateColours()
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# COL_TYPE_LIST_HELP
  • COL_TYPE_LIST_HELP()
  • initColours(receivedColours)
  • clearBlipLayer()
# COL_TYPE_LIST_LONG_AUDIO
  • COL_TYPE_LIST_LONG_AUDIO()
  • SetAnimatedAudioVisibility(isVisible)
  • SetAnimatedAudioPlaying(isPlaying)
  • SetAsSelected(isSelected)
# COL_TYPE_LIST_PROJECT_SIZE
  • COL_TYPE_LIST_PROJECT_SIZE()
  • initColors(receivedColours)
  • setBar(value)
  • setHelpTopVisibility(isVisible)
  • clearBlipLayer()
# COL_TYPE_LIST_SCROLL
  • COL_TYPE_LIST_SCROLL()
  • INIT_LIST_SCROLL_BUTTONS()
  • dispose()
  • initColors(receivedColours)
  • onMouseRelease(dir)
  • sendMouseEvent(evt, dir)
# COL_TYPE_LIST_SCROLL_AUDIO
# COL_TYPE_LOAD_PROJ_INFO
  • COL_TYPE_LOAD_PROJ_INFO()
  • updateUploadProgress(label)
  • setUploadStatusState(stateId)
  • initColors(receivedColours)
  • showUploadProgress(isVisible)
  • shortenAndSetStr(str, tf, maxChars)
# COL_TYPE_TEXT_PLACEMENT
  • COL_TYPE_TEXT_PLACEMENT()
# COLOUR_SWITCHER
  • COLOUR_SWITCHER()
  • INITIALISE(mc)
  • debug()
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_IS_PC(_pcActiveOn)
  • SET_TITLE(str)
  • itemSetData(i, cMC, cData)
# CONTACTLIST
  • CONTACTLIST()
  • construct()
  • renderContainers()
  • populateContent()
  • createContact(index)
  • removeAllContacts()
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • setState(item, isActive)
  • navigate(direction)
  • getRowAsPercentage(rowNumber)
  • setScrollBarVisibility(isVisible)
  • GET_CURRENT_SELECTION()
  • SHOW()
  • HIDE()
  • REMOVE()
  • CLOSE_APP()
# CONTROLLER_TEST
  • CONTROLLER_TEST()
  • INITIALISE(mc)
  • resetIcon(mc)
  • growIcon(mc)
  • resetDpad(mc)
  • playDpad(mc)
  • SET_INPUT_EVENT(direction)
  • SET_ANALOG_STICK_INPUT(isLeftStick, mouseX, mouseY)
  • SET_MOUSE_INPUT(mouseX, mouseY)
  • SET_RELATIVE_INPUT(scaledRelMouseX, scaledRelMouseY)
  • SET_MOUSE_BUTTON_STATES(pressedButtons)
  • SET_MOUSE_WHEEL(mouseWheel)
  • SET_MOUSEBOX_VISIBLE(value)
  • SET_ANALOG_TRIGGER_INPUT_VISIBLE(value)
  • SET_ANALOG_TRIGGER_INPUT(isLeftTrigger, normalizedInputValue)
  • drawMouseWheel()
  • clamp(value, min, max)
# COUNTDOWN
  • COUNTDOWN()
  • INITIALISE(mc)
  • SET_MESSAGE(newString, r, g, b, isMP)
  • FADE_SP(newString, r, g, b)
  • FADE_MP(newString, r, g, b)
  • OVERRIDE_FADE_DURATION(newFadeDuration)
  • IS_COUNTDOWN_VISIBLE()
  • SET_DIRECTION(direction, r, g, b)
  • SET_COUNTDOWN_LIGHTS(value)
  • initCountdown()
  • setCountdownLights(value)
# COVERT_OPS
  • COVERT_OPS()
  • initialise(mc)
  • ACTIVATE()
  • DEACTIVATE()
  • SET_PLAYER_DATA(gamerTag)
  • ADD_MISSION(id, name, description, txd, lockNum, enabled, cashBonus, rpBonus)
  • UPDATE_COOLDOWN(remainingSeconds)
  • SHOW_OVERLAY(titleLabel, messageLabel, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_SCREEN_ID()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • TXD_HAS_LOADED(txd, success, id)
# CUSTOM_WARNING_SCREEN
  • CUSTOM_WARNING_SCREEN()
  • INITIALISE(mc)
  • SHOW_CUSTOM_WARNING_SCREEN()
  • HIDE_CUSTOM_WARNING_SCREEN(msecs)
  • SET_SELECTED_INDEX()
  • debug()
# DASHBOARD
  • DASHBOARD()
  • INITIALISE(mc)
  • getDialAngle(minRot, maxRot, scale, isClockwise)
  • SET_DASHBOARD_LIGHTS(indicator_left, indicator_right, handbrakeLight, engineLight, ABSLight, petrolLight, oilLight, headlights, fullBeam, batteryLight, shiftLight1, shiftLight2, shiftLight3, shiftLight4, shiftLight5)
  • SET_DASHBOARD_DIALS(RPM, speed, fuel, temp, vacuum, boost, oilTemperature, oilPressure, waterTemp, curGear)
  • TOGGLE_BACKGROUND_VISIBILITY(isVisible)
  • SET_VEHICLE_TYPE(eType)
  • SET_RADIO(tuning, station, artist, song)
  • initStationText(tf, text)
  • initScrollingTextfield(tf, text)
  • debug()
# DESKTOP_PC
  • DESKTOP_PC()
  • INITIALISE(mc)
  • debug()
  • getKeys()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef)
  • initScreenLayout()
  • ADD_PROGRAM(i, enum, lbl)
  • RUN_PROGRAM(id)
  • SET_DATA_SLOT(i, id, x, y, t)
  • OPEN_POPUP(i)
  • CLOSE_POPUP(i)
  • OPEN_ANTIVIRUS(i, promptText)
  • SET_INPUT_EVENT(direction)
  • IS_PC_NEEDED()
  • SET_SCAN_BAR(percent)
  • PLAY_SCAN_ANIM(bool)
  • addButtons(m, addOnce)
  • activateButtons(m, b)
  • removeButtons(m)
  • SET_SNAP_SPEED(s)
  • SET_CURSOR(vx, vy)
  • MOVE_CURSOR(vx, vy)
  • checkUnderCursor()
  • snapToButton()
  • snapToButtonComplete()
  • testList(list)
  • resetUnderCursor()
  • cursorClick()
  • LAST_POPUP_CLOSED()
  • openApp(i)
  • closeApp(id)
  • RESTART_MOVIE()
# DIAL_BANSHEE
  • DIAL_BANSHEE(mc)
# DIAL_BOBCAT
  • DIAL_BOBCAT(mc)
# DIAL_CAVALCADE
  • DIAL_CAVALCADE(mc)
# DIAL_COMET
  • DIAL_COMET(mc)
# DIAL_DUKES
  • DIAL_DUKES(mc)
# DIAL_FACTION
  • DIAL_FACTION(mc)
# DIAL_FELTZER
  • DIAL_FELTZER(mc)
# DIAL_FEROCI
  • DIAL_FEROCI(mc)
# DIAL_FUTO
  • DIAL_FUTO(mc)
# DIAL_GENTAXI
  • DIAL_GENTAXI(mc)
# DIAL_INFERNUS
  • DIAL_INFERNUS(mc)
# DIAL_MAVERICK
  • DIAL_MAVERICK(mc)
# DIAL_MOTORBIKE
  • DIAL_MOTORBIKE(mc)
# DIAL_PEYOTE
  • DIAL_PEYOTE(mc)
# DIAL_RACE
  • DIAL_RACE(mc)
# DIAL_RUINER
  • DIAL_RUINER(mc)
# DIAL_SPEEDO
  • DIAL_SPEEDO(mc)
# DIAL_SULTAN
  • DIAL_SULTAN(mc)
# DIAL_SUPERGT
  • DIAL_SUPERGT(mc)
# DIAL_TAILGATER
  • DIAL_TAILGATER(mc)
# DIAL_TRUCK
  • DIAL_TRUCK(mc)
# DIAL_TRUCKDIGI
  • DIAL_TRUCKDIGI(mc)
# DIAL_ZTYPE
  • DIAL_ZTYPE(mc)
# DIGISCANNER
  • DIGISCANNER()
  • INITIALISE(mc)
  • SET_DISTANCE(distance)
  • SET_COLOUR()
  • lightsManager()
  • flashOn()
  • flashOff(mc)
  • stopFlash()
# DIGITAL_CAMERA
  • DIGITAL_CAMERA()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • SHOW_REMAINING_PHOTOS(vis)
  • SET_REMAINING_PHOTOS(photosTaken, photosLeft)
  • SHOW_PHOTO_BORDER(vis, rotation, xpos, ypos, xscale, yscale)
  • SHOW_PHOTO_FRAME(vis)
  • SHOW_FOCUS_LOCK(isVisible, str)
  • OPEN_SHUTTER(_shutterSpeed)
  • CLOSE_SHUTTER(_shutterSpeed)
  • CLOSE_THEN_OPEN_SHUTTER()
  • goTo(whichFrame)
# DISRUPTION_LOGISTICS
  • DISRUPTION_LOGISTICS()
  • initialise(mc)
  • ACTIVATE()
  • DEACTIVATE()
  • APP_IS_DEACTIVATED()
  • SET_STATS(userName, orgName, txd, bunkerName, bunkerLocation, status, stockLevel, researchProgress, suppliesLevel, totalEarnings, totalSales, resupplySuccessRate, sellSuccessRateBC, sellSuccessRateLS, numUnitsManufactured, numResearchUnlocked, numResearchTotal, staffDistribution)
  • SET_RESUPPLIES(resupplyCost, resupplyButtonState, stealButtonState, resupplySaleCost)
  • SET_UPGRADES(upgrade1Cost, upgrade1ButtonState, upgrade2Cost, upgrade2ButtonState, upgrade3Cost, upgrade3ButtonState, upgrade1SaleCost, upgrade2SaleCost, upgrade3SaleCost)
  • SET_RESEARCH(fastTrackCost, researchProgress, texture, state, description, heading, fastTrackSaleCost)
  • ADD_RESEARCH_UNLOCKABLE(state, texture, title, description, index)
  • ACTIVATE_FAST_TRACK()
  • SET_SELL_PRICES(sellLSValue, sellBCValue)
  • SET_BUTTON_STATES(setup, resupply, research, staff, upgrades, shutDown, restart, sell, fastTrack, purchaseSupplies)
  • SHOW_SCREEN(screenID)
  • SHOW_OVERLAY(message, accept, cancel, image, title)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_ROLLOVER()
  • GET_CURRENT_SCREEN_ID()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • updateButtons()
  • disableAllButtons()
  • enableAllButtons()
  • TXD_HAS_LOADED(txd, success, id)
# DJ
  • DJ()
# DRILLING
  • DRILLING()
  • INITIALISE(mc)
  • SET_SPEED(speed)
  • SET_DEPTH(depth)
  • SET_TEMPERATURE(temperature)
# DRONE_CAM
  • DRONE_CAM()
  • INITIALISE(mc)
  • initLayout()
  • SET_RETICLE_IS_VISIBLE(isVisible)
  • SET_ZOOM_METER_IS_VISIBLE(isVisible)
  • SET_HEADING_METER_IS_VISIBLE(isVisible)
  • SET_SHOCK_METER_IS_VISIBLE(isVisible)
  • SET_DETONATE_METER_IS_VISIBLE(isVisible)
  • SET_TRANQUILIZE_METER_IS_VISIBLE(isVisible)
  • SET_BOOST_METER_IS_VISIBLE(isVisible)
  • SET_MISSILE_METER_IS_VISIBLE(isVisible)
  • SET_EMP_METER_IS_VISIBLE(isVisible)
  • SET_INFO_LIST_IS_VISIBLE(isVisible)
  • SET_SOUND_WAVE_IS_VISIBLE(isVisible)
  • SET_BOTTOM_LEFT_CORNER_IS_VISIBLE(isVisible)
  • SET_WARNING_IS_VISIBLE(isVisible)
  • SET_ZOOM_LABEL(index, label)
  • SET_ZOOM(level)
  • SET_HEADING(angle)
  • SET_SHOCK_PERCENTAGE(percent)
  • SET_DETONATE_PERCENTAGE(percent)
  • SET_TRANQUILIZE_PERCENTAGE(percent)
  • SET_BOOST_PERCENTAGE(percent)
  • SET_MISSILE_PERCENTAGE(percent)
  • SET_EMP_PERCENTAGE(percent)
  • SET_INFO_LIST_DATA(rank, earnings, kills, deaths, vehicle, accuracy, radioStation, weapon, privateDances, numHoes, gamertag)
  • ATTENUATE_SOUND_WAVE(scalar)
  • SET_RETICLE_PERCENTAGE(percent)
  • SET_RETICLE_ON_TARGET(isOnTarget)
  • SET_RETICLE_STATE(state)
  • SET_WARNING_FLASH_RATE(normRate)
# ECG_MONITOR
  • ECG_MONITOR()
  • INITIALISE(mc)
  • removeBeat(args)
  • SET_HEART_RATE(rate)
  • SET_HEART_BEAT(speed)
  • SET_HEALTH(amount)
  • SET_ECG_HEALTH(amount)
  • SET_COLOUR(r, g, b)
# ECOMMERCE_STORE
  • ECOMMERCE_STORE()
  • INITIALISE(mc)
  • getHudColours()
  • BUILD_MENU(menuIndex)
  • MENU_STATE(menuIndex)
  • REMOVE_COLUMN(_column)
  • SET_DATA_SLOT_EMPTY(_column, _slot)
  • SET_DATA_SLOT()
  • DISPLAY_DATA_SLOT(_column)
  • UPDATE_DATA_SLOT(_column, _slotIndex)
  • HIDE_COLUMN2(vis)
  • SET_HEADER_COLOUR()
  • SET_STATUS_COLOURS()
  • SET_CONTENTIMAGE_SIZE(_visItems)
  • SET_HEADER_TITLE(str)
  • SET_COLUMN_TITLE(columnIndex, str)
  • SET_MENU_HEADER_TEXT(columnIndex, str)
  • SET_HEADING_DETAILS(str1, str2, str3, isSingleplayer, crewname)
  • SET_CREW_IMG(txd, crewTexturePath, show)
  • loadedCrewImg()
  • SET_CHAR_IMG(txd, charTexturePath, show)
  • loadedCharImg()
  • adjustHeaderPositions()
  • SHOW_PLAYSTATION_LOGO(vis)
  • SET_SHOP_LOGO(_logo)
  • SHOW_SHOP_LOGO(vis)
  • SET_DESCRIPTION(column, priceTitle, itemPrice, numPlayers, statusText, statusColour, priceVis, playersVis, statusVis)
  • HIGHLIGHT_ITEM(_column, _itemIndex)
  • HIGHLIGHT_COLUMN(_column)
  • GET_CURRENT_SELECTION(_column)
  • GET_CURRENT_START_INDEX(_column)
  • GET_CURRENT_END_INDEX(_column)
  • GET_CURRENT_COLUMN()
  • DISPLAY_ERROR_MESSAGE(titleStr, msgStr)
  • colouriseHeader()
  • SHUTDOWN_MOVIE()
  • SET_INPUT_EVENT(direction)
  • SET_INPUT_EVENT_CIRCLE()
  • SET_INPUT_EVENT_CROSS()
  • SET_ANALOG_STICK_INPUT(isLeftStick, inputX, inputY)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • traceOut(str)
# EDITOR_SHUTTER
  • EDITOR_SHUTTER()
  • OPEN_SHUTTER()
  • CLOSE_SHUTTER()
  • CLOSE_THEN_OPEN_SHUTTER()
  • goTo(whichFrame)
# EMAIL_LIST
  • EMAIL_LIST()
  • construct()
  • populateContent()
  • setState(item, isActive)
# EMAIL_RESPONSE
  • EMAIL_RESPONSE()
  • construct()
  • populateContent()
  • setState(item, isActive)
# EMAIL_VIEW
  • EMAIL_VIEW()
  • construct()
  • populateContent()
  • setupMessageBody()
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • LOADCLIP(textureDict, targetMC)
  • onLoadInit(target_mc)
  • CLEAN_UP_DATA()
# GRID_LAYOUT
  • GRID_LAYOUT(mc)
  • INITIALISE(mc)
  • SET_INFO(b)
  • SET_SAFE(i)
  • SET_SCALE(i)
# HACKER_TRUCK_DESKTOP
  • HACKER_TRUCK_DESKTOP()
  • initialise(mc)
  • UPDATE_MISSION(index, isAvailable, cooldown)
  • CLEAR_JOBS()
  • ADD_JOB(index, title, value, valueType, tooltip, isAvailable, salePrice)
  • SHOW_JOB_OVERLAY(missionIndex, title)
  • HIDE_JOB_OVERLAY()
  • UPDATE_COOLDOWN(index, value)
  • SHOW_SCREEN(screenID)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_ROLLOVER()
  • GET_CURRENT_SCREEN_ID()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • updateButtons()
  • TXD_HAS_LOADED(txd, success, id)
# HACKING_PC
  • HACKING_PC()
  • INITIALISE(mc)
  • SET_LABELS()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • initScreenLayout()
  • SET_BACKGROUND(bgEnum)
  • SET_INPUT_EVENT(direction)
  • SET_INPUT_EVENT_SELECT()
  • SET_INPUT_EVENT_BACK()
  • ADD_PROGRAM(i, enum, lbl)
  • RUN_PROGRAM(id)
  • ADD_BUTTONS(m)
  • ACTIVATE_BUTTONS(m, b)
  • REMOVE_BUTTONS(m)
  • SET_SNAP_SPEED(s)
  • SET_CURSOR(vx, vy)
  • MOVE_CURSOR(vx, vy)
  • SET_CURSOR_VISIBILITY(isVisible)
  • checkUnderCursor()
  • snapToButton()
  • snapToButtonComplete()
  • testList(list)
  • RESET_UNDER_CURSOR()
  • CURSOR_CLICK(direction)
  • openApp(i)
  • closeApp(id)
  • setDesktopIconsActive(a)
  • OPEN_APP(id)
  • CLOSE_APP()
  • OPEN_LOADING_PROGRESS(bool)
  • SET_LOADING_PROGRESS(percent, showPercent)
  • SET_LOADING_TIME(secs, label)
  • SET_LOADING_MESSAGE(msg, size)
  • OPEN_DOWNLOAD(bool)
  • OPEN_ERROR_POPUP(bool, msg)
  • SET_IP_OUTCOME(success, winStr)
  • SET_ROULETTE_OUTCOME(success, outcomeStr)
  • SET_ROULETTE_WORD(wordStr)
  • STOP_ROULETTE()
  • RESET_ROULETTE()
  • SET_COUNTDOWN(m, s, ms)
  • SET_SPEED(speed)
  • SET_KEY_REPEAT_DELAY(kDelay)
  • SET_COLUMN_SPEED(columnIndex, speed)
  • SET_LIVES(lives, total)
  • SHOW_LIVES(vis)
  • RESTART_MOVIE()
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • removeBackground()
  • loadBackground(textureDict)
  • onLoadInit(target_mc)
  • SHUTDOWN_MOVIE()
# HANGAR_CARGO
  • HANGAR_CARGO()
  • initialise(mc)
  • SET_STATS(organisationName, location, stealsCompleted, stealSuccessRate, salesCompleted, salesSuccessRate, rivalCratesStolen, saleEarnings, bonusEarnings, filledSpace, totalSpace, sellAllPrice)
  • ADD_CARGO(type, currentStockLevel, totalStockLevel, bonusPercent, sellPrice)
  • ADD_ACTIVE_ORGANISATION(name)
  • REMOVE_ACTIVE_ORGANISATION(name)
  • UPDATE_STEAL_COOLDOWN(cargo1RemainingSeconds, cargo2RemainingSeconds, cargo3RemainingSeconds, cargo4RemainingSeconds, cargo5RemainingSeconds, cargo6RemainingSeconds, cargo7RemainingSeconds, cargo8RemainingSeconds)
  • UPDATE_SELL_COOLDOWN(remainingSeconds, totalSeconds)
  • SHOW_SCREEN(screenID)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_ROLLOVER()
  • GET_CURRENT_SCREEN_ID()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • updateButtons()
# HEIST_AGENCY
  • HEIST_AGENCY()
  • INITIALISE(mc)
  • debug()
  • getKeys()
  • CREATE_VIEW(viewIndex, viewType, xp, yp)
  • REPOSITION_VIEW(viewIndex, xp, yp)
  • SET_LABELS(_weaponname, _jobcut, _accuracy)
  • setText(tf, str)
  • SHOW_VIEW(_viewIndex, _show)
  • SET_TODO(_viewIndex, _itemIndex, _checked)
  • RegisterHeistAsset(enum, mc)
  • SHOW_HEIST_ASSET(enum, visible, frame, x, y)
# HEIST_DOCKS
  • HEIST_DOCKS()
  • INITIALISE(mc)
  • debug()
  • getKeys()
  • CREATE_VIEW(viewIndex, viewType, xp, yp)
  • REPOSITION_VIEW(viewIndex, xp, yp)
  • SET_LABELS(_weaponname, _jobcut, _accuracy)
  • SHOW_VIEW(_viewIndex, _show)
  • SET_TODO(_viewIndex, _itemIndex, _checked)
  • RegisterHeistAsset(enum, mc)
  • SHOW_HEIST_ASSET(enum, visible, frame, x, y)
# HEIST_ENDSCREEN
  • HEIST_ENDSCREEN()
  • INITIALISE(mc)
  • SHOW_PIECHART_NUMBERS(vis)
  • SET_PIECHART_COLOURS(playerNum, R1, G1, B1)
  • SET_PIE_CHART()
  • drawArc(pieMC, rotation, percent, pieNumber, _r, _g, _b)
# HEIST_FINALE
  • HEIST_FINALE()
  • INITIALISE(mc)
  • debug()
  • getKeys()
  • CREATE_VIEW(viewIndex, viewType, xp, yp)
  • REPOSITION_VIEW(viewIndex, xp, yp)
  • SET_LABELS(_weaponname, _jobcut, _accuracy)
  • SHOW_VIEW(_viewIndex, _show)
  • SET_TODO(_viewIndex, _itemIndex, _checked)
  • RegisterHeistAsset(enum, mc)
  • SHOW_HEIST_ASSET(enum, visible, frame, x, y)
# HEIST_JEWELLERY
  • HEIST_JEWELLERY()
  • INITIALISE(mc)
  • debug()
  • getKeys()
  • CREATE_VIEW(viewIndex, viewType, xp, yp)
  • REPOSITION_VIEW(viewIndex, xp, yp)
  • SET_LABELS(_weaponname, _jobcut, _accuracy)
  • SHOW_VIEW(_viewIndex, _show)
  • SET_TODO(_viewIndex, _itemIndex, _checked)
  • RegisterHeistAsset(enum, mc)
  • SHOW_HEIST_ASSET(enum, visible, frame, x, y)
# HEIST_PALETO
  • HEIST_PALETO()
  • INITIALISE(mc)
  • debug()
  • getKeys()
  • CREATE_VIEW(viewIndex, viewType, xp, yp)
  • REPOSITION_VIEW(viewIndex, xp, yp)
  • SET_LABELS(_weaponname, _jobcut, _accuracy)
  • SHOW_VIEW(_viewIndex, _show)
  • SET_TODO(_viewIndex, _itemIndex, _checked)
  • RegisterHeistAsset(enum, mc)
  • SHOW_HEIST_ASSET(enum, visible, frame, x, y)
# HEIST2_CELEBRATION
  • HEIST2_CELEBRATION()
  • INITIALISE(mc, type)
  • registerSyncedMovie(id, sequenceTypeBit)
  • syncPointClear(id)
  • PAUSE()
  • SET_PAUSE_DURATION()
  • CREATE_STAT_WALL(id, bgColourId, sfxId)
  • ADD_BACKGROUND_TO_WALL(id, alpha, sideTextureId)
  • ADD_MISSION_RESULT_TO_WALL(id, missionTextLabel, passFailTextLabel, messageLabel, isMessageRawText, isPassFailRawText, isMissionTextRawText)
  • ADD_COMPLETE_MESSAGE_TO_WALL(id, missionTextLabel, completeTextLabel, messageLabel, isMessageRawText, isCompleteRawText, isMissionTextRawText)
  • CREATE_STAT_TABLE(id, stepId)
  • ADD_STAT_TO_TABLE(id, stepId, name, value, isNameRawText, isValueRawText, isTotalRow, isStatValueTime, colourId)
  • ADD_STAT_TABLE_TO_WALL(id, stepId)
  • SHOW_STAT_WALL(id)
  • CREATE_INCREMENTAL_CASH_ANIMATION(id, stepId)
  • ADD_INCREMENTAL_CASH_WON_STEP(id, stepId, startDollars, finishDollars, topText, bottomText, rightHandStat, rightHandIcon, soundType)
  • ADD_INCREMENTAL_CASH_ANIMATION_TO_WALL(id, stepId)
  • ADD_JOB_POINTS_TO_WALL(id, points, xAlign)
  • ADD_REP_POINTS_AND_RANK_BAR_TO_WALL(id, repPointsGained, startRepPoints, minRepPointsForRank, maxRepPointsForRank, currentRank, nextRank, rank1Txt, rank2Txt)
  • PAUSE_BEFORE_PREVIOUS_LAYOUT()
  • ADD_CASH_DEDUCTION(id, title, description, value)
  • ADD_CASH_WON_TO_WALL(id, statLabel, finalValue, startValue, xAlign, isRawText)
  • ADD_CASH_TO_WALL(id, value, xAlign)
  • CLEANUP(id)
  • createSequence(bgColour, sfxId, id)
  • getLocalisedText(label)
  • getColourFromId(id)
# HELI_CAM
  • HELI_CAM()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_COMPASS_POINT_POS(mc, a, index)
  • SET_CAM_HEADING(a)
  • SET_CAM_FOV(a)
  • SET_CAM_ALT(a)
  • SET_ALT_FOV_HEADING(a, f, h)
  • SET_CAM_LOGO(value)
  • SET_AUDIO_STATES(smallLine, mediumLine, largeLine)
# HELP_TEXT
  • HELP_TEXT()
# HELPTEXT
# HOMEMENU
# HOMEMENU_BADGER
  • HOMEMENU_BADGER()
  • construct()
  • populateContent()
  • navigate(direction)
  • GET_CURRENT_SELECTION()
  • setIcon(target, menuIconFrameEnum, iconAlpha)
  • setState(item, isActive)
# HOMEMENU_FACADE
  • HOMEMENU_FACADE()
  • construct()
  • populateContent()
  • navigate(direction)
  • GET_CURRENT_SELECTION()
  • setIcon(target, menuIconFrameEnum, iconAlpha)
  • setState(item, isActive)
# HOMEMENU_IFRUIT
  • HOMEMENU_IFRUIT()
  • construct()
  • populateContent()
  • navigate(direction)
  • GET_CURRENT_SELECTION()
  • setIcon(target, menuIconFrameEnum, iconAlpha)
  • setState(item, isActive)
# HUD_AREA_NAME
  • HUD_AREA_NAME()
  • READY(id)
  • SET_AREA_NAME(newName)
  • FORCE_SHOW(_forceShow)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_AREA_VEHICLE_STREET_NAME
  • HUD_AREA_VEHICLE_STREET_NAME()
  • INITIALISE(mc)
  • READY(id)
  • SET_AREA_NAME(params)
  • SET_STREET_NAME(params)
  • SET_VEHICLE_NAME(params)
  • SET_NAME(params)
  • FORCE_SHOW(_forceShow)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_CASH
  • HUD_CASH()
  • INITIALISE(mc)
  • READY(id)
  • SET_PLAYER_CASH(params)
  • SET_PLAYER_CHIPS(params)
  • SET_PLAYER_CASH_WITH_STRING(params)
  • SET_PLAYER_MP_CASH(params)
  • SET_PLAYER_MP_CASH_WITH_STRING(params)
  • REMOVE_PLAYER_MP_CASH()
  • SHOW(bSkipFade)
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
  • getTopCompOffset()
  • getBottomCompOffset()
  • SET_PLAYER_CASH_CHANGE(params)
  • SET_MP_MESSAGE(params)
# HUD_CASH_CHANGE
  • HUD_CASH_CHANGE()
  • INITIALISE(mc)
  • READY(id)
  • SET_PLAYER_CASH_CHANGE(params)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_CASH_CHANGED
# HUD_CHIPS
  • HUD_CHIPS()
  • INITIALISE(mc)
  • READY(id)
  • SET_PLAYER_CASH(params)
  • SET_PLAYER_CHIPS(params)
  • SET_PLAYER_CASH_WITH_STRING(params)
  • SET_PLAYER_MP_CASH(params)
  • SET_PLAYER_MP_CASH_WITH_STRING(params)
  • REMOVE_PLAYER_MP_CASH()
  • SHOW(bSkipFade)
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
  • getTopCompOffset()
  • getBottomCompOffset()
  • SET_PLAYER_CASH_CHANGE(params)
  • SET_PLAYER_CHIP_CHANGE(params)
  • SET_MP_MESSAGE(params)
# HUD_CHIPS_CHANGED
# HUD_COMPONENT
  • HUD_COMPONENT()
  • INITIALISE(mc)
  • READY(id)
  • getTopCompOffset()
  • getBottomCompOffset()
  • SET_HUD(hud)
  • destroy()
# HUD_DIRECTOR_MODE
  • HUD_DIRECTOR_MODE()
  • INITIALISE(mc)
  • READY(id)
  • SET_DIRECTOR_MODE_TEXT(params)
  • REMOVE_DIRECTOR_MODE_TEXT(params)
  • SHOW()
  • FORCE_FADE_OUT(params)
  • HIDE()
  • REMOVE()
  • getBottomCompOffset()
# HUD_DISTRICT_NAME
  • HUD_DISTRICT_NAME()
  • READY(id)
  • SET_DISTRICT_NAME(newName)
  • FORCE_SHOW(_forceShow)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_DRUGS_PURSE
  • HUD_DRUGS_PURSE()
  • SET_DRUG_AMOUNT_AND_TYPE(params)
  • REMOVE_DRUG_PURSE()
# HUD_FLOATING_HELP_TEXT
  • HUD_FLOATING_HELP_TEXT()
  • INITIALISE(mc)
  • READY(id)
  • clearBlipLayer()
  • SET_HELP_TEXT_POSITION(params)
  • SET_HELP_TEXT_OFFSCREEN(params)
  • toggleOffScreen(isHelpTextVisible)
  • SET_HELP_TEXT_STYLE(params)
  • SET_HELP_TEXT(params)
  • SET_HELP_TEXT_RAW(params)
  • SET_BACKGROUND_SIZE()
  • FADE_IN()
  • STAY_ON_SCREEN()
  • CLEAR_HELP_TEXT(params)
  • CLEAR_HELP_TEXT_NOW(params)
  • FADE_OUT()
  • REMOVE()
  • COORDS_TO_SCREEN(posX, posY)
  • clamp(value, min, max)
# HUD_FLOATING_HELP_TEXT_1
  • HUD_FLOATING_HELP_TEXT_1()
  • INITIALISE(mc)
# HUD_FLOATING_HELP_TEXT_2
  • HUD_FLOATING_HELP_TEXT_2()
# HUD_HELP_TEXT
  • HUD_HELP_TEXT()
  • INITIALISE(mc)
  • clearBlipLayer()
  • READY(id)
  • SET_HELP_TEXT(params)
  • SET_HELP_TEXT_RAW(params)
  • setHelpText(params, bSetWithIcons)
  • calculateOnScreenDuration(str)
  • SET_OVERRIDE_DURATION(params)
  • toggleOffScreen(isHelpTextVisible)
  • SET_HELP_TEXT_STYLE(params)
  • SET_BACKGROUND_SIZE()
  • FADE_IN()
  • STAY_ON_SCREEN()
  • CLEAR_HELP_TEXT(params)
  • CLEAR_HELP_TEXT_NOW(params)
  • REMOVE()
  • UNLOAD_MOVIE()
  • logHelpTextDisplayStatus(Name)
# HUD_HELP_TEXT_BIG
# HUD_MISSION_PASSED_MESSAGE
  • HUD_MISSION_PASSED_MESSAGE()
  • READY(id)
  • SET_MISSION_PASSED_MESSAGE(params)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_MP_CASH
  • HUD_MP_CASH()
  • INITIALISE(mc)
  • READY(id)
  • SET_PLAYER_MP_CASH(params)
  • SHOW()
  • STAY_ON_SCREEN()
  • REMOVE_PLAYER_MP_CASH()
  • HIDE()
  • REMOVE()
# HUD_MP_INVENTORY
  • HUD_MP_INVENTORY()
  • INITIALISE(mc)
  • SHOW_MP_INVENTORY_ITEM_WITH_TEXT(params)
  • SHOW_MP_INVENTORY_ITEM(params)
  • REMOVE_MP_INVENTORY_ITEM()
# HUD_MP_MESSAGE
  • HUD_MP_MESSAGE()
  • READY(id)
  • SET_MP_MESSAGE(params)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_MULTIPLAYER_CHAT
  • HUD_MULTIPLAYER_CHAT()
  • INITIALISE(mc)
  • READY(id)
  • PAGE_UP()
  • PAGE_DOWN()
  • ADD_TEXT(text)
  • SET_FOCUS(focus, TypeMode)
  • SET_TYPING_DONE()
  • SET_STREET_NAME(newName)
  • FORCE_SHOW(_forceShow)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_PLAYER_SWITCH_ALERT
  • HUD_PLAYER_SWITCH_ALERT()
  • INITIALISE(mc)
  • CLEANUP_PLAYER_SWITCH_ALERT()
  • ADD_PLAYER_TO_SWITCH(params)
  • SET_PLAYER_SWITCH_WITH_HINT_AND_CHARACTER(params)
  • START_PLAYER_SWITCH_LOOP()
  • SET_PLAYER_SWITCH_VISIBLE_STATE(params)
  • FLASH_ON()
  • FLASH_OFF()
  • BLINK_ON()
  • STAY_ON()
  • BLINK_OFF()
  • DESTROY()
  • debug()
# HUD_RADIO_STATIONS_WHEEL
  • HUD_RADIO_STATIONS_WHEEL()
  • INITIALISE(mc)
  • clearStations()
  • drawStations()
  • SET_RADIO_STATIONS(params)
  • SET_ADDITIONAL_RADIO_STATIONS(params)
  • DRAW_RADIO_STATIONS()
  • QUICK_SELECT_RADIO_STATION(params)
  • SELECT_RADIO_STATION(params)
  • SET_CURRENTLY_PLAYING(params)
  • SET_AS_SHARED()
  • hideShared()
  • HIDE_CURRENTLY_PLAYING()
  • SHOW()
  • HIDE()
  • HIDE_RADIO_STATIONS()
  • REMOVE()
# HUD_RADIO_WHEEL
# HUD_RETICLE
  • HUD_RETICLE()
  • READY(id)
  • LOAD_RETICLE()
  • SET_RETICLE_TYPE_EXTERNAL(weaponID, hasAccuracyAnim, hasReticleData, hasCompass, isSniper)
  • SET_RETICLE_TYPE(params)
  • initSpreadComponents()
  • SET_RETICLE_ACCURACY_EXTERNAL(accuracyScalar)
  • SET_RETICLE_ACCURACY(params)
  • SET_RETICLE_TEXT(params)
  • SET_SCOPE_LOCK_EXTERNAL(isLocked, lockedStr)
  • SET_SCOPE_LOCK(params)
  • SET_SCOPE_DIST_EXTERNAL(distStr, feetStr)
  • SET_SCOPE_DIST(params)
  • SET_RETICLE_ZOOM_EXTERNAL(zoomLevel)
  • SET_RETICLE_ZOOM(params)
  • START_DIM_RETICLE_EXTERNAL(newAlpha)
  • START_DIM_RETICLE(params)
  • RESET_RETICLE_EXTERNAL()
  • RESET_RETICLE()
  • START_FLASHING_RETICLE_EXTERNAL(r, g, b, a)
  • START_FLASHING_RETICLE(params)
  • SET_RETICULE_COLOR(params)
  • STOP_FLASHING_RETICLE()
  • flashNewColour()
  • flashDefaultColour()
  • SET_RETICLE_VISIBLE_EXTERNAL(isVisible)
  • SET_RETICLE_VISIBLE(params)
  • SET_RETICLE_POSITION_EXTERNAL(newX, newY, aspectRatioMultiplier)
  • SET_RETICLE_POSITION(params)
  • SHOW_HITMARKER_EXTERNAL(hitmarkerFrame)
  • SET_RETICULE_BOOST(params)
  • SHOW_HITMARKER(params)
  • SHOW_FRIENDLY_FIRE_EXTERNAL(reticleVis)
  • SHOW_FRIENDLY_FIRE(params)
  • SET_RETICLE_STYLE_EXTERNAL(myStyle)
  • SET_RETICLE_STYLE(params)
  • SET_RETICLE_LOCKON_TYPE_EXTERNAL(lockOnType)
  • SET_RETICLE_LOCKON_TYPE(params)
  • SET_CAM_HEADING_EXTERNAL(a)
  • SET_CAM_HEADING(params)
  • SHOW_SNIPER_HIT_EXTERNAL()
  • SHOW_SNIPER_HIT()
  • COORDS_TO_SCREEN(posX, posY, aspectRatioMultiplier)
  • SET_USING_REMOTE_PLAY(params)
  • SET_AIRCRAFT_HUD(params)
  • OVERRIDE_HOMING_SCOPE(params)
  • percFromRad(input)
  • getDialAngle(minRot, maxRot, scale, isClockwise)
  • REMOVE()
# HUD_SAVING
  • HUD_SAVING()
  • INITIALISE(mc)
  • READY(id)
  • SET_SAVING_TEXT_STANDALONE(iconEnum, saveStr)
  • SET_SAVING_TEXT(params)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE_SAVING()
  • REMOVE()
# HUD_STREET_NAME
  • HUD_STREET_NAME()
  • READY(id)
  • SET_STREET_NAME(newName)
  • FORCE_SHOW(_forceShow)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_SUBTITLE_TEXT
  • HUD_SUBTITLE_TEXT()
  • INITIALISE(mc)
  • clearBlipLayer()
  • SET_SUBTITLE_TEXT_CUTSCENE(params)
  • SET_SUBTITLE_TEXT_RAW(params)
  • CLEAR_SUBTITLE_TEXT()
  • CLEAR_SUBTITLE_TEXT_NOW()
  • REMOVE()
  • parseForGamerTag(str, size, textField)
# HUD_SUBTITLE_TEXT_BIG
# HUD_VEHICLE_NAME
  • HUD_VEHICLE_NAME()
  • READY(id)
  • SET_VEHICLE_NAME(newName)
  • FORCE_SHOW(_forceShow)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
# HUD_WANTED_STARS
  • HUD_WANTED_STARS()
  • INITIALISE(mc)
  • READY(id)
  • SET_PLAYER_WANTED_LEVEL(params)
  • STOP_FLASHING_WANTED_STARS()
  • FLASH_WANTED_STARS(params)
  • GetAndAdjustBlinkRate()
  • STAY_ON_SCREEN()
  • STAY_OFF_SCREEN()
  • REMOVE()
# HUD_WEAPON_ICON
  • HUD_WEAPON_ICON()
  • INITIALISE(mc)
  • getTopCompOffset()
  • getBottomCompOffset()
  • READY(id)
  • SET_WEAPONS_AND_AMMO_FOREVER(params)
  • fadeInAndDoNothing()
  • SHOW_GRENADE_DROP(params)
  • SET_WEAPON_TIMER(params)
  • setAmmoStateForGrenade(isStandard)
  • SET_AMMO_COUNT(params)
  • setTextFields(ammoCount, clipCount, clipSize)
  • setAmmoIcon(ammoType)
  • SET_PLAYER_WEAPON(params)
  • SHOW()
  • STAY_ON_SCREEN()
  • HIDE()
  • REMOVE()
  • setAsActive()
# HUD_WEAPON_WHEEL
  • HUD_WEAPON_WHEEL()
  • INITIALISE(mc)
  • dbg(str)
  • UPDATE_DEBUG_3D_SETTINGS(params)
  • READY(id)
  • SET_INPUT_EVENT(params)
  • SET_PARACHUTE_IS_VISIBLE(params)
  • setSpecialAmmoMC(ammoMC, num)
  • SET_ATTACHMENT_LABELS(params)
  • setWeaponLabel(weaponData)
  • setWeaponPaging(pageIndex, pageMax)
  • setWeaponLabelAndPage()
  • highlightWeapon()
  • setSlotHighlight(i, slotMC, bHighlight)
  • SET_PLAYER_WEAPON_WHEEL(params)
  • loadWeapon(weaponData, slotTypeIndex)
  • cycleWeapons(dir)
  • TOGGLE_POINTER_AND_WEAPON_NAME_VISIBILITY(params)
  • SET_POINTER(params)
  • getScreenCoords(x, y)
  • setHudWeaponWheelHash()
  • getCurrentWeaponData()
  • SHOW()
  • START_CROSSFADE(params)
  • fadeComplete()
  • SHOW_ALL()
  • CLEAR_PLAYER_WEAPON_WHEEL(params)
  • UNLOAD_WEAPON_WHEEL()
  • REMOVE()
  • SET_WHEEL_IN_CAR_MODE(params)
  • hideArrows()
# HUD_WEAPON_WHEEL_STATS
  • HUD_WEAPON_WHEEL_STATS()
  • INITIALISE(mc)
  • dbg(str)
  • UNLOAD_WEAPON_WHEEL_STATS()
  • SHOW_ALL()
  • REMOVE()
  • DoBar(bar, base, attachment)
  • SET_STATS_LABELS_AND_VALUES(params)
  • CLEAR_STATS_LABELS_AND_VALUES()
  • SET_STATS_VISIBILITY(params)
# IAA_HEIST_BOARD
  • IAA_HEIST_BOARD()
  • initialise(mc)
  • TXD_HAS_LOADED(txd, success, id)
  • SET_INPUT_EVENT(inputID)
  • ENABLE_NAVIGATION()
  • DISABLE_NAVIGATION()
  • SET_CURRENT_SELECTION(id)
  • GET_CURRENT_SELECTION()
  • SET_ACTIVE_ITEM_SELECTED(isSelected)
  • SHOW_LOADING()
  • SHOW_SETUP(skipLoader, title, gangName, description)
  • SHOW_REPLAY(skipLoader, title, gangName)
  • SHOW_LAUNCH(skipLoader, title, gangName, missionName, description, cost, texture, txd)
  • SHOW_FINALE(skipLoader, title, gangName, isLeader)
  • SET_MAP_DISPLAY(x, y, scale, cutToPosition)
  • ADD_MAP_MARKER(id, x, y, label)
  • REMOVE_MAP_MARKER(id)
  • RESET_MAP()
  • FLASH_ACTIVE_ELEMENT()
  • PULSE_ELEMENT(elementID)
  • SET_SPY_CAM_TEXTURES(txd, topTexture, leftTexture1, leftTexture2, leftTexture3, leftTexture4, leftTexture5, rightTexture1, rightTexture2, rightTexture3, bottomTexture)
  • SET_SETUP_MISSION(index, prep1Title, prep1Description, prep1State, prep1Texture, prep2Title, prep2Description, prep2State, prep2Texture, finalTitle, finalDescription, finalState, finalTexture, lockedMessage, prep1Stat, prep2Stat, finalStat, txd)
  • SET_REPLAY_MISSION(index, title, description, cost, texture, isUnavailable, txd)
  • SET_FINALE_PLAYER(index, gamertag, headshotTexture, isLocalPlayer)
  • REMOVE_FINALE_PLAYER(index)
  • UPDATE_FINALE_PLAYER_ROLE(index, role)
  • UPDATE_FINALE_PLAYER_STATUS(index, isReady)
  • UPDATE_CASH_DISTRIBUTION(player0Cash, player1Cash, player2Cash, player3Cash, unassignedCash)
  • SET_LAUNCH_STATE(enabled, hidden)
  • UPDATE_FINALE_PLAN()
  • clearUI()
  • initSetupNavigation()
  • updateSetupNavigation()
  • onSetupNavigationChange(activeElementID)
  • initLaunchNavigation()
  • initReplayNavigation()
  • updateReplayNavigation()
  • onReplayNavigationChange(activeElementID)
  • updateFinaleView()
  • initFinaleNavigation(isLeader)
  • updateFinaleNavigation()
  • onFinaleNavigationChange(activeElementID)
  • delegate(scope, method)
  • setLocalisedText(tf, label)
  • setEllipsis(label, tf)
# IMPORT_EXPORT_WAREHOUSE
  • IMPORT_EXPORT_WAREHOUSE()
  • initialise(mc)
  • debugCalls()
  • ACTIVATE()
  • DEACTIVATE()
  • SHOW_EXPORT_SCREEN()
  • UPDATE_VEHICLE(id, value, collectionValue, selected, owned, rangeCategory, actualValue)
  • UPDATE_COLLECTION(id, value, selected, disabled)
  • SHOW_BUYERS(buyerRequirement0, buyerRequirement1, buyerRequirement2, buyerValue0, buyerValue1, buyerValue2, buyer0Available, buyer1Available, buyer2Available)
  • SET_COOLDOWN(cooldownSeconds)
  • SHOW_OVERLAY(titleLabel, messageLabel, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_TAB_ID()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • TXD_HAS_LOADED(txd, success, id)
  • getVehicleById(id)
  • getCollectionFromStaticDataById(id)
  • createVehicleClasses()
# JOB_LIST
  • JOB_LIST()
  • construct()
  • populateContent()
  • setState(item, isActive)
  • setupJob(selected)
  • parseForGamerName(TF, str)
# LESTER_HACK_PC
  • LESTER_HACK_PC()
  • INITIALISE(mc)
  • SHOW_IFINDER_POPUP()
  • HIDE_IFINDER_POPUP()
# LETTER_SCRAPS
  • LETTER_SCRAPS()
  • INITIALISE(mc)
  • SET_LETTER_TEXT(str)
  • ADD_TO_LETTER_TEXT(str)
  • SET_BG_VISIBILITY(value)
# MARKER
# MARKER_LEFT
# MARKER_RIGHT
# MESSAGE_LIST
  • MESSAGE_LIST()
  • construct()
  • populateContent()
  • setState(item, isActive)
  • parseForGamerName(TF, str)
# MESSAGE_VIEW
  • MESSAGE_VIEW()
  • construct()
  • populateContent()
  • setupMessageBody()
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • LOADCLIP(textureDict, targetMC)
  • onLoadInit(target_mc)
  • CLEAN_UP_DATA()
# MIDSIZED_MESSAGE
  • MIDSIZED_MESSAGE()
  • INITIALISE(mc)
  • SHOW_MIDSIZED_MESSAGE(title, description)
  • SHOW_BRIDGES_KNIVES_PROGRESS(title, totalToDo, message, info, completed)
  • SHOW_COND_SHARD_MESSAGE(bigText, msgText, colID, useDarkerShard)
  • SHOW_SHARD_MIDSIZED_MESSAGE(bigText, msgText, colID, useDarkerShard, useCondensedShard)
  • SHARD_SET_TEXT(bigText, msgText, useCondensedShard)
  • SHARD_ANIM_OUT(colID, animTime)
  • parseForGamerTagTitleFonts(tf, str, stdPtSize)
  • getFontSizeFit(gamerName, fontSize, widthToFit)
# MISSION_COMPLETE
  • MISSION_COMPLETE()
  • INITIALISE(mc)
  • SET_DATA_SLOT(_slotIndex)
  • UPDATE_DATA_SLOT(_slotIndex)
  • DRAW_MENU_LIST()
  • HIGHLIGHT_ITEM(i, highlight)
  • SET_MISSION_TITLE_COLOUR(r, g, b)
  • SET_MISSION_SUBTITLE_COLOUR(r, g, b)
  • SET_MISSION_BG_COLOUR(r, g, b)
  • clampText(textF, labelS, maxVal)
  • SET_MISSION_TITLE(title, desc)
  • SET_TOTAL(medalID, totalValue, totalLabel)
  • SET_MEDAL(medalID)
  • animateIn()
  • animateInComplete()
  • resizeBackground()
# MISSION_QUIT
  • MISSION_QUIT()
  • INITIALISE(mc)
  • SET_TEXT(title, copy)
  • TRANSITION_IN(duration)
  • TRANSITION_OUT(duration)
  • _handleTransitionOutComplete()
# MISSION_REPEAT_LIST
  • MISSION_REPEAT_LIST()
  • construct()
  • populateContent()
  • setState(item, isActive)
# MISSION_TARGET_COMPLETE
  • MISSION_TARGET_COMPLETE()
  • INITIALISE(mc)
  • SET_DATA_SLOT()
  • clampText(textF, labelS, maxVal)
  • SHOW(_fadeTime)
  • onShow()
  • HIDE(_fadeTime)
# MORGUE_LAPTOP
  • MORGUE_LAPTOP()
  • initialise(mc)
  • SET_PROGRESS_PERCENT(percent)
# MP_AWARD_BASE
  • MP_AWARD_BASE()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef)
  • INITIALISE(mc, fileName)
  • loadComponent(txd, texture)
  • SHOW_AWARD_AND_MESSAGE(awTitle, awDesc, txd, texture, awDesc2, colEnum)
  • SHOW_UNLOCK_AND_MESSAGE(awTitle, awDesc, txd, texture, awDesc2, colEnum)
  • ADD_TXD_REF_RESPONSE(textureDict, success)
  • OVERRIDE_Y_POSITION(newYPosition)
  • debug()
# MP_AWARD_FREEMODE
  • MP_AWARD_FREEMODE()
  • INITIALISE(mc, fileName)
  • RESET_AWARDS_MOVIE()
  • loadComponent(txd, texture)
  • SHOW_AWARD_AND_MESSAGE(awTitle, awDesc, txd, texture, awDesc2, colEnum, awDesc3)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueStr, success)
  • debug()
# MP_BIG_MESSAGE_FREEMODE
  • MP_BIG_MESSAGE_FREEMODE()
  • INITIALISE(mc)
  • createMessageNG(linkageID, args)
  • SET_SHARD_BACKGROUND_TARGET_HEIGHT(numStats)
  • SET_SHARD_BACKGROUND_HEIGHT(height)
  • ROLL_DOWN_BACKGROUND()
  • ROLL_UP_BACKGROUND()
  • UPDATE_MESSAGE(msgText)
  • createMessage(linkageID, args)
  • setBigMessageOutline(bigTextStr)
  • SET_RESPAWN_BAR_PERCENTAGE(precent)
  • FLASH_RESPAWN_BAR(duration)
  • UPDATE_STRAP_MESSAGE(msgText)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • CLEAR_CREW_RANKUP_MP_MESSAGE()
  • SHOW_BUSTED_MP_MESSAGE()
  • SHOW_WASTED_MP_MESSAGE()
  • SHOW_RANKUP_MP_MESSAGE(bigText)
  • SHOW_CREW_RANKUP_MP_MESSAGE(titleStr, msgStr, rankNumber, emblemTXD, emblemTXN, alpha)
  • SHOW_LOCKED_UP_MP_MESSAGE()
  • SHOW_MISSION_END_MP_MESSAGE()
  • SHOW_MISSION_FAILED_MP_MESSAGE()
  • SHOW_MISSION_PASSED_MESSAGE()
  • SHOW_WEAPON_PURCHASED(bigMessage, weaponName, weaponHash, weaponDescription, alpha)
  • SHOW_PLANE_MESSAGE(bigMessage, planeName, planeHash)
  • SHOW_TERRITORY_CHANGE_MP_MESSAGE()
  • SHOW_MP_MESSAGE_TOP()
  • SHOW_CENTERED_MP_MESSAGE_LARGE()
  • SHOW_CENTERED_MP_MESSAGE()
  • SHOW_CENTERED_TOP_MP_MESSAGE()
  • SHOW_BIG_MP_MESSAGE_WITH_STRAP_AND_RANK()
  • SHOW_BIG_MP_MESSAGE_WITH_STRAP()
  • SHOW_BIG_MP_MESSAGE()
  • SHOW_SHARD_CENTERED_MP_MESSAGE()
  • SHOW_SHARD_CENTERED_MP_MESSAGE_LARGE()
  • SHOW_SHARD_WASTED_MP_MESSAGE(bigTxt, msgTxt, colId, someUnusedBoolean, darkenBackground)
  • SHOW_SHARD_CENTERED_TOP_MP_MESSAGE()
  • SHOW_SHARD_RANKUP_MP_MESSAGE()
  • SHOW_SHARD_CREW_RANKUP_MP_MESSAGE()
  • DO_SHARD(args, isCenter, colID, shardColID, useLargeShard)
  • getFontSizeFit(gamerName, fontSize, widthToFit)
  • parseForGamerTagTitleFonts(tf, str, stdPtSize)
  • colourSwitch()
  • colourSwitchAnim()
  • SHARD_SET_TEXT(bigText, msgText, colID)
  • SHARD_ANIM_DELAY(delayTime)
  • SHARD_ANIM_OUT(colID, animTime, textColourId)
  • SET_RANK_ICON_RGB(r, g, b)
  • playIconAnimation(iconText)
  • TRANSITION_OUT(duration)
  • getStringSize(str)
  • RESET_MOVIE()
  • OVERRIDE_Y_POSITION(newYPosition)
  • TRANSITION_IN(duration)
  • TRANSITION_UP(duration, preventAutoExpansion)
  • showMessageAfterTransitionUp()
  • TRANSITION_DOWN(duration)
  • showStrapMessage()
  • transitionUpComplete()
  • saveStrapStateOnAnimate()
  • debug()
# MP_BOUNTY_BOARD
  • MP_BOUNTY_BOARD()
  • INITIALISE(mc)
  • SET_BOUNTY(bountysName, bountValue, bountyCharacterTexture, bountyCharacterDictionary)
  • loadComponent(txd, texture)
  • TXD_HAS_LOADED(textureDict, success)
# MP_CAR_STATS
  • MP_CAR_STATS()
  • INITIALISE(mc, fileName)
  • SET_VEHICLE_INFOR_AND_STATS(vehicleInfo, vehicleDetails, logoTXD, logoTexture, statStr1, statStr2, statStr3, statStr4, statVal1, statVal2, statVal3, statVal4)
  • setBars(barID, percentage)
  • TXD_HAS_LOADED(textureDict, success)
  • loadTexture(txd, texture)
  • debug()
# MP_CELEBRATION
  • MP_CELEBRATION()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef)
  • INITIALISE(mc, type)
  • SET_GFX_TYPE(type)
  • SET_CUSTOM_SOUND(id, sound, soundSet)
  • CREATE_STAT_WALL(id, colourName, fgAlpha)
  • ADD_BREAKPOINT(wallId)
  • RESUME_FROM_BREAKPOINT(wallId)
  • SET_PAUSE_DURATION(duration)
  • SHOW_STAT_WALL(wallId)
  • PAUSE_BEFORE_PREVIOUS_LAYOUT(wallId, duration)
  • PAUSE(wallId, duration)
  • UNPAUSE(wallId)
  • OVERRIDE_PAUSES(wallId, ignore)
  • GET_TOTAL_WALL_DURATION()
  • doNextAnimation(wallId, firstRun)
  • drawFinalVerticalFlag(bg, wallObject)
  • syncBeforeNextAnimation(wallId)
  • backgroundTweenInComplete(bg)
  • drawStaticVerticalFlag(bg)
  • backgroundTweenOutComplete()
  • SHOW_FLASH(inDuration, holdDuration, outDuration, colourName)
  • fadeAndRemoveMc(mc, duration, delay)
  • CLEANUP(wallId)
  • ADD_BACKGROUND_TO_WALL(wallId, alpha, textureId)
  • drawStartingVerticalFlag(mc, wallObject)
  • ADD_SCORE_TO_WALL(wallId, textLabel, score)
  • getAvailableTextWidth(tf, belowText, rightToLeft, limit)
  • ADD_POSITION_TO_WALL(wallId, position, positionLabel, isPositionLabelRawText, isScore)
  • ADD_JOB_POINTS_TO_WALL(wallId, points, xAlign)
  • ADD_ARENA_POINTS_TO_WALL(wallId, points, xAlign)
  • ADD_POINTS_TO_WALL(wallId, points, type, prefix, xAlign, marginTop, noAnims)
  • ADD_REP_POINTS_AND_RANK_BAR_TO_WALL(wallId, repPointsGained, startRepPoints, minRepPointsForRank, maxRepPointsForRank, currentRank, nextRank, rank1Txt, rank2Txt)
  • addPointsAndRankBarToWall(wallId, repPointsGained, startRepPoints, minRepPointsForRank, maxRepPointsForRank, currentRank, nextRank, rank1Txt, rank2Txt, iconNum, rankBGIcon)
  • ADD_ARENA_POINTS_AND_RANK_BAR_TO_WALL(wallId, repPointsGained, startRepPoints, minRepPointsForRank, maxRepPointsForRank, currentRank, nextRank, rank1Txt, rank2Txt)
  • showRankUp(layoutMc, currentRank, nextRank)
  • completeRankUpAnimation(layoutMc, nextRank)
  • completeRankUpAnimationGlobe(layoutMc, nextRank)
  • ADD_WINNER_TO_WALL(wallId, winLoseTextLabel, gamerName, crewName, betAmount, isInFlow, teamName, gamerNameIsLabel)
  • ADD_OBJECTIVE_TO_WALL(wallId, objectiveTitleLabel, objectiveText, isObjectiveTitleRawText)
  • ADD_ARENA_UNLOCK_TO_WALL(wallId, objectiveTitleLabel, objectiveText, isObjectiveTitleRawText)
  • ADD_MISSION_RESULT_TO_WALL(wallId, missionTextLabel, passFailTextLabel, missionReasonString, isReasonRawText, isPassFailRawText, isMissionTextRawText, forcedAlpha, hudColourId)
  • ADD_TIME_TO_WALL(wallId, time, timeTitleLabel, timeDifference)
  • ADD_CHALLENGE_SET_TO_WALL(wallId, score, time, setTextLabel, challengeName, alpha)
  • ADD_STAT_NUMERIC_TO_WALL(wallId, statLabel, statValue, xAlign, isRawText)
  • ADD_CASH_WON_TO_WALL(wallId, statLabel, statValue, potentialValue, xAlign, isRawText)
  • CREATE_INCREMENTAL_CASH_ANIMATION(wallId, animationId)
  • ADD_INCREMENTAL_CASH_WON_STEP(wallId, animationId, startingValue, finishingValue, topText, bottomText, rightHandStat, rightHandIcon)
  • ADD_INCREMENTAL_CASH_ANIMATION_TO_WALL(wallId, animationId)
  • incrementCashAnimation(stepData, animation, cashMC, prevCashMC)
  • ADD_WAVE_REACHED_TO_WALL(wallId, waveText, reachedLabel)
  • ADD_WORLD_RECORD_TO_WALL(wallId, time)
  • ADD_TOURNAMENT_TO_WALL(wallId, playlistName, qualificationLabel, resultText, isResultTextRawText, resultValue)
  • ADD_INTRO_TO_WALL(wallId, modeLabel, jobName, challengeTextLabel, challengePartsText, targetTypeTextLabel, targetValue, delay, targetValuePrefix, modeLabelIsStringLiteral, textColourName)
  • ADD_READY_TO_WALL(wallId, readyLabel)
  • ADD_CASH_TO_WALL(wallId, cashAmount, xAlign)
  • ADD_POST_UNLOCK_CASH_TO_WALL(wallId, cashAmount, xAlign)
  • ADD_CHALLENGE_PART_TO_WALL(wallId, winLoseTextLabel, challengePartsText)
  • CREATE_STAT_TABLE(wallId, tableId)
  • ADD_STAT_TO_TABLE(wallId, tableId, statText, statValue, isStatTextRawText, isStatValueRawText, isTotalRow, isStatValueTime, colour)
  • ADD_STAT_TABLE_TO_WALL(wallId, tableId)
  • ADD_CHALLENGE_WINNER_TO_WALL(wallId, challengeTextLabel, winLoseTextLabel, crewName, challengeName, cashAmount, isInFlow, isWinner, isMission, isWinLoseTextLabelRawText, teamName)
  • toggleVisibility(mcs, delay, parentMc)
  • processTextField(tf, format, props)
  • doCentralisedTextLayout(centralTf, topLeftTfs, topRightTfs, bottomLeftTfs, bottomRightTfs, maxWidth, maxHeight)
  • createLayoutMc(wallId, layoutId, layoutName)
  • addAnimationsToWall(wallId, targetY, offsetY, childAnims, delay, duration, pauseBefore, soundName, soundSet)
  • addMcToWall(wallId, mc, mcHeight, mcTopPadding, xAlign, xOffset, vAlign)
  • processMcsForGfxType(mcs)
  • getMovieClipFromName(mcName)
  • getObjectFromMcName(mcName)
  • stringInArray(input, what)
  • getColour(col)
  • getAlignment(align)
  • doNumericTween(tf, startNumber, targetNumber, duration, delay)
  • startCounter(tf, startNumber, delta, duration)
  • updateCounter(tf, startNumber, delta, startTimestamp, duration)
  • playSound(soundName, libName)
  • formatTimeMs(ms)
  • zeroPadNumberString(number, width)
  • syncPointReached(syncClearCallback)
  • registerSyncedMovie(sequenceTypeBit)
  • syncPointClear()
  • createDelegate(scope, method)
# MP_CORONA_PLAYER_INFO
  • MP_CORONA_PLAYER_INFO()
  • INITIALISE(mc)
  • SHOW_COLUMN(bool)
  • setColumnDependent(columnMC)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • UPDATE_SLOT(_viewIndex, _slotIndex)
  • onDisplayUpdate()
  • checkForCollisions()
  • checkCollisionAgainst(itemMC)
# MP_CREW_TAG
  • MP_CREW_TAG()
  • INITIALISE(mc)
  • SET_CREW_TAG(crewTypeIsPrivate, crewTagContainsRockstar, crewTag, founderOrRank)
  • debug()
# MP_FREEMODE_CHECKPOINT_BASE
  • MP_FREEMODE_CHECKPOINT_BASE()
  • INITIALISE(mc)
  • SET_CHECKPOINT_TEXT(str)
# MP_FREEMODE_PLAYER_LIST
  • MP_FREEMODE_PLAYER_LIST()
  • INITIALISE(mc)
  • REORDER()
  • repositionInOrder()
  • REMOVE_FROM_SESSION_BY_ID(id)
  • SET_TIME_BY_ID(id, time)
  • SET_ICON(index, iconEnum, rank)
  • SET_ITEM_TEXT_RIGHT(id, str)
  • DISPLAY_MIC()
  • SET_TITLE(str)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • COLLAPSE(collapse)
  • SET_ROW_SPACING(_rowSpacing)
  • SET_DESCRIPTION(cashStr, totalBetsStr, betsOnYouStr, helpStr)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_HIGHLIGHT(i)
  • SET_INPUT_EVENT(direction)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • ON_DESTROY()
# MP_GAMER_INFO
  • MP_GAMER_INFO()
  • SET_GAMERNAME_AND_PACKED_CREW_TAG(gamerName, crewTag)
  • debug()
# MP_MATCHMAKING_CARD
  • MP_MATCHMAKING_CARD()
  • INITIALISE(mc)
  • SET_TITLE(str, verified)
  • SET_ICON(index, iconEnum, rank)
  • DISPLAY_MIC()
  • COLLAPSE(collapse)
  • SET_ROW_SPACING(_rowSpacing)
  • SET_DESCRIPTION(cashStr, totalBetsStr, betsOnYouStr, helpStr)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_HIGHLIGHT(i)
  • SET_STATE(i, _txdLevelOverride)
  • SET_INPUT_EVENT(direction)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • ON_DESTROY()
# MP_MATCHMAKING_SELECTOR
  • MP_MATCHMAKING_SELECTOR()
  • INITIALISE(mc)
  • SHOW_GAMER_INFO(colIndex, name, crewName, crewTagStr, txd, txn)
  • SHOW_CENTER_CONTENT(show)
  • SHOW_BOTTOM_SELECTOR(show)
  • SHOW_LEFT_ARROW(show)
  • SHOW_RIGHT_ARROW(show)
  • SHOW_UP_DOWN_ARROWS(show)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID)
  • SHOW_BET_SELECTOR(betsOnVal, oddsVal, myBetVal)
  • SET_BETS_ON_PLAYER(val)
  • LOCK_BETTING(locked)
  • SET_ODDS(val)
  • SET_MY_BET(val)
  • SHOW_VEHICLE_SELECTOR(name, type, colour, colourType)
  • SHOW_QUESTION_MARK(show)
  • SET_VEHICLE_NAME(name)
  • SET_VEHICLE_TYPE(type)
  • SET_COLOUR(colour)
  • SET_COLOUR_TYPE(colourType)
# MP_MATCHMAKING_VEHICLE_INFO
  • MP_MATCHMAKING_VEHICLE_INFO()
  • INITIALISE(mc)
  • SET_TITLE(nameStr, classStr)
  • SET_DESCRIPTION(statusStr)
  • imageLoaded()
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • resizeBG()
# MP_MENU_GLARE
  • MP_MENU_GLARE()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • SET_DATA_SLOT(angle, triggerGlintAni)
  • _updateDisplay()
# MP_MISSION_NAME_FREEMODE
  • MP_MISSION_NAME_FREEMODE()
  • INITIALISE(mc)
  • SET_MISSION_INFO(missionName, missionType, playerInfo, percentage, debugValue, isRockstarVerified, playersRequired, RP, cash, time)
  • setupCashAndRP(RP, cash)
  • calcMissionNameSize(str)
  • centreInformation(hasName, mc)
  • debug()
# MP_MM_CARD_FREEMODE
  • MP_MM_CARD_FREEMODE()
  • INITIALISE(mc)
  • debug()
  • COLLAPSE(collapse)
  • SET_ICON(index, iconEnum, rank)
  • DISPLAY_MIC()
  • SET_TITLE(str, str2, icon)
  • SET_DATA_SLOT(_viewIndex)
  • UPDATE_SLOT(_viewIndex)
  • SET_HIGHLIGHT(index)
  • DISPLAY_VIEW()
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
# MP_NEXT_JOB_SELECTION
  • MP_NEXT_JOB_SELECTION()
  • INITIALISE(mc)
  • SET_TITLE(sTitle, sVotes)
  • SHOW_PLAYER_VOTE(i, sGamerName, r, g, b)
  • SET_GRID_ITEM(i, sTitle, sTXD, sTXN, textureLoadType, verifiedType, eIcon, bCheck, rpMult, cashMult, bDisabled, iconCol, apMult)
  • SET_GRID_ITEM_VOTE(i, iNumVotes, voteBGColour, bShowCheckMark, bFlashBG)
  • SET_SELECTION(i, sTitle, sDetails, bHideHighlight)
  • SET_HOVER(itemIndex, hideHover)
  • SET_DETAILS_ITEM(detailIndex)
  • TXD_HAS_LOADED(sTXD, success, uID)
  • TXD_ALREADY_LOADED(sTXD, uID)
  • ADD_TXD_REF_RESPONSE(sTXD, uID, success)
  • SET_LOBBY_LIST_VISIBILITY(bShowList)
  • SET_LOBBY_LIST_DATA_SLOT()
  • UPDATE_LOBBY_LIST_DATA_SLOT()
  • DISPLAY_LOBBY_LIST_VIEW()
  • SET_LOBBY_LIST_HIGHLIGHT()
  • SET_LOBBY_LIST_DATA_SLOT_EMPTY()
  • INIT_LOBBY_LIST_SCROLL()
  • SET_LOBBY_LIST_SCROLL()
  • CLEANUP_MOVIE()
  • SET_ITEMS_GREYED_OUT(value)
# MP_PLAYER_CARD
  • MP_PLAYER_CARD()
  • DISPLAY_VIEW()
  • INITIALISE(mc, collapse)
  • SET_TITLE(title)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_DESCRIPTION(descStr, descType, crewTagStr)
  • SET_DATA_SLOT_EMPTY()
# MP_RANK_BAR
  • MP_RANK_BAR()
  • INITIALISE()
  • READY(id)
  • RESET_MOVIE()
  • SET_COLOUR(params)
  • OVERRIDE_ANIMATION_SPEED(params)
  • OVERRIDE_ONSCREEN_DURATION(params)
  • SET_BAR_TEXT(params)
  • RESET_BAR_TEXT()
  • SET_RANK_SCORES(params)
  • animatateScores(currentRankLimit, nextRankLimit, playersPreviousXP, playersCurrentXP, rank, rankNext)
  • animateRankUp(rank)
  • animateRankNumbersIn(rank)
  • animateRankNumbersOut(rank)
  • getRankFrame(_rankValue)
  • tickUnderRank()
  • calcIncrement(difBetweenRanks)
  • checkQueuedItems()
  • SHOW()
  • STAY_ON_SCREEN()
  • FADE_BAR_OUT(params)
  • HIDE()
  • REMOVE()
  • debug()
# MP_RESULTS_PANEL
  • MP_RESULTS_PANEL()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_TITLE(title)
  • SET_SUBTITLE(label)
  • SET_SLOT(id, state, label)
  • SET_SLOT_STATE(id, state)
  • CLEAR_SLOT(id)
  • CLEAR_ALL_SLOTS()
  • updateDisplay()
  • ApplyHudColourToTF(tf, colourId)
# MP_SPECTATOR_CARD
  • MP_SPECTATOR_CARD()
  • INITIALISE(mc)
  • createPool(num)
  • START_NEW_ORDER()
  • ADD_NEW_ORDER_ITEM(index)
  • END_NEW_ORDER()
  • removefromList()
  • addToList()
  • setTopEdge(oldLen)
  • scrollFeild()
  • setPoolItemActive(poolItem, bool)
  • getItemFromPool()
  • SET_ICON(index, iconEnum, rank)
  • DISPLAY_MIC()
  • SET_ITEM_TEXT_RIGHT(id, str)
  • SET_TITLE(str)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • COLLAPSE(collapse)
  • SET_DESCRIPTION(cashStr, totalBetsStr, betsOnYouStr, helpStr)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_HIGHLIGHT(_highlightIndex)
  • REORDER()
  • REMOVE_FROM_SESSION_BY_ID(id)
  • SET_TIME_BY_ID(id, time)
# MP_SPECTATOR_OVERLAY
  • MP_SPECTATOR_OVERLAY()
  • INITIALISE(mc)
  • debug()
  • update()
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • SHOW_TICKER(value)
  • SHOW_POSITIONS(value)
  • SET_TITLE(missionType, missionName, missionDesc)
  • SET_NEXT_TITLE(missionType, missionName, missionDesc)
  • ANIM_NEXT_TITLE_IN()
  • ANIM_NEXT_TITLE_OUT()
  • ANIM_NEXT_TITLE()
  • ADD_FEED_TEXT()
  • ADD_JOB_TEXT()
  • INIT_SCORE()
  • SET_PLAYER_SCORE(index, show, position, gamertag, score)
  • _positionPositionsPanel()
  • _positionLowerThird()
  • _howWide(target)
# MP_UNLOCKS_FREEMODE
  • MP_UNLOCKS_FREEMODE()
  • INITIALISE(mc, fileName)
  • RESET_AWARDS_MOVIE()
  • SHOW_UNLOCK_AND_MESSAGE(awTitle, awDesc, txd, texture, awDesc2, colEnum)
  • SHOW_COLLECTION_PROGRESS(title, completed, totalToDo, message, info)
  • SHOW_BRIDGES_KNIVES_PROGRESS(title, totalToDo, message, info, completed)
  • debug()
# MUGSHOT_BOARD
  • MUGSHOT_BOARD()
  • INITIALISE(mc)
  • SET_BOARD(headerStr, numStr, footerStr, importedStr, importCol, rankNum, rankCol)
# MULTIPLAYER_CHAT
  • MULTIPLAYER_CHAT()
  • INITIALISE(mc)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isCircleAccept)
  • initGameFeed()
  • initLobbyFeed()
  • initTextInput()
  • hide()
  • showInput(scope, eHudColour)
  • showFeed()
  • historyUp()
  • historyDown(forceFinishTweens)
  • ADD_TEXT(text)
  • DELETE_TEXT()
  • ABORT_TEXT()
  • COMPLETE_TEXT()
  • SET_TYPING_DONE()
  • ADD_MESSAGE(player, message, scope, teamOnly, eHudColour)
  • SET_FOCUS(eVisibleState, scopeType, scope, player, eHudColour)
  • SET_FOCUS_MODE(focusMode)
  • PAGE_UP()
  • PAGE_DOWN()
  • RESET()
# NEW_EDITOR
  • NEW_EDITOR()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • INITIALISE(mc)
  • SET_MOVIE_MODE(movieMode)
  • showProjectSizeWidget(showWidget)
  • setup()
  • SET_HEADER_VISIBLE(isVisible)
  • SET_CLIP_EDIT_HEADER_VISIBLE(isVisible)
  • debug()
  • SET_CLIP_EDIT_HEADER(strL, strR)
  • SET_PAGE_HEADING(pageHeading)
  • SET_PAGE_HEADING_RIGHT(pageHeading)
  • BEGIN_ADDING_COLUMN_DATA(columnId, columnTpye, colTitle)
  • END_ADDING_COLUMN_DATA(shouldRender, beActive)
  • ADD_COLUMN_ITEM_INACTIVE()
  • ADD_COLUMN_ITEM()
  • ADD_COLUMN_ITEM_WITH_OPTIONS()
  • ADD_COLUMN_ITEM_WITH_TWO_STRINGS()
  • ADD_COLUMN_ITEM_WITH_ICON()
  • ADD_COLUMN_HELP_TEXT()
  • ADD_COLUMN_HEADER()
  • ADD_COLUMN_HEADER_WITH_TWO_STRINGS()
  • ADD_PROJECT_SIZE_DISPLAY()
  • ADD_LIST_SCROLL_ITEM(label)
  • UPDATE_SCROLL_LIST_LABEL(label)
  • UPDATE_LIST_ITEM(colID, itemID)
  • SET_ICON_VISIBILITY_FROM_LIST_ITEM(colID, itemID, isVisible)
  • UPDATE_LIST_ITEM_ELEMENT(colID, itemID, elementID, elementData)
  • UPDATE_COLUMN_HELP_TEXT(helpTextData)
  • UPDATE_COLUMN_PROJECT_SIZE(value)
  • UPDATE_COLUMN_PROJECT_SIZE_TITLE(titleTextData)
  • UPDATE_COLUMN_PROJECT_SIZE_X_POSITION(xPos)
  • UPDATE_UPLOAD_PROCESS(label)
  • UPDATE_UPLOAD_BACKGROUND(stateId)
  • SET_ANIMATED_AUDIO_ICON(itemId, isPlaying)
  • BUILD_MENU()
  • GO_TO_NEXT_ITEM()
  • GO_TO_PREVIOUS_ITEM()
  • SET_ITEM_ACTIVE(colID, itemID)
  • UNSET_ITEM_ACTIVE()
  • SET_ITEM_SELECTED(itemId, onlyOneOption)
  • SET_COL_TYPE_LIST_COLOUR(itemId, stateId)
  • SET_COL_TYPE_LIST_COLOUR_IN_COLUMN(colId, itemId, stateId)
  • SET_COLUMN_ACTIVE(colID)
  • GET_ACTIVE_ITEM()
  • GO_TO_NEXT_COLUMN()
  • GO_TO_PREVIOUS_COLUMN()
  • REMOVE_COLUMN(columnId)
  • UNHIGHLIGHT()
  • SET_ITEMS_GREYED_OUT(itemID)
  • SET_ITEMS_UNGREYED_OUT(itemID)
  • HIGHLIGHT_ITEM(itemID)
  • createColumn(columnId, colTpye)
  • tabFrameFromColType(colType)
  • registerMovie(mc)
  • unRegister(mc)
  • SET_PLAYBACK_MENU_VISIBLE(isVisible)
  • initColourGrabbing()
# NEW_HUD
  • NEW_HUD()
  • SET_CHARACTER_COLOUR(colourEnum)
  • SET_WEAPON_WHEEL_ACTIVE(bool)
  • GET_CURRENT_WEAPON_WHEEL_HASH()
  • SET_CURRENT_WEAPON_WHEEL_HASH(newWeaponHash, isWeaponSelectable)
  • setupComponent(componentID)
  • setAllHudIntendedVisibility(isVisible)
  • SHOW(componentID)
  • HIDE(componentID)
  • SHOW_ALL()
  • HIDE_ALL()
  • REMOVE_HUD_ITEM(componentID, wasCalledFromCode)
  • addObjectToList(componentID, listID, rowPriority)
  • reorderAllKnownLists()
  • reorderList(listID)
  • createComponentMovieClip(currentComp)
# NIGHTCLUB
  • NIGHTCLUB()
  • initialise(mc)
  • SET_GENERAL_STATS(gamerName, propertyDictionary, propertyTexture, clubNameID, propertyLocation, organizationType, organizationName, popularity, totalStockValue, mugshotTexture, clubStyle)
  • SET_HOMEPAGE_STATS(jobsCompleted, nightclubEarnings, salesCompleted, warehouseEarnings, totalEarnings)
  • SET_NIGHTCLUB_STATS(currentCustomers, averageCustomers, dailyIncome, safeCurrent, safeCapacity, vipAppearances, dayGraphMon, dayGraphTue, dayGraphWed, dayGraphThu, dayGraphFri, dayGraphSat, dayGraphSun, dayGraphMax)
  • UPDATE_MANAGEMENT_COOLDOWN(managementCooldown)
  • SET_WAREHOUSE_STATS(unitsAccrued, unitsSold, unitsAvailable)
  • UPDATE_DJ(index, state, dummy, name, unused, cost, saleCost, textureDictionary, texture, isMale, isSolo)
  • UPDATE_STOCK(index, currLevel, maxLevel, sellPrice)
  • UPDATE_TECHNICIAN(index, assignmentIndex, isAvailable, isOnSale)
  • SELECT_TECHNICIAN(index)
  • UPDATE_ASSIGNMENT(index, available, isAtCapacity)
  • UPDATE_UPGRADE(index, cost, saleCost, availability)
  • UPDATE_BUYER(index, name, price, cargoType0, cargoAmount0, cargoType1, cargoAmount1, cargoType2, cargoAmount2)
  • UPDATE_SELL_COOLDOWN(sellCooldown)
  • SET_AUDIO_BUTTON(index, isPlaying)
  • RESET_AUDIO_BUTTONS()
  • SHOW_SCREEN(screenID)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_ROLLOVER()
  • GET_CURRENT_SCREEN_ID()
  • IS_HISTORY_EMPTY()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • updateButtons()
  • TXD_HAS_LOADED(txd, success, id)
# OBSERVATORY_SCOPE
  • OBSERVATORY_SCOPE()
  • INITIALISE(mc)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • initScreenLayout()
# OPEN_WHEEL_HEALTH_INDICATOR
  • OPEN_WHEEL_HEALTH_INDICATOR()
  • colorDestroyedPart(mc, isDestroyed)
  • colorWheelFromDmg(mc, dmg)
  • SET_PART_TO_DESTROYED(part, isDestroyed)
  • SET_WHEEL_DAMAGE(setWheel, setDmg)
# ORBITAL_CANNON_CAM
  • ORBITAL_CANNON_CAM()
  • INITIALISE(mc)
  • SET_STATE(state)
  • SET_MENU_TITLE(title)
  • SET_MENU_HELP_TEXT(message)
  • ADD_MENU_ITEM(id, leftText, rightText, isActive, strikethroughText)
  • REMOVE_MENU_ITEM(id)
  • SET_MENU_ITEM_STATE(id, isActive)
  • SET_INPUT_EVENT(inputID)
  • GET_CURRENT_SELECTION()
  • SET_COUNTDOWN(value)
  • SET_CHARGING_LEVEL(chargingLevel)
  • SET_COOLDOWN_LEVEL(coolDownLevel)
  • HIDE_COOLDOWN_METER()
  • SHOW_COOLDOWN_METER()
  • SET_ZOOM_LEVEL(zoomLevel)
  • showMenu()
  • showSurveillance()
  • showManual()
  • showAuto()
  • clamp(value, min, max)
  • setLocalisedText(tf, label)
# ORBITAL_CANNON_MAP
  • ORBITAL_CANNON_MAP()
  • initialise(mc)
  • ZOOM_TO(normalisedZoom)
  • MOVE_TO(px, py)
  • CUT_TO_POSITION()
  • START_CHARGING()
  • START_COUNTDOWN()
  • CANCEL_ANIMATION()
  • update()
# ORGANISATION_NAME
  • ORGANISATION_NAME()
  • INITIALISE(mc)
  • SET_ORGANISATION_NAME(str, styleIndex, colourIndex, fontIndex)
  • debug()
# OVERVIEW_BACKGROUND
  • OVERVIEW_BACKGROUND()
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# OVERVIEW_SCROLLER
  • OVERVIEW_SCROLLER()
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# PARTY_BUS
  • PARTY_BUS()
  • INITIALISE(mc)
  • initLightBar()
  • initAnimations()
  • initStrobe()
  • initBeat()
  • delegate(scope, method)
  • update()
  • onHideComplete(index)
  • SET_MANUAL_OVERRIDE(isManual)
  • SET_TEST_CARD(isShowing)
  • BEAT()
  • SHOW_ANIMATION(index, showImmediately)
  • STROBE(normRate)
# PAUSE_MENU_AWARDS
  • PAUSE_MENU_AWARDS()
  • INITIALISE(mc)
  • SET_DESCRIPTION()
  • SET_INPUT_EVENT(direction)
  • SET_HIGHLIGHT(i)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • ON_DESTROY()
# PAUSE_MENU_BODY_CONFIG_LIST
  • PAUSE_MENU_BODY_CONFIG_LIST()
  • INITIALISE(mc)
  • SET_INPUT_EVENT(direction)
  • SET_HIGHLIGHT(i)
# PAUSE_MENU_CHARACTER_CARD
  • PAUSE_MENU_CHARACTER_CARD()
  • INITIALISE(mc)
  • SET_INPUT_EVENT(direction)
  • SET_HIGHLIGHT(i)
  • SET_FOCUS(isFocused)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • RESIZE_BG(i)
  • SET_TITLE(titleStr, desc)
  • SET_DESCRIPTION(helpStr, flashHelp)
# PAUSE_MENU_CHARACTER_SELECT
  • PAUSE_MENU_CHARACTER_SELECT()
  • INITIALISE(mc)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_TITLE(str)
  • SET_DESCRIPTION()
  • SET_STATE(i)
  • ON_DESTROY()
  • SetCharacterProperties(index, visible, highlight)
# PAUSE_MENU_CREW_COMPARISON_CARD
  • PAUSE_MENU_CREW_COMPARISON_CARD()
  • INITIALISE(mc)
# PAUSE_MENU_CREW_RANKS
  • PAUSE_MENU_CREW_RANKS()
  • INITIALISE(mc)
  • SET_LINKED_LEADERBOARD(_crewsList)
  • SHOW_COLUMN(bool)
  • SET_FOCUS(isFocused)
  • getKeys()
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_CREWS_CARD
  • PAUSE_MENU_CREWS_CARD()
  • INITIALISE(mc, collapse)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_TITLE(titleStr)
  • loadCardTexture(loaderMC, name, txd, txn, x, y, w, h)
  • ON_DESTROY()
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_DESCRIPTION(descStr)
  • getKeys()
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_CREWS_LIST
  • PAUSE_MENU_CREWS_LIST()
  • INITIALISE(mc)
  • SET_HOVER_WIDTH(b)
  • ADJUST_HOVER_WIDTH(b)
  • SET_FOCUS(isFocused)
  • SET_HIGHLIGHT(i)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • getKeys()
  • SET_INPUT_EVENT(direction)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
# PAUSE_MENU_DIALOGUE_LIST
  • PAUSE_MENU_DIALOGUE_LIST()
  • INITIALISE(mc)
  • rollOver()
  • rollOut()
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • ON_DESTROY()
# PAUSE_MENU_FEED
  • PAUSE_MENU_FEED()
  • INITIALISE(mc)
  • rollOver()
  • rollOut()
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_FOCUS(isFocused)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • ON_DESTROY()
# PAUSE_MENU_FREEMODE_MAP
  • PAUSE_MENU_FREEMODE_MAP()
  • INITIALISE(mc)
  • SET_TITLE()
# PAUSE_MENU_FRIENDS_STATS_SP
  • PAUSE_MENU_FRIENDS_STATS_SP()
  • INITIALISE(mc)
  • debug()
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • getKeys()
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_GALLERY
  • PAUSE_MENU_GALLERY()
  • INITIALISE(mc)
  • getKeys()
  • SET_INPUT_EVENT(direction)
  • getTxdData()
  • SET_DESCRIPTION(max, date, location, track, visible)
  • SET_TITLE(txd, txn, state)
  • ADD_TXD_REF(txd, txn)
  • CLEAR_SLOT()
  • ON_DESTROY()
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_HIGHLIGHT(highlightIndex, staticClear)
  • SET_COMPONENT_HIDDEN()
  • SET_FOCUS(isFocused)
# PAUSE_MENU_HAIR_COLOUR_LIST
  • PAUSE_MENU_HAIR_COLOUR_LIST()
  • INITIALISE(mc)
  • SET_TITLE(str)
  • btnScrollArrow(dir)
  • btnPalette(index)
  • SHOW_OPACITY(bool, opacityPosTop)
  • SET_INPUT_EVENT(direction)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • itemSetData(i, cMC, cData)
  • repositionPallattes()
  • UPDATE_SLOT(_viewIndex, _slotIndex)
  • SET_HIGHLIGHT(index)
# PAUSE_MENU_HERITAGE_CARD
  • PAUSE_MENU_HERITAGE_CARD()
  • INITIALISE(mc)
  • SET_INPUT_EVENT(direction)
  • SET_HIGHLIGHT(i)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • SET_TITLE(titleStr, desc)
  • SET_DESCRIPTION(helpStr, flashHelp)
  • getVisibleHeight()
  • ON_DESTROY()
# PAUSE_MENU_MAP
  • PAUSE_MENU_MAP()
  • INITIALISE(mc)
  • SET_TITLE(str)
  • SET_DESCRIPTION()
  • SET_HIGHLIGHT(i)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_INPUT_EVENT(input)
  • SET_DATA_SLOT(sup)
  • INIT_SCROLL_BAR(visible, columns, scrollType, arrowPosition, override, xColOffset)
  • SET_SCROLL_BAR(currentPosition, maxPosition, maxVisible, caption)
  • updateScroll()
# PAUSE_MENU_MISSION_HELP_LIST
  • PAUSE_MENU_MISSION_HELP_LIST()
  • INITIALISE(mc)
  • rollOver()
  • rollOut()
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • SET_FOCUS(isFocused)
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_MISSION_REPLAY_CARD
  • PAUSE_MENU_MISSION_REPLAY_CARD()
  • INITIALISE(mc)
  • SET_DATA_SLOT(_slotIndex)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • UPDATE_DATA_SLOT(_slotIndex)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • clampText(textF, labelS, maxVal)
  • SET_TITLE(title, desc)
  • SET_DESCRIPTION(medalColourEnum, totalValue, totalLabel)
  • SET_MEDAL(medalColourEnum)
  • resizeBackground()
# PAUSE_MENU_NEWSWIRE
  • PAUSE_MENU_NEWSWIRE()
  • INITIALISE()
  • rollOver()
  • rollOut()
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_PAGES_AWARDS
  • PAUSE_MENU_PAGES_AWARDS()
  • setupPage()
  • stateChanged(id)
  • onPageExit()
# PAUSE_MENU_PAGES_CHAR_MOM_DAD
  • PAUSE_MENU_PAGES_CHAR_MOM_DAD()
  • setupPage()
  • setupColumns()
  • stateChanged(id)
# PAUSE_MENU_PAGES_CHAR_SELECT
  • PAUSE_MENU_PAGES_CHAR_SELECT()
  • INITIALISE(mc)
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_CORONA
  • PAUSE_MENU_PAGES_CORONA()
  • setupPage()
  • stateChanged(id)
  • onPageExit()
# PAUSE_MENU_PAGES_CORONA_LOBBY
  • PAUSE_MENU_PAGES_CORONA_LOBBY()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_CORONA_PLAYERS
  • PAUSE_MENU_PAGES_CORONA_PLAYERS()
  • setupPage()
  • stateChanged(id)
  • onPageExit()
# PAUSE_MENU_PAGES_CORONA_RACE
  • PAUSE_MENU_PAGES_CORONA_RACE()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_CREWS
  • PAUSE_MENU_PAGES_CREWS()
  • setupPage()
  • stateChanged(id)
  • onPageExit()
# PAUSE_MENU_PAGES_FRIENDS
  • PAUSE_MENU_PAGES_FRIENDS()
  • setupPage()
  • stateChanged(id)
  • onPageExit()
# PAUSE_MENU_PAGES_FRIENDS_MP
  • PAUSE_MENU_PAGES_FRIENDS_MP()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_GALLERY
  • PAUSE_MENU_PAGES_GALLERY()
  • INITIALISE(mc)
  • setupPage()
  • stateChanged(id)
  • onPageExit()
# PAUSE_MENU_PAGES_GAME
  • PAUSE_MENU_PAGES_GAME()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_INFO
  • PAUSE_MENU_PAGES_INFO()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_MAP
  • PAUSE_MENU_PAGES_MAP()
  • setupPage()
  • setDisplayConfig(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen)
  • setScaledContent()
  • stateChanged(id)
# PAUSE_MENU_PAGES_MISSIONCREATOR
  • PAUSE_MENU_PAGES_MISSIONCREATOR()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_SAVE
  • PAUSE_MENU_PAGES_SAVE()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_STATS
  • PAUSE_MENU_PAGES_STATS()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_STORE
  • PAUSE_MENU_PAGES_STORE()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_PAGES_WEAPONS
  • PAUSE_MENU_PAGES_WEAPONS()
  • setupPage()
  • stateChanged(id)
# PAUSE_MENU_REPLAY_LIST
  • PAUSE_MENU_REPLAY_LIST()
  • INITIALISE(mc)
  • SET_HIGHLIGHT(i)
  • SET_INPUT_EVENT(direction)
  • SET_DATA_SLOT_EMPTY(viewIndex, itemIndex)
  • DISPLAY_VIEW(viewIndex, itemIndex)
# PAUSE_MENU_SPCHAR_OVERLAYS
  • PAUSE_MENU_SPCHAR_OVERLAYS()
  • INITIALISE(mc)
  • debug(id)
  • LOAD_IMAGE(txd, xpos)
  • createTexture(txD, txN, txX, txY, txW, txH)
  • textureClear()
  • textureLoaded()
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
# PAUSE_MENU_STATS_LIST
  • PAUSE_MENU_STATS_LIST()
  • INITIALISE(mc)
  • rollOver()
  • rollOut()
  • SET_TITLE(str, highlightTitle)
  • SET_DESCRIPTION(helpStr)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • SET_FOCUS(isFocused)
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_STATS_VERTICAL_LIST
  • PAUSE_MENU_STATS_VERTICAL_LIST()
  • INITIALISE(mc)
  • SET_HIGHLIGHT(i)
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_STORE_NEWS
  • PAUSE_MENU_STORE_NEWS()
  • INITIALISE(mc)
# PAUSE_MENU_TEXT_LIST_FULL
  • PAUSE_MENU_TEXT_LIST_FULL()
  • INITIALISE(mc)
  • SET_FOCUS(isFocused)
  • SET_HIGHLIGHT(i)
  • getKeys()
  • SET_INPUT_EVENT(direction)
# PAUSE_MENU_WEAPONS
  • PAUSE_MENU_WEAPONS()
  • INITIALISE(mc)
  • SET_TITLE(str, id)
  • SET_DESCRIPTION()
  • SET_HIGHLIGHT(i)
  • DISPLAY_VIEW(viewIndex, itemIndex)
  • UPDATE_DATA_SLOT(_viewIndex, _slotIndex)
# PAUSE_MP_MENU_PLAYER_COMPARISON_CARD
  • PAUSE_MP_MENU_PLAYER_COMPARISON_CARD()
  • INITIALISE(mc)
  • SET_TITLE(title)
# PLAYBACK_PANEL
  • PLAYBACK_PANEL()
  • SET_DISPLAY_CONFIG(screenWidthPixels, screenHeightPixels, safeTopPercent, safeBottomPercent, safeLeftPercent, safeRightPercent, isWideScreen, isHiDef, isAsian)
  • initLayout()
  • SET_PLAYBACK_BUTTONS_MODE(isFullyVisible)
  • SET_TIMECODE(timecode)
  • updateTimecodePosition()
  • updateButtonsPosition()
  • repositionButton(button)
# PLAYER_NAME
  • PLAYER_NAME()
  • INITIALISE(mc)
  • SET_PLAYER_NAME(str)
  • SET_SPEAKER_STATE(state)
  • debug()
# PLAYER_SWITCH
  • PLAYER_SWITCH()
  • INITIALISE(mc, fileName)
  • addDisplay()
  • renderDisplay(index)
  • SET_SWITCH_VISIBLE(bool)
  • SET_SWITCH_SLOT(index, stateEnum, charEnum, selected, pedheadshot_txt_string)
  • SET_MULTIPLAYER_HEAD(_newTXD)
  • SET_SWITCH_HINTED(index, hinted)
  • SET_SWITCH_HINTED_ALL(hinted0, hinted1, hinted2, hinted3)
  • SET_PLAYER_DAMAGE(index, bVisible, bFlash)
  • SET_SWITCH_COUNTER_ALL(count0, count1, count2, count3)
  • setMissionText(mc, count)
  • SET_PLAYER_SELECTED(sindex)
  • SET_MP_LABEL(str)
  • GET_SWITCH_SELECTED()
  • ADD_TXD_REF_RESPONSE(txd, uniqueStr, success)
  • loadComponent(txd, target, isDirectorMode)
  • setupMasking()
  • debug()
# PLAYER_SWITCH_STATS_PANEL
  • PLAYER_SWITCH_STATS_PANEL()
  • INITIALISE(mc)
  • SET_STATS_LABELS(charColourEnum)
  • SHOW()
  • HIDE()
# PLAYHEAD_MARKER
  • PLAYHEAD_MARKER()
# POWER_PLAY
  • POWER_PLAY()
  • INITIALISE(mc)
  • initScreenLayout()
  • SETUP_TEAM_COLOURS(teamOneColour, teamTwoColour)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isCircleAccept, _isAsian, _actualWidth, _actualHeight)
  • SET_ICON_TIMERS(t1_ic1, t1_ic2, t1_ic3, t1_ic4, t1_ic5, t1_ic6, t2_ic1, t2_ic2, t2_ic3, t2_ic4, t2_ic5, t2_ic6)
  • ACTIVATE_ICON(iconID, titleText, strapText, greyOtherIcons, teamColourID)
  • REMOVE_SRPRESSED_STATE()
  • animateIcon(iconID, style)
  • surpressIcons()
  • loop()
  • OVERRIDE_DURATION(dur)
  • SET_MESSAGE_VISIBILITY(isVisible)
  • log(str)
# POWER_PLAY_BIKER
  • POWER_PLAY_BIKER()
  • INITIALISE(mc)
  • SETUP_TEAM_COLOURS(teamOneColour, teamTwoColour, teamThreeColour, teamFourColour)
  • SET_ICON_TIMERS(t1_ic1, t1_ic2, t1_ic3, t2_ic1, t2_ic2, t2_ic3, t3_ic1, t3_ic2, t3_ic3, t4_ic1, t4_ic2, t4_ic3)
  • REMOVE_SRPRESSED_STATE()
  • surpressIcons()
  • animateIcon(iconID, style)
  • loop()
  • OVERRIDE_DURATION(dur)
  • SET_MESSAGE_VISIBILITY(isVisible)
  • log(str)
# POWER_PLAY_DAY_NIGHT
  • POWER_PLAY_DAY_NIGHT()
  • INITIALISE(mc)
  • SET_INITIAL_ICON(iconType)
  • SETUP_TEAM_COLOURS(teamOneColour, teamTwoColour)
  • SET_ICON_TIMERS(t1_ic1, t1_ic2, t2_ic1, t2_ic2)
  • REMOVE_SRPRESSED_STATE()
  • surpressIcons()
  • animateIcon(iconID, style)
  • ACTIVATE_ICON(iconID, titleText, strapText, greyOtherIcons, teamColourID)
  • loop()
# POWER_PLAY_GENERIC
  • POWER_PLAY_GENERIC()
  • INITIALISE(mc)
  • ADD_TEAM(hudColourEnum)
  • ADD_ICON(type)
  • PULSE_ICON(iconIndex, teamIndex)
  • SET_ICON_SCORE(iconIndex, score, teamIndex)
  • SET_ICON_TIMER(iconIndex)
  • SET_ICON_METER(iconIndex)
  • ACTIVATE_ICON(iconIndex, teamIndex)
  • DEACTIVATE_ICON(iconIndex)
  • DEACTIVATE_ALL_ICONS()
  • SHOW_MESSAGE(title, strapline, teamIndex)
  • HIDE_MESSAGE()
  • updateLayout()
  • layoutIconRow(iconDiameter, y, startIndex, endIndex)
# POWER_PLAY_SPECIAL_RACES
  • POWER_PLAY_SPECIAL_RACES()
  • INITIALISE(mc)
  • REMOVE_ICON(index)
  • SETUP_TEAM_COLOURS(teamOneColour, teamTwoColour, teamThreeColour, teamFourColour)
  • SET_ICON_TIMERS()
  • SET_ICON_TIMER(iconIndex, team1Value, team2Value, team3Value, team4Value)
  • SET_ICON_BACKGROUND(iconID, teamColourID)
  • RESET_ICON_BACKGROUNDS()
  • REMOVE_SRPRESSED_STATE()
  • surpressIcons()
  • animateIcon(iconID, style)
  • loop()
  • OVERRIDE_DURATION(dur)
  • SET_MESSAGE_VISIBILITY(isVisible)
  • initIcons(teamOneColourHex, teamTwoColourHex, teamThreeColourHex, teamFourColourHex)
# POWER_PLAY_TURF
  • POWER_PLAY_TURF()
  • INITIALISE(mc)
  • SET_NUMBER_OF_TEAMS(numTeams)
  • SETUP_TEAM_COLOURS(teamOneColour, teamTwoColour, teamThreeColour, teamFourColour)
  • SET_TEAM_SCORES(t1, t2, t3, t4)
  • SET_ICON_TIMERS(t1_ic1, t2_ic1, t3_ic1, t4_ic1, t5_ic1, timerTeamColour)
  • REMOVE_SRPRESSED_STATE()
  • PULSE_ICON(iconID, pulseCount)
  • addIconsToStage()
  • surpressIcons()
  • animateIcon(iconID, style)
  • loop()
  • OVERRIDE_DURATION(dur)
  • SET_MESSAGE_VISIBILITY(isVisible)
  • log(str)
# POWER_PLAY_VEHICLE
  • POWER_PLAY_VEHICLE()
  • INITIALISE(mc)
  • REMOVE_ICON(index)
  • SETUP_TEAM_COLOURS(teamOneColour, teamTwoColour)
  • initIcons(teamOneColourHex, teamTwoColourHex)
  • ACTIVATE_ICON(iconID, titleText, strapText, greyOtherIcons, teamColourID)
  • SET_ICON_BACKGROUND(iconID, teamColourID)
  • RESET_ICON_BACKGROUNDS()
  • SET_ICON_TIMERS(t1_ic1, t1_ic2, t1_ic3, t1_ic4, t1_ic5, t1_ic6, t1_ic7, t1_ic8, t1_ic9, t1_ic10, t2_ic1, t2_ic2, t2_ic3, t2_ic4, t2_ic5, t2_ic6, t2_ic7, t2_ic8, t2_ic9, t2_ic10)
  • REMOVE_SRPRESSED_STATE()
  • surpressIcons()
  • animateIcon(iconID, style)
# PSYCHOLOGY_REPORT
  • PSYCHOLOGY_REPORT()
  • INITIALISE(mc)
  • SET_PLAYER_NAME(gamerTitle, gamerTag, crewtag)
# RACE_MESSAGE
  • RACE_MESSAGE()
  • INITIALISE(mc)
  • debug()
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isCircleAccept, _isAsian, _actualWidth, _actualHeight)
  • SET_RACE_MESSAGE(titleText, strapText, iconID)
  • REMOVE_MESSAGE()
  • OVERRIDE_DURATION(dur)
  • SET_MESSAGE_VISIBILITY(isVisible)
  • log(str)
# RACE_POSITION
  • RACE_POSITION()
  • INITIALISE(mc)
  • getKeys()
  • debug()
  • setText(tf, txt, alignLeft)
  • setResults()
  • createResults()
  • SET_RACE_LABELS(racePosLabel, raceTimeLabel, bestTimeLabel, gateCounterLabel, raceResultsLabel)
  • SHOW_RACE_MODULE(enum, show)
  • SET_RACE_POSITION(_position, _racers)
  • SET_GATES_POSITION(_gateposition, _gates)
  • SET_RACE_TIME(_time)
  • SET_BEST_TIME(_time)
  • SET_RACE_RESULTS(_index, _position, _racer, _time)
  • SHOW_RACE_RESULTS(vis)
# RAMPAGE
  • RAMPAGE()
  • INITIALISE(mc)
  • SHOW_RAMPAGE()
  • HIDE_RAMPAGE()
  • SHOW_RAMPAGE_INTRO(duration, rampage, description)
  • SHOW_RAMPAGE_COUNTDOWN(duration, description)
  • SHOW_RAMPAGE_OUTRO()
  • setAlpha(_mc)
  • swapAlpha(_mc1, _mc2)
  • bounceBack(duration, _mc)
# REMOTE_SNIPER_HUD
  • REMOTE_SNIPER_HUD()
  • INITIALISE(mc)
  • loadingAnimation()
  • debug()
  • update()
  • initScreenLayout()
  • SET_ZOOM_LEVEL(zoomLevel)
  • SET_WIND(windValue, directionIsRight)
  • SET_COMPASS(a)
  • setCompassPointPos(mc, a, index)
# REMOTE_SNIPER_LOADING
  • REMOTE_SNIPER_LOADING()
  • INITIALISE(mc)
  • START_LOADING()
# ROUND_DECIMAL_PLACES
  • ROUND_DECIMAL_PLACES()
# SAVING_FOOTER
  • SAVING_FOOTER()
  • INITIALISE(mc)
  • SET_TEXT()
  • SET_WAITING_TEXT()
  • setSaveText(str)
  • setDropShadow()
# SCORE_CLIP
# SECURITY_CAM
  • SECURITY_CAM()
  • INITIALISE(mc)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • initScreenLayout()
  • SET_LAYOUT(type)
  • SET_LOCATION(loc)
  • SET_DETAILS(details)
  • SET_TIME(hh, mm, ss, tt)
# SECURITY_CAMERA
  • SECURITY_CAMERA()
  • INITIALISE(mc)
  • SHOW_CAMERA_OVERLAY()
  • SHOW_STATIC()
# SECUROSERV
  • SECUROSERV()
  • initialise(mc)
  • ACTIVATE()
  • DEACTIVATE()
  • SET_PLAYER_DATA(gamerTag, gamerHasAccess, totalEarnings, collectionsCompleted, collectionSuccessRate, salesCompleted, salesSuccessRate, organisation, numVehiclesStolen, stealVehiclesSuccess, vehiclesExported, exportVehiclesSuccess, totalVehicleEarnings, hasSpecialVehicleMissions, playerX, playerY)
  • ADD_ACTIVE_USER(gamerTag, organisation, goon1, goon2, goon3, goon4, goon5, goon6, goon7)
  • REMOVE_ACTIVE_USER(gamerTag)
  • ADD_WAREHOUSE(id, x, y, purchaseCost, nameLabel, locationLabel, descriptionLabel, txd, isOwned, size, capacity, amountStored, currentValue, sellCooldown, buyCooldown, displayOrder, purchaseSaleCost)
  • ADD_WAREHOUSE_SHIPMENTS(id, smallShipmentSize, smallShipmentCost, shipmentDescription, mediumShipmentSize, mediumShipmentCost, mediumShipmentDescription, largeShipmentSize, largeShipmentCost, smallShipmentIsSpecial, smallShipmentSaleCost, mediumShipmentSaleCost, largeShipmentSaleCost)
  • ADD_VEHICLE_WAREHOUSE(id, x, y, interior0Cost, interior0SaleCost, interior1Cost, interior1SaleCost, interior2Cost, interior2SaleCost, warehouseName, location, description, txd, isOwned, vehicleCapacity, numVehiclesStored, currentValue, stealCooldown, purchasedInterior)
  • ADD_SPECIAL_VEHICLE(id, name, description, txd, lockNum, enabled, cashBonus, rpBonus)
  • UPDATE_COOLDOWN(remainingSeconds)
  • SHOW_OVERLAY(titleLabel, messageLabel, acceptButtonLabel, cancelButtonLabel, success, showInteriorsOverlay)
  • HIDE_OVERLAY()
  • GET_SELECTED_WAREHOUSE_ID()
  • GET_CURRENT_SELECTION()
  • GET_CURRENT_SCREEN_ID()
  • IS_WAREHOUSE_PANEL_SHOWING()
  • SET_INPUT_EVENT(inputID)
  • SET_INPUT_RELEASE_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • showScreen(screenID)
  • getWarehouseByID(id)
  • getVehicleWarehouseByID(id)
  • quit()
  • TXD_HAS_LOADED(txd, success, id)
# SETTINGS
  • SETTINGS()
  • construct()
  • populateContent()
  • setIcon(target, menuIconFrameEnum)
  • setState(item, isActive)
# SHOP_MENU
  • SHOP_MENU()
  • INITIALISE(mc)
  • SET_DATA_SLOT(_slotIndex)
  • UPDATE_DATA_SLOT(_slotIndex)
  • DRAW_MENU_LIST(visItems)
  • SET_LOGO(brandID)
  • SET_HEADER(newHeader)
  • SET_POPUP(dialogStr, delay)
  • FADE_POPUP_OUT()
  • RESIZE_BACKGROUND(_viewIndex)
  • SHOW_SCROLL_HINTS(show)
  • SET_INPUT_EVENT(direction)
# SHOP_MENU_DLC
  • SHOP_MENU_DLC()
  • INITIALISE(mc)
  • GET_CURRENT_SELECTION()
  • SET_DATA_SLOT_EMPTY(clearEverything)
  • SET_DATA_SLOT(_slotIndex)
  • UPDATE_DATA_SLOT(_slotIndex)
  • DRAW_MENU_LIST()
  • DISPLAY_DATA_SLOT()
  • SET_TITLE(newHeader)
  • SET_IMAGE(textureDict, textureFilename)
  • SET_DESCRIPTION(description, priceTitle, priceValue)
  • RESIZE_BACKGROUND(_viewIndex)
  • SHOW_SCROLL_HINTS()
  • SET_INPUT_EVENT(direction)
# SHUTTER
  • SHUTTER()
  • construct()
  • populateContent()
  • CLEAN_UP_DATA()
  • CLOSE_APP()
# SLOT_MACHINE
  • SLOT_MACHINE()
  • initialise(mc)
  • initText()
  • SET_MESSAGE(Message)
  • SET_BET(Bet)
  • SET_LAST_WIN(LastWin)
  • SET_THEME(Theme)
  • colorSlotText(colorValue)
  • colorSlotNumbers(colorValue)
  • resizeAsianText(tf)
# SOCIAL_CLUB_TV
  • SOCIAL_CLUB_TV()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • SHOW_LIVE_PANEL(value)
  • SET_LIVE_PANEL(title, description, player, crewTag, txd, txn)
  • SHOW_TICKER(value)
  • SET_TICKER_TITLE(title)
  • ADD_TICKER_TEXT()
  • ADD_TXD_REF_RESPONSE(txd, strRef, success)
  • _positionLivePanel()
  • _positionLowerThird()
  • _howWide(target)
# SP_PLAYER_CARD
  • SP_PLAYER_CARD()
  • INITIALISE(mc)
  • getMovieID()
  • SET_TITLE(titleStr, crewTagStr, hudColourEnum)
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • updateStatWheel(index, pctComplete, statColourEnum)
  • drawArc(startAngle, endAngle, colourId)
  • lineToPtOnWheel(angle)
  • SET_DATA_SLOT_EMPTY()
# SP_PLAYER_COMPARISON_CARD
  • SP_PLAYER_COMPARISON_CARD()
  • getMovieID()
# SPEED_INDICATOR
  • SPEED_INDICATOR()
  • INIT_SPEED_INDICATOR(stateId, width)
  • DISPOSE()
# SPLASH_TEXT
  • SPLASH_TEXT()
  • INITIALISE(mc)
  • SET_SPLASH_TEXT(txt, duration, r, g, b, a)
  • SPLASH_TEXT_LABEL(txt, r, g, b, a)
  • SPLASH_TEXT_COLOR(r, g, b, a)
  • SPLASH_TEXT_TRANSITION_IN(duration, managed)
  • _handleTransitionInComplete()
  • SPLASH_TEXT_TRANSITION_OUT(duration, managed)
  • _handleTransitionOutComplete()
  • IS_SPLASH_TEXT_VISIBLE()
# SPPED_INDICATOR
# STAGE
  • STAGE()
  • SET_STAGE_TEXT(str)
  • clearBlipLayer()
  • onPress()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# STAGE_CLIP
# STARTER_PACK_BROWSER
  • STARTER_PACK_BROWSER()
  • initialise(mc)
  • showScreen(screenID)
  • setActiveItem(activeItem)
  • setActiveCategory(activeCategory)
  • TXD_HAS_LOADED(txd, success, id)
  • SET_INPUT_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_MOUSE_INPUT(x, y)
  • PURCHASE_BUTTONS_VISIBLE(isVisible)
  • GET_CURRENT_ITEM()
  • GET_CURRENT_SCREEN()
  • ADD_ITEM(id, category, title, description, textureDictionary, texture, link, equipped, subCategory, thumbTextureDictionary, thumbTexture)
  • REMOVE_ITEM(id)
  • setLocalisedText(tf, label)
  • truncate(tf, txt, autoSize, letterSpacing)
  • setEllipsis(label, tf)
  • formatNumber(value)
  • delegate(scope, method)
  • playSound(soundName)
# STORE_BACKGROUND
  • STORE_BACKGROUND()
  • INITIALISE(mc)
  • fadeInBackground()
  • ANIMATE_BACKGROUND(_speed)
  • scrollUp(mc, _speed)
  • scrollDown(mc, _speed)
# STORE_BLACKOUT
  • STORE_BLACKOUT()
  • INITIALISE(mc)
  • FADE_TO_BLACK(_speed)
  • CALL_FADETOBLACK_COMPLETED()
  • FADE_TO_TRANSPARENT(_speed)
  • CALL_FADETOTRANSPARENT_COMPLETED()
# STORE_CONTENTIMAGE_LIST
  • STORE_CONTENTIMAGE_LIST()
  • SETUP_COLUMN(mc, _menuBgCol, _blackCol, _whiteCol)
  • SET_DATA(_slot, _data)
  • SET_DATA_EMPTY(_slot)
  • setImageHeight()
  • UPDATE_CONTENTIMAGE_SIZE(_maxVisItems)
  • removeAllSlots()
  • highlightItem(_slot)
  • REDRAW()
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • updateScrollIndicator()
  • SET_INPUT_EVENT(direction)
  • GET_CURRENT_SELECTION()
  • highlight(_slot, _h)
  • SET_FOCUS(isFocused)
  • CURRENT_COLUMN(_column)
# STORE_DETAILS_LIST
  • STORE_DETAILS_LIST()
  • SETUP_COLUMN(mc, _menuBgCol, _blackCol, _whiteCol)
  • SET_DATA(_slot, _data)
  • SET_DATA_EMPTY(_slot)
  • highlightItem(_slot)
  • SET_DESCRIPTION(priceTitle, itemPrice, numPlayers, statusText, statusColour, priceVis, playersVis, statusVis)
  • REDRAW()
  • COLOUR_STATUS_BAR()
  • UPDATE_STATUS_COLOURS(_bgCol, _textCol)
  • SET_INPUT_EVENT(direction)
  • GET_CURRENT_SELECTION()
  • updateScrollIndicator()
  • highlight(_h)
  • SET_FOCUS(isFocused)
  • CURRENT_COLUMN(_column)
  • parseLinebreaks(str)
# STORE_VERTICAL_LIST
  • STORE_VERTICAL_LIST()
  • SETUP_COLUMN(mc, _menuBgCol, _blackCol, _whiteCol)
  • REDRAW()
  • SET_DATA(_slot, _data)
  • SET_DATA_EMPTY(_slot)
  • highlightItem(_slot)
  • updateScrollIndicator()
  • SET_INPUT_EVENT(direction)
  • GET_CURRENT_SELECTION()
  • highlight(_slot, _h)
  • SET_FOCUS(isFocused)
  • CURRENT_COLUMN(_column)
# STRENGTH_TEST_SCORE
  • STRENGTH_TEST_SCORE()
  • initialise(mc)
  • SET_SCORE(value, countUpDuration, holdDuration, countDownDuration)
  • SET_INSTANT_SCORE(value)
  • SET_HIGH_SCORE(value, countUpDuration, holdDuration, countDownDuration)
  • SET_INSTANT_HIGH_SCORE(value)
# STUNT_JUMPS
  • STUNT_JUMPS()
  • INITIALISE(mc)
  • SET_STUNT_JUMP_TITLE_AND_DESCRIPTION(stuntJumpTitle, stuntJumpDescription, stuntJumpProgress)
  • SET_STUNT_JUMP_COLOR(hudColourId)
  • SET_VISIBLE(isVisible)
  • debug()
  • OVERRIDE_Y_POSITION(newYPosition)
  • SHOW_SHARD_STUNT_JUMP(bigText, msgText)
  • SHARD_SET_TEXT(bigText, msgText)
  • SHARD_ANIM_OUT(colID, animTime)
# SUB_CAM
  • SUB_CAM()
  • INITIALISE(mc)
  • debug()
  • update()
  • initScreenLayout()
  • SET_COMPASS_POINT_POS(mc, a, index)
  • SET_CAM_HEADING(a)
  • SET_CAM_FOV(a)
  • SET_CAM_ALT(a)
  • SET_CAM_CURSOR_POS(x, y)
# SUB_PC
  • SUB_PC()
  • INITIALISE(mc)
  • debug()
  • getKeys()
  • initScreenLayout()
  • SET_INPUT_EVENT(direction)
  • SET_INPUT_EVENT_SELECT()
  • ADD_PROGRAM(i, enum, lbl)
  • RUN_PROGRAM(id)
  • OPEN_POPUP(i)
  • SET_DATA_SLOT(i, id, x, y, t)
  • SET_PC_NEEDED(i)
  • IS_PC_NEEDED()
  • ADD_BUTTONS(m)
  • ACTIVATE_BUTTONS(m, b)
  • REMOVE_BUTTONS(m)
  • SET_SNAP_SPEED(s)
  • MOVE_CURSOR(vx, vy)
  • CheckUnderCursor()
  • snapToButton()
  • snapToButtonComplete()
  • testList(list)
  • RESET_UNDER_CURSOR()
  • CURSOR_CLICK()
  • LAST_POPUP_CLOSED()
  • openApp(i)
  • closeApp(id)
  • SET_LABELS(sluiceLbl, techLbl, securityLbl, accessLbl)
  • SET_DATE(days, months, years)
  • SET_TIME(hours, mins)
  • SET_SECTION(section, cam, action1Lbl, action2Lbl)
  • TRIGGER_CAM_FLASH()
  • TRIGGER_WARNING(num)
  • SET_BUTTON_ACTIVE(buttonEnum, isActive)
# TATTOO_BUTTONS
  • TATTOO_BUTTONS()
  • INITIALISE(mc)
  • debug()
  • getKeys()
  • ADD_BUTTON(whichButton)
  • FADE_OUT_OLD_BUTTON()
  • REORDER_BUTTONS_ARRAY()
  • SET_STICK_POINTER_ANGLE(arAngle, color)
  • HIDE_STICK_POINTER()
# TAXI_DISPLAY
  • TAXI_DISPLAY()
  • INITIALISE(mc)
  • ADD_TAXI_DESTINATION(positionInList, blip, r, g, b, destination, addressOne, addressTwo, isAsian)
  • SHOW_TAXI_DESTINATION()
  • HIGHLIGHT_DESTINATION(forceDestination)
  • SET_TAXI_PRICE(newPrice, isAsian)
  • CLEAR_TAXI_DISPLAY()
  • SET_DATA_SLOT(_slotIndex)
  • UPDATE_DATA_SLOT(_slotIndex)
  • SET_DATA_SLOT_EMPTY()
# TEETH_PULLING
  • TEETH_PULLING()
  • INITIALISE(mc)
  • update()
  • tortureSuccess()
  • tortureFail()
  • SET_TEETH_BRITTLE(amount)
  • SET_TEETH_ANGLE(amount)
  • SET_TEETH_DEPTH(amount)
  • CLEANUP_MOVIE()
# TEXT_CANVAS
  • TEXT_CANVAS()
  • INITIALISE(mc)
  • SET_ASPECT_RATIO(xRatio, yRatio)
  • BEGIN_SETUP_TEMPLATE(templateTypeId)
  • UPDATE_PROPERTY()
  • END_SETUP_TEMPLATE()
  • START_TEMPLATE()
  • PAUSE_TEMPLATE()
  • DISPOSE()
  • initCustomTemplate(templateTypeId)
# TEXT_CLIP
  • TEXT_CLIP()
  • SET_TEXT_WITH_WIDTH(str, bgWidth, showFadeOut)
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# TEXT_INPUT_BOX
  • TEXT_INPUT_BOX()
  • INITIALISE(mc)
  • SET_TEXT_BOX()
  • SET_MULTI_LINE()
  • UPDATE_DISPLAY_PARAMS()
  • UPDATE_INPUT(text, cursorLocation)
  • SET_CURSOR_LOCATION(cursorLocation)
  • CLEANUP()
  • HANDLE_KEY_PRESS(key)
  • clearCursorHistory()
  • onMouseDown()
  • onMouseUp()
  • onMouseMove()
  • dispatchCursorLocationChange(bForceDispatch)
# TEXT_MESSAGE_LIST
# TEXT_MESSAGE_VIEW
# TEXTFIELD
  • TEXTFIELD()
  • INITIALISE(mc)
  • SET_BACKGROUND_IMAGE(txd, txn, alpha)
  • SET_TEXT_POINT_SIZE(size)
  • SET_TEXT(str)
  • CLEAR_BACKGROUND_IMAGE()
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • startNewTextureLoad(txd, txn)
  • resizeBackground()
# THUMBNAIL_CLIP
# TIMECODE_MC
  • TIMECODE_MC()
  • SET_TIMECODE(str)
  • SET_RADIO_TRIMMING_LINE_VISIBILITY(isLineVisible, isIconVisible)
# TIMECODE_NEW
# TIMELINE_PANEL
# TRAFFIC_CAM
  • TRAFFIC_CAM()
  • INITIALISE(mc)
  • debug()
  • update()
  • initScreenLayout()
  • PLAY_CAM_MOVIE()
  • SET_LAT_LONG(lat1, lat2, lon1, lon2)
  • SET_CAM_DATE(day, hrs, min)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isCircleAccept)
# TURRET_CAM
  • TURRET_CAM()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_COMPASS_POINT_POS(mc, a, index)
  • SET_CAM_HEADING(a)
  • SET_CAM_FOV(a)
  • SET_CAM_ALT(a)
  • SET_ALT_FOV_HEADING(a, f, h)
  • SET_CAM_LOGO(value)
# TV_FRAME
  • TV_FRAME()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
# VAULT_DRILL
  • VAULT_DRILL()
  • INITIALISE(mc)
  • SET_POSITION(normX, normY)
  • SET_NUM_DISCS(numDiscs)
  • REVEAL()
  • SET_SPEED(speed)
  • SET_HOLE_DEPTH(depth)
  • SET_DRILL_POSITION(position)
  • SET_TEMPERATURE(temperature)
  • RESET()
  • update()
  • updateDrillRotation()
  • updateOverheat()
  • updateDiscs(y, allowHoleFilling)
  • shake()
  • fadeInSparks()
  • fadeOutSparks()
  • burstOutSparks()
  • fadeOutSparksComplete()
  • setDiscHighlight(discIndex)
  • flashDiscHighlight()
  • showNumber(value, view)
# VAULT_LASER
  • VAULT_LASER()
  • INITIALISE(mc)
  • SET_POSITION(normX, normY)
  • SET_NUM_DISCS(numDiscs)
  • REVEAL()
  • SET_HOLE_DEPTH(depth)
  • SET_DRILL_POSITION(position)
  • SET_TEMPERATURE(temperature)
  • SET_LASER_WIDTH(width)
  • SET_LASER_VISIBLE(isVisible)
  • RESET()
  • update()
  • updateOverheat()
  • updateDiscs(y, allowHoleFilling)
  • shake()
  • fadeInSparks()
  • fadeOutSparks()
  • burstOutSparks()
  • fadeOutSparksComplete()
  • setDiscHighlight(discIndex)
  • flashDiscHighlight()
  • showNumber(value, view)
# VIDEO_BUTTON_TYPES
  • VIDEO_BUTTON_TYPES()
# VIDEO_CLIP
  • VIDEO_CLIP()
  • onPress()
  • onRollOver()
  • onRollOut()
  • onRelease()
  • onReleaseOutside()
  • sendMouseEvent(evt)
# WAREHOUSE
  • WAREHOUSE()
  • initialise(mc)
  • SET_WAREHOUSE_DATA(nameLabel, locationLabel, txd, size, capacity, amountStored, currentValue, specialItems, sellCooldown)
  • SET_PLAYER_DATA(gamerTag, organizationName, sellerRating, numSales, totalEarnings)
  • SET_BUYER_DATA(buyerOrganization0, amount0, offerPrice0, buyerOrganization1, amount1, offerPrice1, buyerOrganization2, amount2, offerPrice2, buyerOrganization3, amount3, offerPrice3)
  • ADD_ACTIVE_USER(gamerTag, organisation)
  • REMOVE_ACTIVE_USER(gamerTag)
  • SHOW_OVERLAY(titleLabel, messageLabel, acceptButtonLabel, cancelButtonLabel, success)
  • HIDE_OVERLAY()
  • GET_CURRENT_SELECTION()
  • SET_INPUT_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • TXD_HAS_LOADED(txd, success, id)
# WATERMARK
  • WATERMARK()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, isWideScreen, _isHiDef, _isAsian)
  • INITIALISE(mc)
  • SET_WATERMARK_TYPE(type, screenWidthPixels, screenHeightPixels)
  • Is16to10(screenWidthPixels, screenHeightPixels)
  • SET_WATERMARK_LABELS(userLabel, movieNameLabel)
  • START_ANIMATION()
  • RESUME_ANIMATION()
  • PAUSE_ANIMATION()
  • dispose()
  • update()
  • resetMasksAndCounter()
  • calculatePercentageDifference(valueA, valueB)
# WIND_METER
  • WIND_METER()
  • INITIALISE(_mc)
  • SET_WIND_DIRECTION(rotation, strg)
  • SET_COMPASS_DIRECTION(rotation)
  • TINT_WIND_POINTER(id, r, g, b)
  • initCompass()
  • setCompass(a)
  • setCompassPoint(mc, a, index)
# XYZ
  • XYZ()
  • construct()
  • renderContainers()
  • populateContent()
  • CLOSE_APP()
# YACHT_NAME
  • YACHT_NAME()
  • INITIALISE(mc)
  • SET_YACHT_NAME(str, isWhiteText, country)
  • debug()
# YACHT_NAME_STERN
  • YACHT_NAME_STERN()
  • INITIALISE(mc)
  • SET_YACHT_NAME(str, isWhiteText, country)
  • debug()
# YOGA_BUTTONS
  • YOGA_BUTTONS()
  • INITIALISE(mc)
  • ADD_BUTTON_TO_LIST(buttonID)
  • DRAW_BUTTONS()
  • REMOVE_BUTTONS(buttonID)
  • SET_BUTTON_TARGET(buttonID, targetScale, whichTarget, r, g, b, a)
  • SET_HOLD_TIMER(timePercent)
  • SET_PLAYER_INPUT_COLOUR(buttonID, r, g, b, a)
  • SET_OUT_RING_TIMER_COLOUR(buttonID, r, g, b, a)
  • SET_OUT_RING_TIMER(buttonID, percent)
  • SET_INFO_TIMER(timePercent)
  • SET_STICK_POINTER_ANGLE(buttonID, arAngle)
  • SET_STICK_POINTER_RGB(buttonID, r, g, b)
  • SET_STICK_ANGLE(buttonID, arAngle)
  • BUTTON_PRESSED(buttonID, buttonPercent)
  • BUTTON_DEPRESSED(buttonID)
  • BUTTON_STATE(buttonID, buttonState)
  • ButtonReset(button)
  • TOGGLE_INPUT_FILL(shouldUseFill)
  • SET_STICK_POINTER_HIGHLIGHT_ANGLE(buttonID, arAngle)
  • HIDE_STICK_POINTER(buttonID)

# generic_2


# DIGITAL_SAFE_DISPLAY
  • DIGITAL_SAFE_DISPLAY()
  • initialise(mc)
  • SET_STATE(state)
  • SET_CURSOR_POSITION(position)
  • SET_VALUE(position, value)
  • CLEAR_VALUE(position)
  • show(display, colour)
  • hideCursor()
  • restoreView()
  • clamp(value, min, max)
  • setChar(display, char)
# ISLAND_HEIST_BOARD
  • ISLAND_HEIST_BOARD()
  • initialise(mc)
  • SHOW_SCREEN(screenID)
  • SHOW_OVERLAY(title, message, acceptButtonLabel, cancelButtonLabel)
  • HIDE_OVERLAY()
  • REQUEST_CURRENT_SELECTION()
  • REQUEST_CURRENT_ROLLOVER()
  • SET_INPUT_EVENT(inputID)
  • SET_CURRENT_SELECTION(itemID)
  • SET_TABS(tab1Label, tab1Locked, tab2Label, tab2Locked, tab3Label, tab3Locked)
  • ADD_SETUP_ITEM(tabID, parentID, itemID, title, numComplete, numTotal, locked, isMandatory, description, texture, showDollar, count, countMax)
  • ADD_FINALE_ITEM(parentID, itemID, title, isSelected, description, texture, locked, showDollar)
  • SET_FINALE_MENU_IDS(timeOfDayID, approachVehicleID, entryPointID, exitPointID, weaponsID, supportCrewID, crewCutID, compoundEntryPointID)
  • SET_INITIAL_TAB_VIEW(initialView)
  • SET_IS_HARD_MODE(isHardMode)
  • SET_PAYOUTS(isVisible, mainPayout, subPayout, mainPayoutLabel, subPayoutLabel)
  • SET_FINALE_COST(itemID, cost)
  • ADD_MAP_ICON(setupItemID, finaleItemID, iconID, mapID, x, y)
  • ADD_WORLD_MAP_ICON(setupItemID, finaleItemID, iconID, mapID, x, y)
  • SHOW_TIP_TEXT(text)
  • HIDE_TIP_TEXT()
  • SET_FINALE_ITEM_SELECTED(itemID, isSelected)
  • SET_SETUP_ITEM_NUM_COMPLETE(itemID, numComplete)
  • REMOVE_FINALE_ITEM(itemID)
  • SET_CREW_MEMBER(id, gamertag, percentage, headsetState, isReady)
  • CLEAR_CREW_MEMBER(id)
  • SET_LAUNCH_BUTTON(isEnabled, label)
  • SET_CREW_CUTS_VISIBLE(isVisible)
  • SET_MAP_VIEW(mapView)
  • SET_FINALE_LIST_TITLE(title)
  • showScreen(screenID)
  • updateButtons(activeButtonIndex)
  • TXD_HAS_LOADED(txd, success, id)
# SUBMARINE_MISSILES
  • SUBMARINE_MISSILES()
  • INITIALISE(mc)
  • SET_ZOOM_VISIBLE(isVisible)
  • SET_WARNING_IS_VISIBLE(isVisible)
  • SET_WARNING_FLASH_RATE(normRate)
  • startFlash()
  • stopFlash()
  • updateFlash()
  • setLocalisedText(tf, label, letterSpacing)

# heist_mp


# HACKING_MESSAGE
  • HACKING_MESSAGE()
  • INITIALISE(mc)
  • SET_DISPLAY(unlockId, title, message, red, green, blue, stagePassed)
  • executeLockAnim(unlockId)
  • playLesterLaughSound()
  • playUnlockSound()
  • initLesterBounce()
# HEIST_CELEBRATION
  • HEIST_CELEBRATION()
  • INITIALISE(mc, type)
  • registerSyncedMovie(id, sequenceTypeBit)
  • syncPointClear(id)
  • PAUSE()
  • SET_PAUSE_DURATION()
  • CREATE_STAT_WALL(id, bgColourId, sfxId)
  • ADD_BACKGROUND_TO_WALL(id, alpha, moneyMesh)
  • ADD_MISSION_RESULT_TO_WALL(id, missionTextLabel, passFailTextLabel, messageLabel, isMessageRawText, isPassFailRawText, isMissionTextRawText)
  • ADD_COMPLETE_MESSAGE_TO_WALL(id, missionTextLabel, completeTextLabel, messageLabel, isMessageRawText, isCompleteRawText, isMissionTextRawText)
  • CREATE_STAT_TABLE(id, stepId)
  • ADD_STAT_TO_TABLE(id, stepId, name, value, isNameRawText, isValueRawText, isTotalRow, isStatValueTime, colourId)
  • ADD_STAT_TABLE_TO_WALL(id, stepId)
  • SHOW_STAT_WALL(id)
  • CREATE_INCREMENTAL_CASH_ANIMATION(id, stepId)
  • ADD_INCREMENTAL_CASH_WON_STEP(id, stepId, startDollars, finishDollars, topText, bottomText, rightHandStat, rightHandIcon, soundType)
  • ADD_INCREMENTAL_CASH_ANIMATION_TO_WALL(id, stepId)
  • ADD_JOB_POINTS_TO_WALL(id, points, xAlign)
  • ADD_REP_POINTS_AND_RANK_BAR_TO_WALL(id, repPointsGained, startRepPoints, minRepPointsForRank, maxRepPointsForRank, currentRank, nextRank, rank1Txt, rank2Txt)
  • PAUSE_BEFORE_PREVIOUS_LAYOUT()
  • ADD_CASH_DEDUCTION(id, title, description, value)
  • ADD_CASH_WON_TO_WALL(id, statLabel, finalValue, startValue, xAlign, isRawText)
  • ADD_CASH_TO_WALL(id, value, xAlign)
  • CLEANUP(id)
  • createSequence(bgColour, sfxId, id)
  • getLocalisedText(label)
  • getColourFromId(id)
# HEIST_MP
  • HEIST_MP()
  • INITIALISE(mc)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • ADD_TXD_REF_RESPONSE(textureDict, uniqueID, success)
  • DISPLAY_VIEW(viewIndex)
  • HIGHLIGHT_ITEM(_itemIndex, _subItemIndex, leftArrow, rightArrow)
  • HIGHLIGHT_BUTTON_HACK()
  • SET_DATA_SLOT(_viewIndex, _slotIndex)
  • UPDATE_DATA_SLOT(_viewIndex, _slotIndex)
  • SHOW_VIEW(_viewIndex, _show)
  • CLEAR_VIEW()
  • SET_LABELS(_theHeist, _launchButton, _theTake, _thePlan, _total, _playerCut, _role, _cut, _status, _outfit)
  • ADD_CREW_MEMBER(_playerSlot, _playerName, _rank, _portrait, _role, _roleIcon, _status, _statusIcon, _cutCash, _cutPercentage, _gangIconEnum, _codename, _outfit, _numPlayers)
  • UPDATE_CREW_MEMBER(_playerSlot, _playerName, _rank, _portrait, _role, _roleIcon, _status, _statusIcon, _cutCash, _cutPercentage, _gangIconEnum, _codename, _outfit, _numPlayers, _headsetIcon, _invalidSelection)
  • BLANK_CREW_MEMBER(_playerSlot)
  • SET_PLAYERLIST_ICON(_slotIndex, _headsetIcon)
  • repositionLaunchButton()
  • SET_HEIST_NAME(_heistName, _info, _team, _title)
  • UPDATE_HEIST_NAME(_heistName, _info, _team, _title)
  • repositionHeistNameTitle(viewIndex)
  • ADD_LAUNCH_BUTTON()
  • LAUNCH_BUTTON_VISIBLE(_vis)
  • LAUNCH_BUTTON_ENABLED(_enabled)
  • LAUNCH_BUTTON_HIGHLIGHTED(_highlighted)
  • SET_LAUNCH_BUTTON_COLOUR(hudColour)
  • SET_LEADER_COST(message, value)
  • formatAmount(value)
  • ADD_PIECHART(_potentialTake, _player1Percent, _player2Percent, _player3Percent, _player4Percent, _pot)
  • UPDATE_PIECHART(_potentialTake, _player1Percent, _player2Percent, _player3Percent, _player4Percent, _pot)
  • ADD_TODO_LIST()
  • UPDATE_TODO_LIST()
  • GET_TODO_ITEM_LINE_COUNT(itemIndex)
  • ADD_PLAYERCARD(_playerSlot, _playerName, _rank, _role, _portrait, _PlaneBool, _HeliBool, _BoatBool, _CarBool, kdRatio, title, status, stat1, stat2, stat3, stat4, stat5, stat6, stat7)
  • UPDATE_PLAYERCARD(_playerSlot, _playerName, _rank, _role, _portrait, _PlaneBool, _HeliBool, _BoatBool, _CarBool, kdRatio, title, status, stat1, stat2, stat3, stat4, stat5, stat6, stat7)
  • BLANK_PLAYERCARD(_playerSlot)
  • ADD_PLAYERCARD_MEDALS(_playerSlot, _medal1, _medal2, _medal3, _medal4, _medal5, _medal6)
  • ADD_PREVIEW(_slot, _title1, _txn)
  • UPDATE_PREVIEW(_slot, _title1, _txn)
  • BLANK_PREVIEW()
  • ADD_PLANNING_SLOT(_itemSlot, _txd, _title, _txn1, _imageName1, _txn2, _imageName2, _txn3, _imageName3, _completed, _available, _highlight, _fadeInCross)
  • UPDATE_PLANNING_SLOT(_itemSlot, _txd, _title, _txn1, _imageName1, _txn2, _imageName2, _txn3, _imageName3, _completed, _available, _highlight, _fadeInCross)
  • getNumOfPlanningSlots()
  • BLANK_PLANNING_SLOT(_itemSlot)
  • SET_STRAND_BOARD_TITLE(_title)
  • ADD_STRAND_SLOT(_itemSlot, _txd, _title, _description, _txn1, _completed, _available, _cost)
  • UPDATE_STRAND_SLOT(_itemSlot, _txd, _title, _description, _txn1, _completed, _available, _cost)
  • getNumOfStrandSlots()
  • BLANK_STRAND_SLOT(_itemSlot)
  • HIDE_PLANNING_SLOT(_itemSlot)
  • SHOW_PLANNING_SLOT(_itemSlot)
  • UPDATE_PLANNING_SLOT_LEFT(_itemSlot)
  • UPDATE_PLANNING_SLOT_RIGHT(_itemSlot)
  • UPDATE_PLANNING_SLOT_RIGHT_MEDAL(_itemSlot)
  • SHOW_PLANNING_IMAGES(bool)
  • INITIALISE_HEISTBOARD()
  • INITIALISE_PLANNINGBOARD()
  • INITIALISE_STRANDBOARD()
  • SHOW_HEISTBOARD()
  • SHOW_PLANNINGBOARD()
  • SHOW_STRANDBOARD()
  • SHOW_ALL_TEXT()
  • HIDE_ALL_TEXT()
  • CLEANUP()
# HEIST_PRE
  • HEIST_PRE()
  • INITIALISE(mc)
# HEISTMAP_MP
  • HEISTMAP_MP()
  • INITIALISE(mc)
  • RESET_ALL_DEPTHS()
  • BRING_PIN_TO_FRONT(pinEnum)
  • ADD_PIN(pinEnum, iconEnum, Xpos, Ypos, Scale, colR, colG, colB, colA)
  • REMOVE_PIN(pinEnum)
  • REMOVE_ALL_PINS()
  • COLOUR_PIN(pinEnum, colR, colG, colB, colA, iconEnum)
  • BRING_AREA_TO_FRONT(areaEnum)
  • ADD_AREA(areaEnum, Xpos, Ypos, Diameter, colR, colG, colB, colA)
  • REMOVE_AREA(areaEnum)
  • REMOVE_ALL_AREAS()
  • COLOUR_AREA(areaEnum, colR, colG, colB, colA)
  • BRING_TEXT_TO_FRONT(textEnum)
  • ADD_TEXT(textEnum, textString, Xpos, Ypos, textAngle, fontSize, textWidth, textAlpha, dropShadow)
  • REMOVE_TEXT(textEnum)
  • REMOVE_ALL_TEXT()
  • COLOUR_TEXT(textEnum, colR, colG, colB, colA)
  • HIDE_ALL_TEXT()
  • SHOW_ALL_TEXT()
  • BRING_POSTIT_TO_FRONT(postitEnum)
  • ADD_POSTIT(postitEnum, textNumber, Xpos, Ypos)
  • REMOVE_POSTIT(postitEnum)
  • REMOVE_ALL_POSTITS()
  • COLOUR_POSTIT(postitEnum, colR, colG, colB, colA)
  • SCALE_POSTIT(postitEnum, scale)
  • BRING_ARROW_TO_FRONT(arrowEnum)
  • ADD_ARROW(arrowEnum, fromX, fromY, toX, toY, curve)
  • REMOVE_ARROW(arrowEnum)
  • REMOVE_ALL_ARROWS()
  • COLOUR_ARROW(arrowEnum, colR, colG, colB, colA)
  • BRING_HIGHLIGHT_TO_FRONT(highlightEnum)
  • ADD_HIGHLIGHT(highlightEnum, Xpos, Ypos, Size, colR, colG, colB, colA)
  • REMOVE_HIGHLIGHT(highlightEnum)
  • REMOVE_ALL_HIGHLIGHTS()
  • COLOUR_HIGHLIGHT(highlightEnum, colR, colG, colB, colA)
  • ZOOM_MAP(zoom)
  • CLEANUP()
  • checkIfMapIsStillDrawing()
  • executeZoomTrue()
# INTERIORS
  • INTERIORS(TIMELINE)

# minigames


# AXE_OF_FURY
  • AXE_OF_FURY()
  • initialise(mc)
  • reset()
  • updateMeterFlash(frameCountdown)
  • SHOW()
  • HIDE()
  • SET_SCREEN_POSITION(xNorm, yNorm)
  • SET_BUTTON_VISIBLE(isVisible)
  • FLASH_BUTTON()
  • SET_METER_BAR_LINE_VISIBLE(isVisible)
  • SET_METER_BAR_ICON_VISIBLE(isVisible)
  • SET_METER_BAR_VALUE(value)
  • SET_METER_FILL_VALUE(value)
  • FLASH_METER()
  • SET_IS_KEYBOARD_CONTROL(isKeyboard)
# DANCER
  • DANCER()
  • initialise(mc)
  • SET_SCREEN_POSITION(xNorm, yNorm)
  • SET_IS_MOUSE_CONTROL(isMouse)
  • SET_IS_LT_CONTROL(isLT)
  • SET_LEVEL(level)
  • MUSIC_BEAT()
  • PLAYER_BEAT(isAGoodBeat)
  • FLASH_ICON()
  • PULSE_ICON()
  • SET_METER(normValue)
  • SET_METER_IS_RED(isRed)
  • delegate(scope, method)
  • update()
  • setColour(colour)
  • fadeColour()
  • setFlash(colour)
  • fadeFlash()
  • setPulse()
  • fadePulse()
  • setIcon()
# DARTS_SCOREBOARD
  • DARTS_SCOREBOARD()
  • INITIALISE(mc)
  • debug()
  • SET_PLAYER_HIGHLIGHT(who)
  • SET_CREW_TAG(player, tag, isPrivate)
  • SET_PLAYER_SETS_AND_LEGS(p1Sets, p2Sets, p1Legs, p2Legs)
  • SET_DARTS_PLAYER_NAMES(playerOne, playerTwo)
  • ADD_DARTS_SCORE(playerID, score)
  • CLEAR_DARTBOARD()
  • CLEAR_SCORES(playerID)
  • resetRow(playerID)
# DARTS_SCOREBOARD_BIKER
  • DARTS_SCOREBOARD_BIKER()
  • INITIALISE(mc)
  • debug()
  • SET_PLAYER_HIGHLIGHT(who)
  • SET_CREW_TAG(player, tag, isPrivate)
  • SET_PLAYER_SETS_AND_LEGS(p1Sets, p2Sets, p1Legs, p2Legs)
  • SET_DARTS_PLAYER_NAMES(playerOne, playerTwo)
  • ADD_DARTS_SCORE(playerID, score)
  • CLEAR_DARTBOARD()
  • CLEAR_SCORES(playerID)
  • resetRow(playerID)
# DONT_CROSS_THE_LINE
  • DONT_CROSS_THE_LINE()
  • initialise(mc)
  • SHOW_LOADING_SCREEN()
  • HIDE_LOADING_SCREEN()
  • SET_CENTRAL_MESSAGE(message, hudColourEnum, effectEnum, secondaryMessage, secondaryHudColourEnum)
  • CLEAR_CENTRAL_MESSAGE()
  • INIT_LOBBY(message, hudColourEnum, player1Txd, player1GamerTag, player2Txd, player2GamerTag, player3Txd, player3GamerTag, player4Txd, player4GamerTag, localPlayerIndex)
  • UPDATE_LOBBY(player1Action, player2Action, player3Action, player4Action)
  • HIDE_LOBBY()
  • SHOW_HUD(player1Score, player1Txd, player1GamerTag, player2Score, player2Txd, player2GamerTag, player3Score, player3Txd, player3GamerTag, player4Score, player4Txd, player4GamerTag, localPlayerIndex)
  • HIDE_HUD()
  • SET_MICS(player1Mic, player2Mic, player3Mic, player4Mic)
  • initLobbyPlayer(mc, txd, gamerTag, isLocal)
  • updateLobbyPlayer(mc, action)
  • initHUDPlayer(mc, score, txd, gamerTag, isLocal)
  • addImage(txd, id, imageTextField)
  • TXD_HAS_LOADED(txd)
  • clearImageQueue()
  • displayImage(txd, id, imageTextField)
  • setOutlineText(container, text, hudColourEnum, shrink)
  • hudColourIsValid(hudColour)
  • setMic(mc, iconEnum)
# GOLF
  • GOLF()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • SET_DISPLAY(state)
  • SET_HOLE_DISPLAY(hole, par, dist)
  • SET_SWING_DISPLAY(state, lie, lieEnum, wind, windDirection, club, clubEnum, swing, swingChangable, spin, spinPower, spinDirection, shotStr)
  • _contentEnterFrame()
  • _spinDisplay()
  • SET_PLAYERCARD_SLOT(id, state, name, crewTag, txd, txn, ballColor, score, scoreColor)
  • SET_PLAYERCARD_HEADSET(id, headsetEnum)
  • CLEAR_PLAYERCARD_SLOT(id)
  • updatePlayerCardDisplay()
  • SET_SCOREBOARD_TITLE(title, holeLabel, parLabel, scoreLabel, holeInOne, underPar, overPar)
  • COURSE_PAR()
  • SET_SCOREBOARD_SLOT(id, state, name, crewTag, readyStr, ballColor, score, scoreColor, c0, c1, c2, c3, c4, c5, c6, c7, c8)
  • CLEAR_SCOREBOARD_SLOT(id)
  • updateScoreboardDisplay()
  • ADD_TXD_REF_RESPONSE(txd, strRef, success)
  • SWING_METER_SET_MARKER(hVisible, hPosition, vVisibile, vPosition)
  • SWING_METER_SET_APEX_MARKER(hVisible, hPosition, vVisibile, vPosition)
  • SWING_METER_SET_TARGET(span, position)
  • SWING_METER_SET_TARGET_COLOR(r, g, b, a)
  • SWING_METER_SET_FILL(span, state, fromTop)
  • SWING_METER_POSITION(x, y, center)
  • SWING_METER_SCALE(w, h)
  • SWING_METER_IS_TRANSITIOING()
  • SWING_METER_TRANSITION_IN()
  • SWING_METER_TRANSITION_OUT(duration)
# GOLF_FLOATING_UI
  • GOLF_FLOATING_UI()
  • INITIALISE(mc)
  • SET_SWING_DISTANCE(label, value, arrow)
  • SET_PIN_DISTANCE(label, value, arrow)
  • SET_HEIGHT(label, value, arrow)
  • SET_STRENGTH(label, value, arrow)
  • UPDATE_SLOT(id, label, value, arrow)
  • TRANSITION_IN(duration)
  • TRANSITION_OUT(duration)
  • _handleTransitionOutComplete()
# HORSE_RACING_CONSOLE
  • HORSE_RACING_CONSOLE()
  • initialise(mc)
  • SET_INPUT_EVENT(inputID)
  • SET_ANALOG_STICK_INPUT(isLeftStick, x, y, isMouseWheel)
  • SET_CURSOR_SPEED(speed)
  • SET_MOUSE_INPUT(x, y)
  • ENABLE_NAVIGATION()
  • DISABLE_NAVIGATION()
  • GET_CURRENT_SELECTION()
  • SHOW_SCREEN(screenID)
  • GET_CURRENT_SCREEN_ID()
  • SET_RACE_TYPE(isSingleRace)
  • SET_HORSE(number, name, odds, primaryColour, secondaryColour, horseColour, maneColour)
  • SET_COUNTDOWN(secondsRemaining)
  • SET_BETTING_VALUES(selectedHorse, betAmount, chips, payout, isMain)
  • SET_BETTING_ENABLED(isEnabled)
  • SET_MAIN_EVENT_IN_PROGRESS(isInProgress)
  • START_RACE(duration, seed, firstHorse, secondHorse, thirdHorse, fourthHorse, fifthHorse, sixthHorse, offset)
  • GET_RACE_IS_COMPLETE()
  • SHOW_ERROR(title, message)
  • GET_HORSE_POSITIONS()
  • showScreen(screenID)
  • updateButtons()
  • TXD_HAS_LOADED(txd, success, id)
  • formatPercentage(value)
  • formatNumber(value)
  • formatTime(seconds)
  • truncate(tf, txt, autoSize, letterSpacing)
  • playSound(soundName, soundSet)
# HORSE_RACING_WALL
  • HORSE_RACING_WALL()
  • HORSE_RACING()
  • initialise(mc)
  • SHOW_SCREEN(screenID)
  • GET_CURRENT_SCREEN_ID()
  • SET_HORSE(number, name, odds, primaryColour, secondaryColour, horseColour, maneColour)
  • SET_DETAIL_HORSE(number)
  • SET_COUNTDOWN(secondsRemaining)
  • ADD_PLAYER(gamertag, horse, bet)
  • REMOVE_PLAYER(gamertag)
  • SET_PLAYER_RESULT(gamertag, result)
  • CLEAR_ALL_PLAYERS()
  • START_RACE(duration, seed, firstHorse, secondHorse, thirdHorse, fourthHorse, fifthHorse, sixthHorse, offset, sync)
  • GET_RACE_IS_COMPLETE()
  • SHOW_ERROR(title, message)
  • GET_HORSE_POSITIONS()
  • getPlayerIndex(gamertag)
  • showScreen(screenID)
  • TXD_HAS_LOADED(txd, success, id)
  • formatPercentage(value)
  • formatNumber(value)
  • formatTime(seconds)
  • truncate(tf, txt, autoSize, letterSpacing)
  • resizeAsianText(tf)
  • playSound(soundName, soundSet)
# SC_LEADERBOARD
  • SC_LEADERBOARD()
  • SCLeaderboard()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • debugMP()
  • SET_DISPLAY_TYPE()
  • SET_MULTIPLAYER_TITLE(title)
  • SET_TITLE(title)
  • SET_SLOT(id, state)
  • onSlotMouseEvent(evtType, targetMC, args)
  • SET_SLOT_STATE(id, state)
  • SET_SLOT_HOVER(id, isVisible)
  • CLEAR_SLOT(id)
  • CLEAR_ALL_SLOTS()
  • canUseFixedWidthNumbers(str, validChars)
  • updateDisplay()
# SPIN_THE_WHEEL
  • SPIN_THE_WHEEL()
  • initialise(mc)
  • SET_WHEEL_STYLE(wheelType, numSegments, isSpectatorWheel)
  • SET_SEGMENT(index, type, value)
  • SPIN_WHEEL(targetSegment, numFullSpins, totalDuration, winPauseDuration, winIcon, winMessage)
  • SET_LABEL_TEXT(text, isRedText)
# TENNIS
  • TENNIS()
  • INITIALISE(mc)
  • initScreenLayout()
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isHiDef, _isAsian)
  • DISPLAY_SCOREBOARD(value)
  • DISPLAY_PLAYER_CARD(value)
  • SET_SCOREBOARD_TITLE(title, column0)
  • SET_SCOREBOARD_SLOT(id, isMP, name, crewTag, isSelected, column0)
  • SET_PLAYERCARD_TITLE(column0)
  • SET_PLAYERCARD_SLOT(id, isMP, name, crewTag, isSelected, txd, txn, column0)
  • SET_PLAYERCARD_HEADSET(id, headsetEnum)
  • ADD_TXD_REF_RESPONSE(txd, strRef, success)
  • SWING_METER_SET_MARKER(hVisible, hPosition, vVisibile, vPosition)
  • SWING_METER_SET_APEX_MARKER(hVisible, hPosition, vVisibile, vPosition)
  • SWING_METER_SET_TARGET(span, position)
  • SWING_METER_SET_TARGET_COLOR(r, g, b, a)
  • SWING_METER_SET_FILL(span, state, fromTop)
  • SWING_METER_POSITION(x, y, center)
  • SWING_METER_SCALE(w, h)
  • SWING_METER_IS_TRANSITIOING()
  • SWING_METER_TRANSITION_IN()
  • SWING_METER_TRANSITION_OUT(duration)

# minimap


# FOG_MC
# GOLF_COURSE
  • GOLF_COURSE(TIMELINE)
# GREEN_AND_FRIENDLY
  • GREEN_AND_FRIENDLY()
# GREEN_AND_NET_PLAYER1
  • GREEN_AND_NET_PLAYER1()
# GREEN_AND_NET_PLAYER2
  • GREEN_AND_NET_PLAYER2()
# GREEN_AND_NET_PLAYER3
  • GREEN_AND_NET_PLAYER3()
# MINIMAP
  • MINIMAP(mc)
  • REGISTER_HEALTH_ARMOUR(_healthContainer)
  • INITIALISE()
  • READY()
  • SETUP_HEALTH_ARMOUR(healthType)
  • rescaleAllBars()
  • SET_PLAYER_HEALTH(newHealthValue, wasAdded, capacity, showDamage)
  • FLASH_HEALTH_BAR(vis)
  • flashHealthBarRed()
  • removeRedHealthBar()
  • SET_PLAYER_ARMOUR(newArmourValue, wasAdded, capacity)
  • SET_AIR_BAR(newAirValue)
  • HIDE_AIR_BAR()
  • SET_ABILITY_BAR(newAbilityValue, wasAdded, capacity)
  • SET_ABILITY_BAR_GLOW(isVisible)
  • SET_ABILITY_BAR_GLOW_POINT(isVisible, isMax)
  • SET_ABILITY_BAR_VISIBLE(isVisible)
  • MULTIPLAYER_IS_ACTIVE(isMP, allowAbilityBar)
  • SET_ABILITY_BAR_VISIBILITY_IN_MULTIPLAYER(isVisible)
  • SET_HEALTH_DAMAGE_VISIBLE(vis, fadeTime)
  • FLASH_MINIMAP(eFlashColour)
  • SET_MASK(maskMC)
  • MOVE_MAPMASKSQUARE(isVisible)
  • SET_COLOUR(mc, r, g, b, a)
  • SET_RADIUS_BLIP_COLOUR(mc, r, g, b, a)
  • SHOW_CROSSHAIR(vis)
  • TOGGLE_BLIP_LABEL(mc, str)
  • SET_BLIP_DEATH(mc, isDead)
  • SET_BLIP_LABEL(mc, str, labelScale)
  • REMOVE_BLIP_LABEL(mc)
  • START_BLIP_FLASHING(mc, blinkSpeed)
  • STOP_BLIP_FLASHING(mc)
  • REMOVE_BLIP(mc)
  • BLINK_ABILITY_BAR(millisecondsToFlash)
  • blinkOn(blinkRate, blinkRemaining)
  • blinkOff(blinkRate, blinkRemaining)
  • FLASH_ABILITY_BAR(params)
  • flashAbilityOn(blinkSpeed)
  • flashAbilityOff(blinkSpeed)
  • START_FLASHING_ABILITY(blinkSpeed)
  • STOP_FLASHING_ABILITY()
  • flashAbilityGlowOn(blinkSpeed)
  • flashAbilityGlowOff(blinkSpeed)
  • STOP_FLASHING_ABILITYGLOW()
  • flashOn(mc, blinkSpeed)
  • flashOff(mc, blinkSpeed)
  • SET_WANTED_LEVEL(circle, wantedLevel, radius)
  • GET_ASSET_ARRAY()
  • GET_SIZE(mc)
  • SET_HEALTH_ARMOUR_BAR_VISIBLE(_vis)
  • SET_SATNAV_DIRECTION(iconEnum)
  • SET_SATNAV_DISTANCE(distance, isMetric)
  • HIDE_SATNAV()
  • SHOW_SATNAV()
  • SET_DEPTH(distanceToSurface, distanceToFloor, isMetric, warning)
  • HIDE_DEPTH()
  • SHOW_DEPTH()
  • SHOW_SONAR_SWEEP(isVisible)
  • formatDistance(distance, isMetric)
  • HIDE_HEALTH_ARMOUR()
  • SHOW_HEALTH_ARMOUR()
  • SHOW_STALL_WARNING(_vis)
  • FLASH_WANTED_OVERLAY()
  • STOP_FLASHING_WANTED_OVERLAY()
  • SHOW_YOKE(xFloat, yFloat, vis, alpha)
  • REGISTER_TERRITORY(mc)
  • SET_MP_PROPERTY_OWNER(propertyID, owner, owner2, owner3)
  • CYCLE_GANG_COLOURS(mc, propertyID, currentOwner, ownerArray)
# MINIMAP_MAIN_MAP
  • MINIMAP_MAIN_MAP(mc)
  • REGISTER_MAP_LAYER(_MAP)
  • REGISTER_ROADS_LAYER(_ROADS)
  • hideALlComponents()
  • TOGGLE_COMPONENT(component, visible, hudColour)
  • debug(component, visible, hudColour)
  • SHOW_AIRCRAFT_COMPONENTS(shouldBeVisible)
  • SET_BITMAP_MAP_ON(txd, xpos, ypos)
  • SET_BITMAP_MAP_OFF(txd)
# NET_PLAYER1_AND_NET_PLAYER2
  • NET_PLAYER1_AND_NET_PLAYER2()
# NET_PLAYER1_AND_NET_PLAYER3
  • NET_PLAYER1_AND_NET_PLAYER3()
# TXD_MC

# platform_pc


# GAMEPAD_CALIBRATION
  • GAMEPAD_CALIBRATION()
  • INITIALISE(mc)
  • SHOW_BUTTON(button, showButton, hidePrevious)
  • BAR_POSITION(pos)
  • SHOW_BAR(showBar)
  • CONSTRUCT_STRING(button, startString, endString, prompt, clearOld, hasFill)
  • SET_BUTTON_PRESS_STATE(isPressed, prompt)
  • END_CALIBRATION()
# LANGUAGE_SELECT
  • LANGUAGE_SELECT()
  • INITIALISE(mc)
  • SET_DISPLAY_CONFIG(_screenWidthPixels, _screenHeightPixels, _safeTopPercent, _safeBottomPercent, _safeLeftPercent, _safeRightPercent, _isWideScreen, _isCircleAccept, _isAsian)
  • GET_CURRENT_SELECTION()
  • SET_INPUT_EVENT(direction)
  • clearLanguages()
  • SET_LANGUAGES()
  • SET_HIGHLIGHT()
# PC_KEY
  • PC_KEY()
# TATTOO_KEYS
  • TATTOO_KEYS()
  • INITIALISE(mc)
  • ADD_BUTTON(whichButton)
  • angleIsCloseTo(angleA, angleB, maxDelta)
  • FADE_OUT_OLD_BUTTON()
  • REORDER_BUTTONS_ARRAY()
  • SET_STICK_POINTER_ANGLE(arAngle, color)
  • HIDE_STICK_POINTER()
# TEXTBTN_996
# TEXTBTN_997
# TEXTBTN_999

# web


# FORECLOSURES_MAZE_D_BANK_COM
  • FORECLOSURES_MAZE_D_BANK_COM()
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • displayPage(pageName)
  • CLEANUP()
  • setSelectedClubhouse(id)
  • getSelectedClubhouse()
  • getClubhouseByID(id)
  • getSelectedClubhouseType()
  • dispatchPlayerSelections()
  • updateNewlyPurchasedClubhouse()
  • setSelectedBunker(id)
  • getSelectedBunker()
  • getBunkerByID(id)
  • dispatchPlayerBunkerSelections()
  • updateNewlyPurchasedBunker()
  • setSelectedHangar(id)
  • getSelectedHangar()
  • getHangarByID(id)
  • dispatchPlayerHangarSelections()
  • updateNewlyPurchasedHangar()
  • setSelectedBase(id)
  • getSelectedBase()
  • getBaseByID(id)
  • dispatchPlayerBaseSelections()
  • updateNewlyPurchasedBase()
  • setSelectedNightclub(id)
  • getSelectedNightclub()
  • getNightclubByID(id)
  • dispatchPlayerNightclubSelections()
  • updateNewlyPurchasedNightclub()
  • setSelectedArcade(id)
  • getSelectedArcade()
  • getArcadeByID(id)
  • dispatchPlayerArcadeSelections()
  • updateNewlyPurchasedArcade()
  • showTradeInAlert()
  • INITIALISE(mc)
  • setPage(pageName, PageClass)
# FORECLOSURES_MAZE_D_BANK_COM_WRAPPER
  • FORECLOSURES_MAZE_D_BANK_COM_WRAPPER()
  • TXD_HAS_LOADED(txd, success, id)
  • DISABLE_VIDEO(isDisabled)
  • goToAnchor(link)
  • handleLB()
  • handleRB()
  • handleLT()
  • handleRT()
  • handleLTRelease()
  • handleRTRelease()
  • handleAnalogStickInput(isLeftStick, x, y, isScrollWheel)
  • handleMouseClick(inputIsMouseClick)
  • handleMouseRelease()
# FORMAT_COLUMN
  • FORMAT_COLUMN()
# GENERIC_WEBSITE_SCRIPT
  • GENERIC_WEBSITE_SCRIPT()
  • READY()
  • POPULATE_TEXT(pageName)
# MYSTOCKS_BUTTON
# STOCKLIST_BUTTON
# TICKERTAPE
  • TICKERTAPE()
  • SET_TICKER_TEXT(scrollSpeed, displyText)
  • Scroll(speed)
# WEB_BROWSER
  • WEB_BROWSER()
  • INITIALISE(mc)
  • getConfig()
  • setFlags(flagIndex, flagValue)
  • setScrollBarVisibility(isVisible)
  • SCROLL_WEBPAGE_PIXELS(amount)
  • URL_HAS_SUBDOMAIN(inputString)
  • PARSE_FILENAME_TO_TEXT(inputString)
  • PARSE_TEXT_TO_FILENAME(inputString)
  • UPDATE_TOOLBAR_BUTTONS()
  • GO_FORWARD()
  • GO_BACK()
  • ADD_URL_ARGS_TO_HISTORY(searchResults)
  • UPDATE_HISTORY_AND_ADDRESS(website)
  • buttonActionSetHistory()
  • buttonActionSetBrowserList(buttonIndex)
  • setCloseBrowserFlag()
  • GO_TO_WEBPAGE_ID(siteId, pageId)
  • GO_TO_WEBPAGE(websiteString)
  • SHOW_ERROR_PAGE()
  • SHOW_DATA_EXPIRED_ERROR(_website)
  • INITIALISE_WEBSITE()
  • updateAddressBarText(url)
  • UPDATE_TEXT(newPage)
  • RESIZE_WEBSITE()
  • IS_SITE_DYNAMIC()
  • REQUEST_STREAM(uid, filename)
  • pingTimer()
  • STREAM_RESPONSE_FAILED(uid)
  • STREAM_RESPONSE(uid, fileToLoad)
  • LOAD_CLIP(params, fileToLoad)
  • onLoadInit(target_mc)
  • onLoadError(target_mc)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • TXD_ALREADY_LOADED(textureDict, uniqueID)
  • REMOVE_CHILD_MOVIE(whichMC)
  • REQUEST_REMOVE_WEBSITE(whichMC)
  • SHUTDOWN_MOVIE()
  • SET_CURRENT_OBJECT_TYPE(currentObj)
  • SET_CURSOR_STATE(state)
  • GET_CURSOR_STATE()
  • SHOW_CURSOR(vis)
  • HIDE_CURSOR()
  • setCursorBusy()
  • setCursorInvisabile()
  • SHOW_BACKGROUND(vis)
  • createKeyboard(focus)
  • setKeyboard(keyboardType)
  • SHOW_KEYBOARD()
  • HIDE_KEYBOARD()
  • SET_PC_KEY(_key)
  • ENTER_BROWSER_TEXT(_key)
  • ENTER_TEXT(inputString, doNotEcho)
  • ALIGN_TEXTFIELD(targetTextfield)
  • ALIGN_TOOLBAR_TEXTFIELDS()
  • MAKE_LIST(listArray)
  • REMOVE_LIST()
  • SEARCH_ARRAY(arrayData, stringToFind)
  • handleAnalogInput()
  • SET_INPUT_EVENT(direction)
  • SET_INPUT_RELEASE_EVENT(direction)
  • SET_INPUT_SELECT(inputIsMouseClick)
  • SET_ANALOG_STICK_INPUT(isLeftStick, mouseX, mouseY, isScrollWheel)
  • SET_MOUSE_INPUT(mouseX, mouseY)
  • tab_buttons(direction)
  • getMinBounds(targetMC)
  • getMaxBounds(targetMC)
  • testDirection(direction, butX, butY, curX, curY)
  • endCursorSnap(buttonMC)
  • getAngle(x1, y1, x2, y2)
  • getRelativeAngle(x1, y1, x2, y2, dir)
  • getDistance(x1, y1, x2, y2)
  • hitTestButtons(x, y)
  • hitTestKeyboardButtons(x, y)
  • checkButtonsTest(buttonlist, x, y)
  • checkButtonsTestIncludeMask(buttonlist, x, y)
  • SET_BUTTON_MASK(buttonMask)
  • processButton(targetButton)
  • SET_PAGE_BUTTONS(_dataTextScope)
  • setButtonsInitialState()
  • cleanupButtons()
  • SET_ACTIVE_BUTTON(currentButton, currentButtonTarget)
  • setButtonState(target, state)
  • getTextLinkOnColour(target)
  • getTextLinkOffColour(target)
  • remove_tween(removeTween, commandString)
  • SET_MULTIPLAYER(_multiplayer)
  • SUPRESS_HISTORY(_suppressBackButton)
  • SET_TITLEBAR_TEXT(titlebarText, hexColour)
  • SET_BROWSER_CURSOR_SPEED_MODIFIER(newSpeed)
  • IS_JAPANESE(_isJapanese)
  • SET_BROWSER_SKIN(skinEnum)
  • SET_PRICES(slotID, price, secondaryPrice, reductionType, salePrice, secondarySalePrice, award, price1Unlocked, price2Unlocked)
  • SET_RANKS(slotID, rank, current)
  • DISABLE_VIDEO(disableVideo)
  • SET_MOVIECLIP_IS_VISIBLE(isVisible, instanceEnum)
  • PROXY_FUNCTION()
  • SET_WIDESCREEN(isWideScreen)
  • GET_SITE_ID()
  • GET_PAGE_ID()
  • GET_CURRENT_WEBSITE()
  • SET_DATA_SLOT(slotID)
  • APPEND_DATA_SLOT(slotID)
  • APPEND_YACHT_DATA_SLOT(slotID)
  • APPEND_OFFICE_DATA_SLOT(slotID)
  • SET_DATA_SLOT_EMPTY()
  • SET_TICKERTAPE(speed, name)
  • GET_CURRENT_OBJECT_TYPE()
  • GET_CURRENT_SELECTION()
  • SET_CURRENT_SELECTION(newCurrentSelection)
  • GET_CURRENT_ROLLOVER()
  • IS_KEYBOARD_ACTIVE()
  • CREATE_HIGHLIGHT(targetSlot, colR, colG, colB, colA)
  • CLEAR_HIGHLIGHTS()
  • DISABLE_BUTTON(targetSlot, isDisabled)
  • DISABLE_ALL_BUTTONS(hideButtons, supressHistory)
  • ENABLE_ALL_BUTTONS()
  • setTextWithTranslation(TF, label)
# WEB_BROWSER_PARENT
  • WEB_BROWSER_PARENT()
# WWW_ACCEPT_D_THE_D_CHAOS_COM
  • WWW_ACCEPT_D_THE_D_CHAOS_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_ARENAWAR_TV
  • WWW_ARENAWAR_TV()
  • INITIALISE(mc)
  • initVehicles()
  • setPage(pageName, PageClass)
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • displayPage(pageName)
  • SET_PRICES(id, tradePrice, buyItNowPrice, a, tradeSalePrice, buyItNowSalePrice, b, tradePriceAvailable, buyItNowPriceAvailable)
  • TXD_HAS_LOADED(txd, success, id)
  • DISABLE_VIDEO(isDisabled)
  • CLEANUP()
  • goToAnchor(link)
  • handleLB()
  • handleRB()
  • handleLT()
  • handleRT()
  • handleLTRelease()
  • handleRTRelease()
  • handleAnalogStickInput(isLeftStick, x, y, isScrollWheel)
  • handleMouseClick(inputIsMouseClick)
  • handleMouseRelease()
  • getPropertyBaseCost(getSaleCost)
  • getStyleCost(selection, getSaleCost)
  • getGraphicsCost(selection, getSaleCost)
  • getColourCost(selection, getSaleCost)
  • getExpansionFloorB1Cost(selection, getSaleCost)
  • getExpansionFloorB2Cost(selection, getSaleCost)
  • getMechanicACost(getSaleCost)
  • getMechanicBCost(getSaleCost)
  • getPersonalQuartersCost(getSaleCost)
  • dispatchPropertySelections()
  • setPageHeight(height)
# WWW_BAWSAQ_COM
  • WWW_BAWSAQ_COM()
  • READY()
  • UPDATE_TICKERTAPE(speed)
  • SET_MOVIECLIP_VISIBILITY(isVisible, instanceEnum)
  • PROXY_FUNCTION()
  • SET_BAWSAQ_PLAYER_CASH()
  • goToAnchor(AnchorLinkLetter)
  • updateSortSlotArrow(sortId, userTriggered)
  • removeTween()
  • makeAnchorButtons(arrayIndex, numberOfEntries)
  • doesInitialExist(str)
  • POPULATE_TEXT(pageName)
  • SET_NEW_PAGE_HEIGHT(data, minHeight)
  • customSortAlphaDescending(a, b)
  • customSortAlphaAscending(a, b)
  • customSortNumberDescending(a, b)
  • customSortNumberAscending(a, b)
  • MAKE_STOCK_LIST(indexStart, dataLength, stocks)
  • UPDATE_FIXED_STOCK_LIST(indexStart, listItem)
  • ADD_TEXT(numberOfSlots)
  • TINT_AND_ADD_SYMBOLS()
  • setAndPositionLogo(companyAbv)
  • set_price_text(TF, price)
# WWW_BENNYSORIGINALMOTORWORKS_COM
  • WWW_BENNYSORIGINALMOTORWORKS_COM()
  • INITIALISE(mc)
  • filterVehicles()
  • setCommonPageIDs()
  • DISABLE_VIDEO(videoDisabled)
  • TXD_HAS_LOADED(txd, success, id)
  • SET_PRICES(id, price, secondaryPrice, reductionType, salePrice, secondarySalePrice, award)
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • goToAnchor(link)
  • initHomePage(newPage)
  • initHomeButton(button, titleLabel, descriptionLabel)
  • addHomePageImage(vehicle, container)
  • initShowroomPage(newPage)
  • setShowroomCar(index)
  • setShowroomImage(index)
  • addShowroomImage(vehicle, container)
  • initStockPage(newPage)
  • playWipeAnimation()
  • initFindUsPage(newPage)
  • initDetailsPage(pageName, newPage)
  • initPurchaseButtons(page, numOptions, maxWidth)
  • initStats(page)
  • setStatLine(txt, label, bar, value)
  • initPurchasePage(newPage)
  • initOutcomePage(headerText, bodyText, soldLabel)
  • initTopMenu(page, selected)
  • initMenuButton(button, label, isSelected, widths, showStar)
  • displayImage(vehicle, container)
  • initVehicleButtons(page, yOffset)
  • initVehicleButton(vehicle, container, x, y)
  • initOptions(page)
  • updateBackground(contentItem, page)
# WWW_BLEETER_BIZ
  • WWW_BLEETER_BIZ()
  • READY()
  • makeAnchorButtons(buttonsArray)
  • goToAnchor(AnchorLinkLetter)
  • makeBleetList()
  • findCharPic(stringToFind)
  • makeTrendingBleets()
  • POPULATE_TEXT(pageName)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • CLEANUP()
# WWW_CASHFORDEADDREAMS_COM
  • WWW_CASHFORDEADDREAMS_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_CLASSICVINEWOOD_COM
  • WWW_CLASSICVINEWOOD_COM()
  • READY()
  • POPULATE_TEXT(pageName)
# WWW_CREDITCARDCONSOLIDATIONKINGS_COM
  • WWW_CREDITCARDCONSOLIDATIONKINGS_COM()
  • INITIALISE(mc)
  • READY()
  • goToAnchor(AnchorLink)
  • _isTestComplete()
  • POPULATE_TEXT(pageName)
  • addCommas(val)
# WWW_CULTSTOPPERS_COM
# WWW_DOCKTEASE_COM
  • WWW_DOCKTEASE_COM()
  • filterVehicles()
  • setCommonPageIDs()
  • updateBackground(contentItem, page)
  • initDetailsPage(pageName, newPage)
  • initBuyItNowDetailsPage(id, currentVehicle, newPage, frame)
  • initOutcomePage(headerText, bodyText, soldLabel, pauseBeforeShowing)
  • addVehicleNames()
  • getYachtFromId(id)
  • goToAnchor(link)
  • goToYachtStartAnchor(attribute)
  • goToYachtModelAnchor(attribute)
  • goToYachtFittingsAnchor(attribute)
  • goToYachtLightingAnchor(attribute)
  • goToYachtColourAnchor(attribute)
  • goToYachtFlagAnchor(attribute)
  • dispatchPlayerSelections()
  • displayPage(pageName)
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • initHomePage(newPage)
  • updateHomePageBannerSlideshow(step)
  • initYachtHomePage(newPage)
  • getCheapestModification()
  • getCheapestInitialPurchase()
  • getLowestValueInArray(array, indexes)
  • initYachtModelPage(newPage)
  • initModelSlideshow()
  • initModelDropDown(page)
  • updateModelDropDown()
  • updateModelText()
  • getDisplayedModel()
  • initYachtFittingsPage(newPage)
  • initFittingsDropDown(page)
  • updateFittingsDropDown()
  • updateFittingsImage(page)
  • initYachtLightingPage(newPage)
  • initLightingButtons(page)
  • updateLightingImage(page)
  • initYachtColourPage(newPage)
  • initColourButtons(page)
  • updateColourImage(page)
  • initYachtPersonalisePage(newPage)
  • initFlagButtons(page)
  • updateFlagImage(page)
  • pollYachtNameChange(page)
  • initYachtCheckoutPage(newPage)
  • initSummaries(page)
  • initSummaryItem(item, descriptionLabel, selectionLabel, imageID, imageTXD, itemModified)
  • initTotalPrice(price)
  • initYachtPurchasePage(newPage)
  • initYachtPurchaseSuccessPage(newPage)
  • initYachtPurchaseFailurePage(newPage)
  • getCheapestValidPrice(price, salePrice)
  • getTotalPrice(includeBaseCost)
  • setLocalisedYachtText(tf, label, bold)
  • initTabs(container, activeTab)
  • initTab(tab, label, disabled, showTick, showCircle, x)
  • updateTabs(page, noBluePanelAnimation)
  • updateTab(tab, value, price, salePrice)
  • updatePersonaliseTab(tab, value, flagPrice, namePrice, flagSalePrice, nameSalePrice)
  • setTabDisabled(tab, isDisabled)
  • initTextButton(button, label)
  • initNextButton(button, isDisabled, heading)
  • updateNextButton(button, isDisabled)
  • initRoundedButton(button, label, textOnColour, textOffColour, backgroundColour, backgroundAlpha)
  • setButtonDisabled(button, isDisabled)
  • updateOptionButtons(page, buttonName, selectedIndex, numButtons, dataProviderIndex)
  • initUpgradeItemCost(mc, cost, saleCost, nextButton)
  • updateUpgradeItemCost(mc, cost, saleCost)
  • updateUpgradeTotal(tf)
  • initRebateSticker(page, isVisible, image)
  • initSlideshow(numSlides, slideTXD, slideDisplay, imagePrefix, descriptionLabelPrefix, descriptionTextField, startIndex)
  • updateSlideshow(step)
  • updateYachtBackground(page)
  • TXD_HAS_LOADED(txd, success, id)
  • CLEANUP()
  • disposeTweens()
# WWW_DOCKTEASE_COM_PARENT
  • WWW_DOCKTEASE_COM_PARENT()
  • handleLB()
  • handleRB()
# WWW_DYNASTY8EXECUTIVEREALTY_COM
  • WWW_DYNASTY8EXECUTIVEREALTY_COM()
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • rebuildOfficeData()
  • displayPage(pageName)
  • TXD_HAS_LOADED(txd, success, id)
  • CLEANUP()
  • goToAnchor(link)
  • handleLB()
  • handleRB()
  • handleLT()
  • handleRT()
  • handleLTRelease()
  • handleRTRelease()
  • handleAnalogStickInput(isLeftStick, x, y, isScrollWheel)
  • handleMouseClick(inputIsMouseClick)
  • handleMouseRelease()
  • setSelectedOffice(id)
  • getSelectedOffice()
  • getOfficeByID(id)
  • hasOwnedGarage()
  • dispatchPlayerSelections()
  • dispatchPlayerGarageSelections()
  • updateNewlyPurchasedOffice()
  • INITIALISE(mc)
  • setPage(pageName, PageClass)
  • logState()
# WWW_DYNASTY8REALESTATE_COM
  • WWW_DYNASTY8REALESTATE_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • addVisiblePropertyID(id)
  • removeVisiblePropertyID(id)
  • scrollListingsPage(_position, _instant)
  • sortProperties()
  • updateFilterButtons()
  • zoomAndScrollToLastProperty()
  • POPULATE_TEXT(_pageName, searchArgs, newPage)
  • updateOptions(selectedIndex)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • formatAmount(value)
  • randRange(min, max, blacklist)
  • CLEANUP()
# WWW_EGOCHASERENERGYBAR_COM
  • WWW_EGOCHASERENERGYBAR_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
  • scan_and_set_localised_text(scope)
# WWW_ELECTROTOKESYSTEM_COM
# WWW_ELITASTRAVEL_COM
  • WWW_ELITASTRAVEL_COM()
  • filterVehicles()
  • setCommonPageIDs()
  • updateBackground(contentItem, page)
  • setOptionsButtons(selectedOption)
  • initOutcomePage(headerText, bodyText, soldLabel, pauseBeforeShowing)
  • goToAnchor(link)
  • initDetailsPage(pageName, newPage)
  • initBlimpPage(pageName, newPage)
  • initPurchaseButtons(page, numOptions)
  • initBuyItNowDetailsPage(id, currentVehicle, newPage, frame)
  • displayImage(vehicle, container)
# WWW_EPSILONPROGRAM_COM
  • WWW_EPSILONPROGRAM_COM()
  • READY()
  • PROXY_FUNCTION(_, _page)
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • displayPurchasedText()
  • scan_and_set_localised_text(scope)
  • set_localised_text(slotID, TF, TextLabel, setDataSlot, isHtml)
  • set_robes_ad_text()
  • SET_MOVIECLIP_VISIBILITY(isVisible, instanceEnum)
# WWW_EYEFIND_INFO
  • WWW_EYEFIND_INFO()
  • READY()
  • updateWeatherWidget()
  • generateRandomWebsites()
  • urlHasSubdomain(url)
  • goToAnchor(AnchorLinkString)
  • POPULATE_TEXT(_pageName, searchArgs, newPage)
  • formatSearchButtons(container)
  • setDelayedText(TF, textStr, duration)
  • showDelayedText(TF, textStr)
  • clearSearchResults()
  • setUpSponsoredAd(buttonID)
  • doSearch(userSearchKeywords)
  • loadButtonThumbnail(urlName, placeholder, textScopeSlot)
  • loadNewsTexture(txd, placeholder)
  • set_localised_text(slotID, TF, TextLabel, setDataSlot)
  • getRandomWebsite()
  • randRange(min, max)
  • shuffleArray(source)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • updateBleets()
  • moveFeaturedWebsites()
  • UPDATE_TICKERTAPE(speed)
  • CLEANUP()
# WWW_FAMEORSHAME_NET
  • WWW_FAMEORSHAME_NET()
  • DISABLE_VIDEO(disableVideo)
  • POPULATE_TEXT(pageName)
# WWW_FLEECA_COM
  • WWW_FLEECA_COM()
# WWW_HUSHSMUSH_COM
  • WWW_HUSHSMUSH_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
  • scanAndSetupButtons()
  • scan_and_set_localised_text(scope, noShrinkList)
  • displayProfiles(scope, index)
  • getProfileIndex(profileID)
# WWW_IWILLSURVIVEITALL_COM
  • WWW_IWILLSURVIVEITALL_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
  • displayPurchasedText()
  • addCommas(val)
  • CLEANUP()
# WWW_JACKHOWITZER_COM
  • WWW_JACKHOWITZER_COM()
  • DISABLE_VIDEO(disableVideo)
  • POPULATE_TEXT(pageName)
# WWW_JOCKCRANLEY_COM
  • WWW_JOCKCRANLEY_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
  • ADD_TEXT(numberOfSlots)
# WWW_KUNGFURAINBOWLAZERFORCE_COM
  • WWW_KUNGFURAINBOWLAZERFORCE_COM()
  • DISABLE_VIDEO(disableVideo)
  • POPULATE_TEXT(pageName)
# WWW_LCN_D_EXCHANGE_COM
  • WWW_LCN_D_EXCHANGE_COM()
  • READY()
  • UPDATE_TICKERTAPE(speed)
  • SET_MOVIECLIP_VISIBILITY(isVisible, instanceEnum)
  • PROXY_FUNCTION()
  • SET_BAWSAQ_PLAYER_CASH()
  • goToAnchor(AnchorLinkLetter)
  • updateSortSlotArrow(sortId, userTriggered)
  • removeTween()
  • makeAnchorButtons(arrayIndex, numberOfEntries)
  • doesInitialExist(str)
  • POPULATE_TEXT(pageName)
  • SET_NEW_PAGE_HEIGHT(data, minHeight)
  • customSortAlphaDescending(a, b)
  • customSortAlphaAscending(a, b)
  • customSortNumberDescending(a, b)
  • customSortNumberAscending(a, b)
  • MAKE_STOCK_LIST(indexStart, dataLength, stocks)
  • UPDATE_FIXED_STOCK_LIST(indexStart, listItem)
  • ADD_TEXT(numberOfSlots)
  • TINT_AND_ADD_SYMBOLS()
  • setAndPositionLogo(companyAbv)
  • set_price_text(TF, price)
  • setTextWithTranslation(TF, label)
# WWW_LEGENDARYMOTORSPORT_NET
  • WWW_LEGENDARYMOTORSPORT_NET()
  • filterVehicles()
  • setCommonPageIDs()
  • updateBackground(contentItem, page)
  • initHomePage(newPage)
  • initDetailsPage(pageName, newPage)
  • initStandardDetailsPage(pageName, newPage)
  • initBuyItNowDetailsPage(id, currentVehicle, newPage, frame)
  • initNormalPriceButtons(page, numOptions)
  • initBuyItNowPriceButtons(page, numOptions)
  • initStats(page)
  • setStatLine(txt, label, bar, value)
  • initOutcomePage(headerText, bodyText, soldLabel, pauseBeforeShowing)
  • goToAnchor(link)
  • setOptionsButtons(selectedOption)
# WWW_LEGENDARYMOTORSPORT_NET_WRAPPER
  • WWW_LEGENDARYMOTORSPORT_NET_WRAPPER()
# WWW_LENNYAVERY_D_REALTY_COM
  • WWW_LENNYAVERY_D_REALTY_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • TXD_HAS_LOADED(textureDict, success, uniqueID)
  • onLoadError(target_mc)
  • POPULATE_TEXT(_pageName)
  • CLEANUP()
  • createContentLOS_D_SANTOS()
# WWW_LIFEINVADER_COM
  • WWW_LIFEINVADER_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • setupProfileBox()
  • updateSponsoredAds()
  • makeLists()
  • randRange(min, max)
  • CLEANUP()
# WWW_MAZE_D_BANK_COM
  • WWW_MAZE_D_BANK_COM()
# WWW_MINISTERINMINUTES_COM
  • WWW_MINISTERINMINUTES_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_MONETARYSCIENCE_US
  • WWW_MONETARYSCIENCE_US()
  • READY()
  • setupCalculator()
  • doSelection(selection, direction)
  • showResult()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_MYDIVINEWITHIN_COM
  • WWW_MYDIVINEWITHIN_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • _isTestComplete()
  • POPULATE_TEXT(pageName)
  • scan_and_set_localised_text(scope)
# WWW_PANDMCYCLES_COM
  • WWW_PANDMCYCLES_COM()
  • filterVehicles()
  • setCommonPageIDs()
  • updateBackground(contentItem, page)
# WWW_PRINCESSROBOTBUBBLEGUM_COM
# WWW_PROPOSITION43_ORG
  • WWW_PROPOSITION43_ORG()
  • READY()
  • setupCreator()
  • selectItem(mcName)
  • checkSelections()
  • showResult()
  • setupButtons()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_PSYCHICSHOUTOUT_COM
  • WWW_PSYCHICSHOUTOUT_COM()
  • READY()
  • setupChats()
  • doSetup()
  • writeLine()
  • updateChatButton(buttonText, active)
  • writeNextLine()
  • setChatCharacter(char)
  • setChatNumber(num)
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_REPUBLICANSPACERANGERS_COM
  • WWW_REPUBLICANSPACERANGERS_COM()
  • DISABLE_VIDEO(disableVideo)
  • POPULATE_TEXT(pageName)
# WWW_RIGHTEOUSSLAUGHTER7_COM
  • WWW_RIGHTEOUSSLAUGHTER7_COM()
  • DISABLE_VIDEO(disableVideo)
  • POPULATE_TEXT(pageName)
# WWW_SANANDREASDMV_COM
  • WWW_SANANDREASDMV_COM()
  • READY()
  • showDrivingTip()
  • doQuestionnaireSetup(pb, pbi, aqc)
  • updateQuestion(q, selected)
  • checkAnswerStatus()
  • setProceedButtonActive(active)
  • checkAnswers()
  • populateResults(title, desc)
  • setupButtons()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_SAWATERANDPOWER_COM
  • WWW_SAWATERANDPOWER_COM()
  • DISABLE_VIDEO(disableVideo)
  • POPULATE_TEXT(pageName)
# WWW_SIXFIGURETEMPS_COM
# WWW_SOUTHERNSANANDREASSUPERAUTOS_COM
  • WWW_SOUTHERNSANANDREASSUPERAUTOS_COM()
  • filterVehicles()
  • setCommonPageIDs()
  • setOptionsButtons(selectedOption)
  • initOutcomePage(headerText, bodyText, soldLabel, pauseBeforeShowing)
  • initStats(page)
  • setStatLine(txt, label, bar, value)
  • goToAnchor(link)
  • initDetailsPage(pageName, newPage)
  • initPartyBus()
  • initPurchaseButtons(page, numOptions)
  • initBuyItNowDetailsPage(id, currentVehicle, newPage, frame)
  • initNormalPriceButtons(page, numOptions)
  • initBuyItNowPriceButtons(page, numOptions)
# WWW_SOUTHERNSANANDREASSUPERAUTOS_COM_WRAPPER
  • WWW_SOUTHERNSANANDREASSUPERAUTOS_COM_WRAPPER()
# WWW_SOUTHERNSANANDREASSUPERAUTOS_COM_WRAPPER_WRAPPER
  • WWW_SOUTHERNSANANDREASSUPERAUTOS_COM_WRAPPER_WRAPPER()
# WWW_TACO_D_BOMB_COM
  • WWW_TACO_D_BOMB_COM()
  • READY()
  • setupProducts()
  • showProduct(prevNext)
  • createProduct(prodObject)
  • cleanUpProduct()
  • setupPhrases()
  • showPhrase(prevNext)
  • createPhrase(phraseObject)
  • playPhrase()
  • cleanUpPhrase()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_THEBANKOFLIBERTY_COM
  • WWW_THEBANKOFLIBERTY_COM()
# WWW_THECHILDRENOFTHEMOUNTAIN_COM
  • WWW_THECHILDRENOFTHEMOUNTAIN_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • gotoPage1()
  • gotoStage2()
  • gotoStage3()
  • gotoStage4()
  • gotoCertificate()
  • setupHeader(scope)
  • scan_and_set_localised_text(scope, noShrinkList)
  • CLEANUP()
  • setPage1Content(scope, status)
  • initAnagrams(scope)
  • setupAnagramResult(scope)
  • updateAnagramTimer()
  • updateLetter(index)
  • anagramDone()
  • showLoseScreen()
  • cleanUpResult()
  • cleanUpAnagram()
  • setupAnagram(scope, index)
  • shuffleArray(input)
  • stringInArray(input, what)
  • initSlideshow(scope)
  • decrementSlideIndex()
  • incrementSlideIndex()
  • showSlide(scope, index)
  • initQuestion(scope, questionNumber)
  • answerQuestion(scope, questionNumber, responseWasTrue)
# WWW_THEDIAMONDCASINOANDRESORT_COM
  • WWW_THEDIAMONDCASINOANDRESORT_COM()
  • INITIALISE(mc)
  • initPages()
  • initOptions()
  • setPage(pageName, PageClass)
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • displayPage(pageName)
  • TXD_HAS_LOADED(txd, success, id)
  • DISABLE_VIDEO(isDisabled)
  • CLEANUP()
  • goToAnchor(link)
  • handleLB()
  • handleRB()
  • handleLT()
  • handleRT()
  • handleLTRelease()
  • handleRTRelease()
  • handleAnalogStickInput(isLeftStick, x, y, isScrollWheel)
  • handleMouseClick(inputIsMouseClick)
  • handleMouseRelease()
  • getPresetData(index)
  • getSuiteBaseCost(getSaleCost)
  • getMembershipCost(getSaleCost)
  • getColourCosts(costSums)
  • getColourCost(optionIndex, getSaleCost)
  • getStyleCosts(costSums)
  • getStyleCost(optionIndex, getSaleCost)
  • getLoungeCosts(costSums)
  • getBarCosts(costSums)
  • getBarCost(optionIndex, getSaleCost)
  • getDealerCosts(costSums)
  • getBedroomCosts(costSums)
  • getMediaRoomCosts(costSums)
  • getSpaCosts(costSums)
  • getOfficeCosts(costSums)
  • getGarageCosts(costSums)
  • getCost(costSums, offset)
  • getRawCost(offset, sale)
  • dispatchSuiteSelections()
  • setPageHeight(height)
# WWW_THEINTERNETISAHELLHOLE_COM
  • WWW_THEINTERNETISAHELLHOLE_COM()
  • READY()
  • POPULATE_TEXT(pageName)
# WWW_THEPOWCLEANSE_COM
  • WWW_THEPOWCLEANSE_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_THEREALITYMILL_COM
  • WWW_THEREALITYMILL_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
  • displayPurchasedText()
# WWW_TOESHOESUSA_COM
  • WWW_TOESHOESUSA_COM()
  • READY()
  • POPULATE_TEXT(pageName)
  • slideToNextImage()
  • goToAnchor(AnchorLink)
# WWW_VINEWOODLOGLINEGENERATOR_COM
  • WWW_VINEWOODLOGLINEGENERATOR_COM()
  • READY()
  • initGenerator()
  • setNextSelectedGenCharacterFlawsId(direction)
  • generatorFlawSelect(direction)
  • generatorStrengthSelect(id)
  • generatorCrisisSelect(id)
  • generatorHeroSelect(direction)
  • generatorSidekickSelect()
  • generatorSpecialSelect(id)
  • generatorAntagonistSelect(id)
  • generatorGoalSelect(id)
  • generateLogline()
  • populateLogline()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_VISITTHEALAMOSEA_COM
# WWW_WARSTOCK_D_CACHE_D_AND_D_CARRY_COM
  • WWW_WARSTOCK_D_CACHE_D_AND_D_CARRY_COM()
  • INITIALISE(mc)
  • TXD_HAS_LOADED(txd, success, id)
  • CLEANUP()
  • filterVehicles()
  • setCommonPageIDs()
  • updateBackground(contentItem, page)
  • initStats(page)
  • displayImage(vehicle, container)
  • goToAnchor(link)
  • displayPage(pageName)
  • handleLB()
  • handleRB()
  • POPULATE_TEXT(pageName, searchArgs, newPage)
  • showTruckPage(pageView, PageClass, type)
  • showTruckPopup(message)
  • hideTruckPopup()
  • showChopperPage(pageView, PageClass, type)
  • showHackerPage(pageView, PageClass, type)
  • showSubPage(pageView, PageClass, type)
  • getBasePrice()
  • getBaseSalePrice()
  • getBuyFromPrice()
  • getBuyFromSalePrice()
  • getCabCost(index)
  • getCabSaleCost(index)
  • getModuleCost(index)
  • getModuleSaleCost(index)
  • getColourCost(index)
  • getColourSaleCost(index)
  • initTruckDefaultSelections()
  • dispatchPlayerTruckSelections()
  • getChopperBasePrice()
  • getChopperBaseSalePrice()
  • getChopperBuyFromPrice()
  • getChopperBuyFromSalePrice()
  • getChopperTurretCost(index)
  • getChopperTurretSaleCost(index)
  • getChopperVehicleCost(index)
  • getChopperVehicleSaleCost(index)
  • getChopperWeaponCost(index)
  • getChopperWeaponSaleCost(index)
  • getChopperInteriorCost(index)
  • getChopperInteriorSaleCost(index)
  • initChopperDefaultSelections()
  • dispatchPlayerChopperSelections()
  • getHackerBasePrice()
  • getHackerBaseSalePrice()
  • getHackerBuyFromPrice()
  • getHackerBuyFromSalePrice()
  • getHackerMissileCost(index)
  • getHackerMissileSaleCost(index)
  • getHackerDroneCost(index)
  • getHackerDroneSaleCost(index)
  • getHackerWeaponCost(index)
  • getHackerWeaponSaleCost(index)
  • getHackerWorkshopCost(index)
  • getHackerWorkshopSaleCost(index)
  • getHackerTintCost(index)
  • getHackerTintSaleCost(index)
  • getHackerDecalCost(index)
  • getHackerDecalSaleCost(index)
  • initHackerDefaultSelections()
  • dispatchPlayerHackerSelections()
  • getSubBasePrice()
  • getSubBaseSalePrice()
  • getSubBuyFromPrice()
  • getSubBuyFromSalePrice()
  • getSubSonarCost(index)
  • getSubSonarSaleCost(index)
  • getSubMissilesCost(index)
  • getSubMissilesSaleCost(index)
  • getSubWorkshopCost(index)
  • getSubWorkshopSaleCost(index)
  • getSubHelicopterCost(index)
  • getSubHelicopterSaleCost(index)
  • getSubMiniSubCost(index)
  • getSubMiniSubSaleCost(index)
  • getSubColourCost(index)
  • getSubColourSaleCost(index)
  • getSubFlagCost(index)
  • getSubFlagSaleCost(index)
  • initSubDefaultSelections()
  • dispatchPlayerSubSelections()
  • getActiveButtonID()
  • initHomePage(newPage)
  • initTruckBanner(useSmallLayout, allowForSubBanner)
  • initChopperBanner(useSmallLayout, allowForSubBanner)
  • initHackerBanner(allowForSubBanner)
  • initSubBanner()
  • initDetailsPage(pageName, newPage)
  • initBuyItNowDetailsPage(id, currentVehicle, newPage, frame)
  • initOptions(page)
  • initSelectedOption(page)
  • setOptionsButtons(selectedOption)
  • initVehicleButton(vehicle, container, x, y)
  • initSuccessPage(newPage)
  • initOutcomePage(headerText, bodyText, soldLabel)
  • formatNumber(value)
# WWW_WARSTOCK_D_CACHE_D_AND_D_CARRY_COM_WRAPPER
  • WWW_WARSTOCK_D_CACHE_D_AND_D_CARRY_COM_WRAPPER()
# WWW_WHOKILLEDLEONORAJOHNSON_COM
  • WWW_WHOKILLEDLEONORAJOHNSON_COM()
  • READY()
  • POPULATE_TEXT(pageName)
  • scan_and_set_localised_text(scope)
# WWW_YOURDEADFAMILY_COM
  • WWW_YOURDEADFAMILY_COM()
  • READY()
  • goToAnchor(AnchorLink)
  • POPULATE_TEXT(pageName)
# WWW_YOURNEWBABYSNAME_COM
  • WWW_YOURNEWBABYSNAME_COM()

  • READY()

  • POPULATE_TEXT(pageName)

  • goToAnchor(AnchorLink)

  • RoundCornersTopLeft => 0

  • RoundCornersTopRight => 1

  • RoundCornersBottomLeft => 2

  • RoundCornersBottomRight => 3

  • RoundCornersNone => 4

  • RoundCornersTop => 5

  • RoundCornersBottom => 6

  • RoundCornersLeft => 7

  • RoundCornersRight => 8

  • RoundCornersAll => 9